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History Lesson
Posted: Thu Aug 23, 2007 9:11 am
by TheWay
Well I was wondering if anyone would give me the 411 on how ascension got so unbalanced I mean in main there are some large accounts but for the most part there is balance. So what happened in ascension that it all got mucked up. I was just wondering
Re: History Lesson
Posted: Thu Aug 23, 2007 9:46 am
by Silverburn
far as I know, I hear lot's of people saying they find Ascended to be too complicated >_>
also, other say they don't have time
those who did go all out on the ascended server from the very beginning made a MAJOR head start...
the rest can only catch up at a snails pace...
I also heard some stuff about the Ascended superweapon going to the person whom it is used against and it is said to make that person 500 bill DMU per day as long as they posses the weapon...
so with that, the amount of planets per day can be increased exponentially, gaining the lost planets back in no time...
that's the rumor I hear, dunno if anybody can confirm
Re: History Lesson
Posted: Thu Aug 23, 2007 6:08 pm
by Hensenshi
Evil_Lathander wrote:I also heard some stuff about the Ascended superweapon going to the person whom it is used against and it is said to make that person 500 bill DMU per day as long as they posses the weapon...
Talk about far fetched rumors! The ASW is put up for bid and the person who puts it up for bid gets 50% of the DMU that the bidder puts on it. IE: I just put a 3t bid up on the ASW, so that means whoever got hit will receive 1.5t DMU.
As far as how it got unbalanced, Dirty Dozen focused almost completely on ascension and nothing else. Most other alliances ascended just to get the 30% bonus so DD started out with a huge overhead. With fewer people playing there were less people worth raiding so most people who had an account worth raiding got raided multiple times, time after time. Eventually no competition remained.
Re: History Lesson
Posted: Fri Aug 24, 2007 11:32 am
by ~Zekk~
its unbalanced because only a hand full of people play, then those people got uber strong while the others were left in the dust that is their main bonuses.
theres a chance that it will balance out, the first major step on that road IMO is to remove the rank mods. another major step is to get people to actually play. and one step on that road would be to make access to this section easier for newbies, so they can find the guides and get stronger and actually know what to do.
half the people that dont play dont play because they have no idea what to do with so many buttons...maybe if they know they'll play and things will eventually balance out. meh, just a thought.
but as I said, nothing is going to balance out so long as the rank mods exist. even those of us who know how to catch up honestly dont want to because if your rank 1 then you can only attack the 9 people below you, which sucks for them since the top ten are all allies or friends with each other. :/ and god help you if your not in that group of allies/friends...lol
but anyway, i think you get the point. bad updates+people not playing=very unbalanced game.
~Zeke~
Re: History Lesson
Posted: Fri Aug 24, 2007 2:46 pm
by Gandalf the White
If you remove the rank mods you will constantly get farmed by people above you because they are able to develop more and better strike planets than you can develop defence every single day. You then have no dmu to actually build your account, thus putting you further behind. And there is no other way to grow, as you cannot buy planets. You can buy dmu with naq but that indirectly comes at a cost of APP's. Which is what people should be going for IMHO. Removing the rank mods will most definately help small accounts raid, lord knows my raiding has been crippled by it, but it will do far more damage than the benefits it provides.
Don't think of ascention in absolute planet size terms, i.e someone with 2 mill planets is 4 times bigger than someone with 500 000. The effects of physical/personal stat levels, can multiply this enormously. Its not like main where you can rebuild your account with relative ease after you get massed, here (love it or loathe it) you can lose the lot very, very quickly.
The rank mod and DD's conscious choice not to descend the entire server are the only things keeping most of us alive.
Zekk is right, the forum should be opened up. Lets face it, those who are not ascended won't contribute anyway for obvious reasons, but at least they can get a feel for whats going on. Although maybe reading these forums is likely to make them choose not to ascend. Scare the little critters.....lol
Re: History Lesson
Posted: Fri Aug 24, 2007 3:02 pm
by ~Zekk~
trust me, most of the people at the top make more dmu per turn the the entire bottom half of the server makes in a week.
they dont want to farm you the way you think.
but c'mon, its the same way in main. big people farm little people, and if the little people are determined they can become one of the bigger people by farming other littler people.
the strong survive, the weak die. its only real rule in war. its followed in main(err..kinda..), theres no reason it shouldn't be followed in ascension.
in fact, ascension should be so chaotic newbies will wonder why it wasn't named chaos wars. this game is suppose to be the Elite of sgw. the best, fighting to decide who the best of the best is. the fighting to decide who the best of the best of the best is.
this is a war game for crying out loud. not tomigachi...
~Zeke~
Re: History Lesson
Posted: Fri Aug 24, 2007 3:05 pm
by Munchy
Several defined problems with ascension, most of which are unfixable/too late to fix now
1. The ascension server was released without descension being possible. It wasn't released until a year later so at first people had little to no motivation to play yet alone sacrifice a lot.
2. For the longest time it had been possible to raid peoples miners, so as a result the best way to destroy someone was also the best way to grow.
