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A Real Cap

Posted: Sat Jun 30, 2007 1:09 am
by Dean_S
the plague isnt a real cap if u look at it, for a big player who is making 9bill to 14bill a turn. Highering your UP by 100k is nothing, a few days income, the plague was set in place to help new players and give them a chance to catch up.

So, how about we put a proper cap in of 115mill army size, making the game abit more balanced and letting people actually go for rank as they got spare naq and other things such as spy levels, maybe even get rid of UP planets and go for income planets. Which would bring more tatics into the game to make us alot more strong. Or mabye a option to buy a level to increase your army size which costs trillions so someone can not just buy loads of them in 1 go...

because personaly this game is getting more boring by the day, reason im sending my income out to friends per day.

Re: A Real Cap

Posted: Sat Jun 30, 2007 1:34 am
by Raven
Dean_S wrote:the plague isnt a real cap if u look at it, for a big player who is making 9bill to 14bill a turn. Highering your UP by 100k is nothing, a few days income, the plague was set in place to help new players and give them a chance to catch up.

So, how about we put a proper cap in of 115mill army size, making the game abit more balanced and letting people actually go for rank as they got spare naq and other things such as spy levels, maybe even get rid of UP planets and go for income planets. Which would bring more tatics into the game to make us alot more strong. Or mabye a option to buy a level to increase your army size which costs trillions so someone can not just buy loads of them in 1 go...

because personaly this game is getting more boring by the day, reason im sending my income out to friends per day.



we either need a real cap or just none at all.....

Its not like new players say when they start ey lets catch the top guys anytime soon......
Im for totally removing of the cap and get some other ideas going on how we should give newer players an edge when they start....

Re: A Real Cap

Posted: Sat Jun 30, 2007 1:45 am
by Blackburn
I agree with Raven.
I think it's a good idea to give new players more recources, or an extra bonus for everyone with 10 million and less army.

Re: A Real Cap

Posted: Sat Jun 30, 2007 2:53 am
by Omoc
I like the idea :D and we could use my suggestion to help the REALLY new and fresh players...

CLICK

Re: A Real Cap

Posted: Sun Jul 01, 2007 1:41 pm
by spasticinformation
Omoc wrote:I like the idea :D and we could use my suggestion to help the REALLY new and fresh players...

CLICK


Not so much a fan of your idea, but I do like this one :-D

Re: A Real Cap

Posted: Sun Jul 01, 2007 6:30 pm
by Angnoch
I am small but I think that the cap should be removed like Dean_S said a player that is that big will be able to blow through the cap anyway

Re: A Real Cap

Posted: Sun Jul 01, 2007 9:28 pm
by Midnight
Ultimately I agree the cap isn't the best idea brought into this game, but then remember that this is a war game, and war is based upon strategy.

It isn't impossible to get past the 100mil limit, there are accounts that have proved that quite easily. But just think of other ways to be able to play around the rule.

Not all updates will be beneficial to everyone, but it depends on how you work around it...

Re: A Real Cap

Posted: Mon Jul 02, 2007 12:37 am
by Zeratul
hmm... what do people think about having the caps raised, but not for raiding/brokering... so that you can grow normally above 100 mill, but you cant raid, nor can you get uu's by broker...

Re: A Real Cap

Posted: Mon Jul 02, 2007 4:15 pm
by Midnight
Zeratul wrote:hmm... what do people think about having the caps raised, but not for raiding/brokering... so that you can grow normally above 100 mill, but you cant raid, nor can you get uu's by broker...


Not a bad variation of it.

Maybe even have the plague as a form of contagion, (larger armies more risk of contagion {harder to isolate} smaller armies less risk {easier to isolate}) and there is a percentage change of passing it on to others, in which case it leaves you.

(I realise that isn't the best way of explaining it, but I am quite tired atm...)

Re: A Real Cap

Posted: Mon Jul 02, 2007 7:10 pm
by Dagr
I think big players would keep attacking small players to try to keep giving it to them, and I don't see how it would really help slow the bigger players down, just effect the smaller players a little more. It was interesting though, maybe some thing different should use those ideas, not sure what though.

Re: A Real Cap

Posted: Mon Jul 02, 2007 7:50 pm
by Raven
the problem for bigger people is they are bored......its actually pretty boring just to bank and train UU every day.....

And its in no way helping smaller players.....when they eventually reach 50 or maybe even 75 they are still miles away from the bigger ones as they have invested 10's of trills the newly 50-75 also has to catch up on.....

Re: A Real Cap

Posted: Mon Jul 02, 2007 10:31 pm
by ksvisa
a way to make the game more interesting is to develop new features:

- separate the war from growing (war is war and economy is something different)
- make "entertainment" facilities: galactic casino, galactic lottery, galactic "olimpic" games.. etc
- additional competitions...

Re: A Real Cap

Posted: Fri Jul 06, 2007 4:48 am
by Dean_S
well, all i do is send my naq to my alliance and log off....


admin make the game good for us...not a business like everyone is doing