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Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 10:46 am
by SVaRuN
So the solution will be quick and simple.

In order to explain this we need to understand few things first.

1. What is ppt and why was it ment to be used
2. What is sgw and what community wants how wars should be played

1. PPT = protected planets treaty its a thing that protects us for 2 days possible to use twice in a week...It was ment to be used for being away for short periods of times as also for strategical reasons so ppl in wars get a rest and there is more fun when we have wars... (example the guy ppted when will he come out and strike)

2. Here its more what we want from wars:
- to be ending...if not that that at least both sides or one side recieves damage thus forcing her in surender...so factor of strong will and stuborness still applys but only the most stuborn ppl will stay at it..and the agressor needs to be fine with it since he is causing the opponent damage...(not some pathetic stats etc)

Now the suggestion:

When ppl enter ppt they need to have a certain amount of defence SUPERS TRAINED...my suggestion 2%...

Why would they need to have supers trained...?
We see wars when both sides are down no one kills a thing and its a farm-fest...we see wars one side wining 100% but the other wont give in since like they say...we have nothing more to lose...
And we see stand alone stuff when a guy gets wacko and hurts alliance etc even though it is strange whole alliance a powerful on his ass and he is killing them him losing almost nothing...
By need to have supers trained beforehand what do we get...? We get ppl coming from PPT with defence...the one they cannot sell and party begins...wars are more fun and wars actually end (or at least in higher % )

WHy 2% ?
Well lets say a guy has 100k of units...saying to him you need to have 2k of supers trained to enter ppt...is that much to ask?....for 100 mils guy...asking him to train 2mils of supers...?
50 mils guy 1 mil...wars indeed become the clash of power ...who will risk how much...or you cna just stay out of ppt...but then your income is also a goner...
I wont hide it idea acured in this tweets stand...let her train 600k of supers everytime... :lol:


The idea is simple not hard to implement and % is a matter of discussion... speak freely about this and vote on the poll ;)


Roman empire from WEST enjoys the worst to give you the best ;)

Blue One

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 10:51 am
by Couzens
hmm i like this idea.

nice one blue ;)

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 10:52 am
by Nightmare
I agree, everytime when i get into a war i have around 5-10% of my army available for the slaughter, but a lot of warring alliances / players having nothing to lose when they go to war and so their opponents suffer much higher losses.
Because of this, a war isn't really a fair representation power

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 11:31 am
by High Empty
hmm i agree upto a point,
that point being that if a person had sometime in the last 24 hours 2% of their army trained as Supers, ie were massed, but you need to figure out how someone wouldn't just expolit this by sending their units away

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:00 pm
by Ferra
i don't like the idea

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:20 pm
by SVaRuN
High Empty wrote:hmm i agree upto a point,
that point being that if a person had sometime in the last 24 hours 2% of their army trained as Supers, ie were massed, but you need to figure out how someone wouldn't just expolit this by sending their units away



The answer is quite simple...

Most of the units you posses is in miners/lifers...also % is lost while sent away so the person would lose in % and stockpiled loads of lifers..meaning it would also lose lot. And if you think about it...why doing it...you just have defefence...ppl still need to break it and will lose some stugg by doing so...plus you transfering units 1% lost...transfered back another 1%... here we are...except if you mean brokering them all away...
This would be simple I say set the 1% taxation in brokers that are rejected...
for instance if I broker someone 10mils of units (lets say its a BM deal) he rejects it (tricks me or whatever) thats 100k its not much looking at whole 100k...and the guy who will get his ass wooped :D...
Etc...so good thing yopu mentioned it...and the answer is here...if brokers...time to get taxation on rejected...

P.S. Ferra be constuctive and say why not...negative suggestions are good if there are some good foundations...I may change my mind too

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:32 pm
by Zeta - Twitch
Bad Idea

If someone wants to spend 9 bil or 10$ on PPT they should be able to do it without needing to meet requirements. Next thing i here u saying is u need to have atleast 50mil army to be on page one.


Sry just bad idea

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:37 pm
by SVaRuN
Its cause you dont like losing stuff so dont I...and think about it...what!!! who the hell even doesnt have 2% of their army in defence...its those who want wars where they ll ahve nothibng to lose and wager that when they meet a more powerful opponent...so basically low defences yes option but then no ppt for you mister...


think about it 75 mils player needs to have whole 1,5 mils of supers in defence WHAT!!!! thats a crime...he needs to have a 260 bils of defence...WoW unimaginable...also he doesnt need to in order to get to PPT he just needs to train supers for all I care he can leave them unarmed.. :lol:

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:40 pm
by CDRrules
What about people that aren't in a war? Not everybody has a defense made up of supers either. If someone never builds a defense, they can't go on PPT. PPT has its uses, whether or not you like it. It is a defensive tool, and it can be used for weekends away, rebuilding, hiding or many other things.

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:43 pm
by 311 [TA]
here is problem with it how i see it

someone is asleep, and has lets say 1 tril defense ...........lets say that i dont know they recently used all naq on a covert level

they are massed........all supers are gone..........zero defense

they wake up and are like oh man dang........they might ppt, to help recover then figure out what is going on

forcing that person to train 2% of army after being massed and losing abunch of it..........not cool at all.......


and can a person not choose to not train a big defense and risk being farmed..........i think the more CHOICES people have on how to play the more we get to actually make strategies then just have the game play for us

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:47 pm
by The Oncoming Storm
It is a tough decision, because something needs to be done, and this is probably the best thought out idea so far.

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:47 pm
by Ferra
OK fine, I disagree with this suggestion because i don't think its right to force someone to train 2% of there army to def supers for 2 days worth of protection, just to have have them killed when you come out of PPT.
What if some n00b don't have the recourses to train this 2%. What if you don't like to have a huge def.

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 12:55 pm
by SVaRuN
everyone has the resources to train 2% of their army and through ppt to train it practically...or you just make another ppt and finish that problem...thee battle becomes a fighting ground...

Me against fera he masses me he barely stands :lol: ....I mass him back...his pathetic defence...I mass him etc...but he just keeps going on ppt and pretends he doesnt care...
now with this he ll have to train stuff ot ppt ot live a life on exile...hey I must to...so i train like 1,5mils+ and he trains (how big fera...lets say after a mass on me 10 mils... so he builds those 200k) he comes off me comes off poor fera cant mass me :D or he can...:O but so can i more easily...power is decided...i prevail he goes and cries in some corrner the end... :lol:

another example alliance lets say 10 ppl all 10 mils...and alliance 10 ppl 100 mils...they fight...who will win...in reality what we ahev is who doesnt bother anymore.. lol...and with this we would have them begging not to attack them anymore :)

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 1:56 pm
by killtacular
if someone wants to be a kamikaze just to attack you so you can atleast hurt them back is there choice not yours.

Bad Idea

Re: Wars become fun, more easily decided...ppl with zero stats g

Posted: Fri Aug 17, 2007 2:52 pm
by Teal'auc of the Void
I like it... heh, PPT'ers, provide something to mass or be farms... :lol:



Teal'auc