3. The ability to 'fast' ascend was there. Had ascensions been limited to 6 month intravals(or longer) it would have had more of a point.
4. The server was kept virtually 'hush-hush' for the longest time(still can't talk about it on main forums). Players don't know much about the server(60% who do play don't have forum accounts with this forum unlocked), and the ingame guide sucks. Players get confused and many simply didn't bother.
5. A few players decided to sacrifice a decent bit more than everyone else and got a good headstart over those who did play but didn't ascend as well. These players grew at exponential rates, at the same time raiding others not allied with them, making them even stronger(aswell as demotivating the ones they raided most likely).
6. The exponential growth curve, mixed with a few updates, led the server we see now.
*Note, I tried my best to be as least biased as possible, obviously I have my own opinions though.
Re: History Lesson
Posted: Fri Aug 24, 2007 4:13 pm
by Hensenshi
Munchy wrote:1. The ascension server was released without descension being possible. It wasn't released until a year later so at first people had little to no motivation to play yet alone sacrifice a lot.
I believe this is the main issue. When it comes down to it, raid would have worked if more people had played. If there were more raid targets then there'd be a less likelyhood of one player being hit multiple times.
Re: History Lesson
Posted: Fri Aug 24, 2007 5:26 pm
by Lore
Well said to all points.
Now my opinion,,,,,,,,,
And admin won't address the real issues, Ascended is the red headed stepchild to main. Almost everyone here has hit the problems smack on the head,,,,but nothing changes. Beleive it or not, the people who actually play the server do know whats wrong with it. Why won't you at least listen or respond to them?
Re: History Lesson
Posted: Fri Aug 24, 2007 5:40 pm
by ~Zekk~
maybe someone could point this thread out to forum at the next meeting? or maybe point out some of the major points here?
I don't believe things are hopelessly lost in ascension. Things can be fixed there. It will take time, and alot of effort. but its not beyond help.
but like i said in one of the other threads like this, the longer we wait to start fixing, the long it will take to fully fix. balance isn't something one achieves easily.
~Zeke~
Re: History Lesson
Posted: Fri Aug 24, 2007 6:59 pm
by TheWay
okay wow thanks for all the info it was very informative. I am an American and in America when you want your leaders to hear you, you simply show them you ahve a voice that has a majority behind it. If there is a majority that wants soemthing they are normally listened to, when it is just alot of divided people there is no real power for change.
The best way to get a consensus majority is to start a simple petition and set it up on the forum for everyone to sign when there are enough names point admin to it and they will have to do something because the customer is always right.
I dont know enough about the situation orhow to fix so I would leave this up to others to do but if anyone would like I can help write the perition as I know how to
Re: History Lesson
Posted: Fri Aug 24, 2007 7:13 pm
by Hensenshi
Gandalf the White wrote:If you remove the rank mods you will constantly get farmed by people above you because they are able to develop more and better strike planets than you can develop defence every single day.
In one turn, I make over 100billion DMU. Please inform me how farming of any kind would have any kind of noticeable benefit to me.
Re: History Lesson
Posted: Fri Aug 24, 2007 11:56 pm
by Gandalf the White
I doubt farming would have any benefit to you Hensenshi. I doubt why you even bother playing anymore seeing how you have been so restricted in everything that you can do. My comment was concerned with the majority. Not those who are so big, that they need not concern themselves with scraping together every last dark matter unit. I'm around rank 340 and I'm talking about the people 150-200 ranks above me. If I was rank 800 I'd be talking about the people 400-500 ranks above me.
I would hope that the rank mod is admins way of saying "we see that you're trying to get somewhere and even though by design of this game you will always be behind we don't want you to be discouraged from playing by being farmed everyday." Unfortunatly it screws up a lot of other things like trying to descend inactives who deserve to have their bonuses removed.
I'll admit, there are times where I hate the rank mod, but it is the only thing that has allowed my 6 month old noob account to get to the top 350 without being someones daily farm and I bet there are at least 700 people (i.e the majority of active people) who would agree that the rank mod saves their skins on a daily basis too.
Re: History Lesson
Posted: Sat Aug 25, 2007 1:11 am
by Taxxy
As someone who has recently started "trying" in ascended i would like to say the problem I and many others face/d.
First time you ascended your happy/stoked/over the moon ect. ect.
you get to the ascended server and think what the hell, all the units are different, you have all these power ups which you have a clue about. Planets instead of UU..... In general people are just that use to Main that they don't want to learn something all over again.
Everyone needs a mentor! i ascended for the first time 8 months ago yet i started logging in everyday 2 months ago when i joined a new alliance and the 2IC helped me and guided me until i knew what was what. Linking with this is there are no beginner guides that talk about every little detail.
Help&Rules
User Guide Coming (any volunteers?)
Once you learn to play its easier and more enjoyable..... Someone experienced please pitch in and make a guide

Re: History Lesson
Posted: Sat Aug 25, 2007 4:06 am
by High Empty
bah no guide that's the Fun part, btw the power ups do tell you what they do, well what ever that is.
Rank mod is fine
Problem is the range. ie you should be able to attack anyone!