Heroes
Posted: Sat Jul 28, 2007 4:14 pm
What I am proposing is that a new system will be made to implement the idea of heroes into the SGW mix. These heroes would be different for every race and the design aspect is still in the process but I can finish it if everyone likes this idea. Basically every race will be able to make their very own hero that will level up and gain experience. These heroes will be able to battle rival heroes and even lead military strikes on foes. I shall explain this further in other sections.
A new element called Hero points well be implemented into the game, in order to obtain it is to gain hero points u may sacrifice 300k UU in order to get 300 hero points. You may only sacrifice 300k uu max a week.
Military Strike: Hero shall help lead the army to victory or defeat, dependent on the level of your hero ,a percentage of the heroes ability will add bonuses to your army. Say I have a level one minor goa'uld Ashrak, he provides a 5% bonus to the army with covert Assassins, along with a 1% bonus to overall strike. Victory gains your hero experience points, defeat negates your experience points gained, only to the base level. Meaning that should u just leveled up and you lost a battle, then you would not retract from that level.
Hero battle: Similar to Military strike, only you send your lone hero to fight the enemy's hero. Based on his current level and tech level your hero will ether win or lose. Winning grants a higher level of experience points and a small percentage of the enemy's naq within the bank. Losing causes negative effects on your hero meaning that he/she will become demoralized. To many defeats can kill your hero, with impossible odds numerous times your hero shall perish.
Level UP: For each victory gained, your hero shall accumulate experience points. These points shall be used to increase your heroes overall attributes. Each hero shall focus on one of the four choices available to provide bonuses to ether, Strike power, Defense Power, Mothership attack and covert power. Each of these powers will overall help to increase the moral of your troops, increasing the effectiveness of that characteristic.
Each Hero will start off with at level one with no weapons and armor. The level Cap will be level 20, as after this point a hero will be to powerful.
Tech Level: For each level gained your hero gains one tech level point that he may add to his abilities. With these tech points he will gain a new technological achievement, in the form of weapons/defense shield. To buy a new weapon/shield, your hero must acquire 5 points in order to advance to the next stage of hero weapons/shield. A total of 20 points accumulated grants access to the most powerful weapon/shield.
Example:
Goa'uld Level one gains access to stock Zat'n'kitel and stock battle armor.
In turn he will gain access to more powerful weapons/shield after he gains enough tech points. The names are subject to change, but this is what the general idea is.
Attack weaponry
- Staff Weapon-Level 5
- Hand Device-Level 10
- Staff Cannon-Level 15
- Rapid-Fire Energy Mortar-Level 20
Defence Shields
- Enhanced Battle Armor-Level 5
- Personal Energy Shield-Level 10
- Personal Cloaking Device-Level 15
- Kull Battle Armour-Level 20
Heroes Facts
- In order to obtain a hero you must first build a Trainings Camp/sacirfical chamber ( evey race has his own Trainings Camp name ). Building a Training Camp costs 100 bill. Once your shine has been built, you will need to get 1200 hero points until your hero arrives.
- If your hero dies, it will be extremely expensive to bring back to life. So please use caution that you don't send your hero out to fight to much, because it can also be attacked by rival Hero's.
- Your hero will gain experience and level up, giving your hero skill points. You can allot these skill points as you please. Each point will affect a different thing.
- Your hero will regenerate health at a rate of 10% per turn. The option to pay Naq to rapidly regenerate your hero's health can also be added. Also the more that your hero's tech level grows the greater % regeneration rate will increase.
Further Note, that should any questions or concerns come up, I will answer in full about all explanations. Please tell me what you guys and gals think I really look forward to your comments. Btw I give credit to alwin baars for some of these inputed ideas. (Mostly everything under Hero facts)
modified title slightly... (added an "e", making it heroes, instead of heros...
Zeratul
A new element called Hero points well be implemented into the game, in order to obtain it is to gain hero points u may sacrifice 300k UU in order to get 300 hero points. You may only sacrifice 300k uu max a week.
Military Strike: Hero shall help lead the army to victory or defeat, dependent on the level of your hero ,a percentage of the heroes ability will add bonuses to your army. Say I have a level one minor goa'uld Ashrak, he provides a 5% bonus to the army with covert Assassins, along with a 1% bonus to overall strike. Victory gains your hero experience points, defeat negates your experience points gained, only to the base level. Meaning that should u just leveled up and you lost a battle, then you would not retract from that level.
Hero battle: Similar to Military strike, only you send your lone hero to fight the enemy's hero. Based on his current level and tech level your hero will ether win or lose. Winning grants a higher level of experience points and a small percentage of the enemy's naq within the bank. Losing causes negative effects on your hero meaning that he/she will become demoralized. To many defeats can kill your hero, with impossible odds numerous times your hero shall perish.
Level UP: For each victory gained, your hero shall accumulate experience points. These points shall be used to increase your heroes overall attributes. Each hero shall focus on one of the four choices available to provide bonuses to ether, Strike power, Defense Power, Mothership attack and covert power. Each of these powers will overall help to increase the moral of your troops, increasing the effectiveness of that characteristic.
Each Hero will start off with at level one with no weapons and armor. The level Cap will be level 20, as after this point a hero will be to powerful.
Tech Level: For each level gained your hero gains one tech level point that he may add to his abilities. With these tech points he will gain a new technological achievement, in the form of weapons/defense shield. To buy a new weapon/shield, your hero must acquire 5 points in order to advance to the next stage of hero weapons/shield. A total of 20 points accumulated grants access to the most powerful weapon/shield.
Example:
Goa'uld Level one gains access to stock Zat'n'kitel and stock battle armor.
In turn he will gain access to more powerful weapons/shield after he gains enough tech points. The names are subject to change, but this is what the general idea is.
Attack weaponry
- Staff Weapon-Level 5
- Hand Device-Level 10
- Staff Cannon-Level 15
- Rapid-Fire Energy Mortar-Level 20
Defence Shields
- Enhanced Battle Armor-Level 5
- Personal Energy Shield-Level 10
- Personal Cloaking Device-Level 15
- Kull Battle Armour-Level 20
Heroes Facts
- In order to obtain a hero you must first build a Trainings Camp/sacirfical chamber ( evey race has his own Trainings Camp name ). Building a Training Camp costs 100 bill. Once your shine has been built, you will need to get 1200 hero points until your hero arrives.
- If your hero dies, it will be extremely expensive to bring back to life. So please use caution that you don't send your hero out to fight to much, because it can also be attacked by rival Hero's.
- Your hero will gain experience and level up, giving your hero skill points. You can allot these skill points as you please. Each point will affect a different thing.
- Your hero will regenerate health at a rate of 10% per turn. The option to pay Naq to rapidly regenerate your hero's health can also be added. Also the more that your hero's tech level grows the greater % regeneration rate will increase.
Further Note, that should any questions or concerns come up, I will answer in full about all explanations. Please tell me what you guys and gals think I really look forward to your comments. Btw I give credit to alwin baars for some of these inputed ideas. (Mostly everything under Hero facts)
modified title slightly... (added an "e", making it heroes, instead of heros...
Zeratul