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Turns generation

Posted: Sat Jun 30, 2007 2:49 am
by Omoc
Why not makeing it similar to ascended server?

Let's say, you start with getting 150 AT's each turn!, but this would last only untill you reach armysize of 100 k

then you'd be getting 100 AT's untill you'd reach 500k armysize

50 AT's until you reach 1 mil armysize.
40 AT's until you reach 2 mil armysize
20 AT's until you reach 4 mil armysize (i know this looks radical, but let's face it, avarage armysize should be raised)
10 AT's untily you reach 10 mil armysize
5 AT's until you reach 15 mil armysize
3 AT's until you reach 50 mil armysize
and NO AT'S AFTER REACHING 50 MIL armysize :D


hehe, i know it would change a game alot, but what do you think :D?

Re: Turns generation

Posted: Sat Jun 30, 2007 2:52 am
by Omoc
Btw, there would be no limits in buying and selling AT?s for any armysize ;)

Regards,
Omoc

Re: Turns generation

Posted: Sat Jun 30, 2007 6:14 am
by hfown
would accounts of 95k army size with full SS be able to trade say 4k turns to someone with 50mil army size real cheap? (with 150turns per 30 min....................)

Re: Turns generation

Posted: Sat Jun 30, 2007 7:05 am
by Omoc
Yes they could, but would they? i mean wouldn't they rather raid? and even if they would sell, i'm sure they would benefit, becouse if they would not, then they would not sell...

Re: Turns generation

Posted: Sat Jun 30, 2007 2:07 pm
by Zeratul
one problem with this.... people lowering army size just to get extra at's per turn...

also, multies to generate ATs, and ss to pass them on to main account...

Re: Turns generation

Posted: Sat Jun 30, 2007 8:32 pm
by Dagr
I personally miss the 1 AT per turn...

Re: Turns generation

Posted: Sun Jul 01, 2007 6:33 pm
by Angnoch
I like it except the change in ATs is to radical I think it should be a percentage of the turns you already have to a minimum of 3 per turn say a 5% generation so if you have 100 ATs you make 5 per turn etc...

Re: Turns generation

Posted: Sun Jul 01, 2007 7:10 pm
by PSICOLIX
i coude agree with 10 ATs per Turns. But 150, comom...

Re: Turns generation

Posted: Mon Jul 02, 2007 10:03 pm
by ksvisa
the AT generation rate should be like now.

I have another suggestion: increase the price on market for 1 AT and give 5 market trades per week. And make possible more than 5 multiplies (let's say... 10) .

More AT on game - more fun! It's boring to stay and wait for time to pass!

Re: Turns generation

Posted: Tue Jul 03, 2007 8:38 am
by mitola
i totaly disagree. mybe 6 when you have less then 100k for start. but many ascedned people arent active on asce3nded but are on main. they would probaly simply give turns to someone. it is pointless. those with better contacts would won and be monopol

Re: Turns generation

Posted: Fri Jul 20, 2007 11:24 pm
by SÅTÅN 666
Omoc wrote:Why not makeing it similar to ascended server?

Let's say, you start with getting 150 AT's each turn!, but this would last only untill you reach armysize of 100 k

then you'd be getting 100 AT's untill you'd reach 500k armysize

50 AT's until you reach 1 mil armysize.
40 AT's until you reach 2 mil armysize
20 AT's until you reach 4 mil armysize (i know this looks radical, but let's face it, avarage armysize should be raised)
10 AT's untily you reach 10 mil armysize
5 AT's until you reach 15 mil armysize
3 AT's until you reach 50 mil armysize
and NO AT'S AFTER REACHING 50 MIL armysize :D


hehe, i know it would change a game alot, but what do you think :D?




NO! :lol:

Re: Turns generation

Posted: Sat Jul 21, 2007 12:09 am
by Defense-Forcefield
i remember u that an active player dont need help from the game. If u really want to reach 75mil army size in a month with a new acc, u can if u play alot. Sell uu for ats, raid and farm, buy ats again...

and new player have huge advantage to grow fast, they can raid for 1500-2000 with 15 ats (good hit was 500 last year) and they can farm inactive people who could have more than 1bil on them.

remember my first hit for 50k naq :p

Re: Turns generation

Posted: Sat Jul 21, 2007 12:19 am
by The Oncoming Storm
A good idea that would be abused. To easy for multis to open new accounts to generate turns.