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Allaince/ War system
Posted: Wed Jul 11, 2007 2:27 pm
by High Empty
I'm not suggesting anything, however i am waiting for an update.
Re: Allaince/ War system
Posted: Fri Jul 13, 2007 6:22 pm
by Lore
either NOX has to die or alliance wars will. period
Re: Allaince/ War system
Posted: Sat Jul 14, 2007 6:25 pm
by hfown
uhhh is this topic here to comment on when this update will be realeased???? because i would like to add that i really want to ability to kill miners....

but the 'kill miner/lifer' thing doesnt belong here i know so ill stop now.
Re: Allaince/ War system
Posted: Sun Jul 15, 2007 5:31 am
by Dynamo
Lore wrote:either NOX has to die or alliance wars will. period
Couldn't agree more... I realize that the intention is to protect accounts from being leveled, but I would have thought that protecting miners/anti covert accomplishes this quite well.
Re: Allaince/ War system
Posted: Wed Jul 18, 2007 1:23 pm
by Deadliest Wes
Dynamo wrote:Lore wrote:either NOX has to die or alliance wars will. period
Couldn't agree more... I realize that the intention is to protect accounts from being leveled, but I would have thought that protecting miners/anti covert accomplishes this quite well.
could make it where you have to have g and r points to go on nox and when you run out you get kicked off of it
Re: Allaince/ War system
Posted: Fri Jul 20, 2007 11:47 am
by nimious
and what about those who arent in top 1300?
Re: Allaince/ War system
Posted: Sat Jul 21, 2007 9:03 am
by Hells__Angel
There will be a new counter, as well as counting delt damages it will also count the cost in uu and naq of your enemy and therefore we will be able to easily define a victor.
Re: Allaince/ War system
Posted: Sun Jul 22, 2007 9:21 pm
by Almost38
an option to make the war longer would be gd like 5days 2 weeks 3 weeks 2 months or sumthin like that
Re: Allaince/ War system
Posted: Fri Jul 27, 2007 3:25 am
by Hells__Angel
The alliance war system looks like it will be operating in a similar way to the 'Military Experience'.
Re: Allaince/ War system
Posted: Fri Jul 27, 2007 11:46 am
by DaDigi
Why can't it be programmed so that the Nox will not protect you if your alliance is at war with somebody?
Re: Allaince/ War system
Posted: Sat Jul 28, 2007 1:43 am
by Zogean King
Lol i've been massed while on nox be4 it just takes longer have patience young grass monkeys. Took two of them nearly 3 hours shame i was asleep lol
Re: Allaince/ War system
Posted: Wed Aug 01, 2007 10:02 pm
by Vegito_
yeah the only time u can mass when they are on nox is when they are away for hrs.... unless u have about a 800bill strike and they have about 50bill defence.
i would very much like to see a better system put in place for alliance wars. and i think the Military Experience idea is a great way to show the damages of each alliance.
Re: Allaince/ War system
Posted: Thu Aug 02, 2007 4:31 am
by hfown
after 5 days into the war both sides can click a link in the 'alliance war page' to see total attacks from both sides as well as military experience gained from both sides (after being reset at start of war of course) and the winner will be declared by whoever has the greatest military war experience points????
Re: Allaince/ War system
Posted: Fri Aug 03, 2007 2:44 am
by Omoc
AMEP-alliance military experience points, i think admin is thinking the same thing and already working on it
but we will see...
Re: Allaince/ War system
Posted: Wed Aug 08, 2007 3:13 am
by ~Phoenix~
It takes like 40 - 50hits to mass someone properly, yes if you do it properly, which a lot of ppl surprisingly cannot.
So lets say 50hits, and 12seconds per hit. That comes to 10minutes.
So let me get this right, you sad bunch, are complaining that you cannot destroy days, even weeks, of someones work quick enough? Its 10minutes to wipe all that time out, why cant people just be happy with how things are.. always want more..
So you cant mass someone everysingle time.. GOOD! Because if you could amss them just like that every single time it would be a pretty crap game wouldnt it.