Page 1 of 2
weapon damage and sabs
Posted: Wed Oct 12, 2005 9:33 am
by Rob--1
I think as the game is now evolving more and more we should have an option as to what weapons to sab (def or strike). i think we should also have the ability to damage someones strike power when their defence is down to a low level - i find it hard to believe u are bombing a planet and only damaging their def weapons? !
secondly i have noticed some people are abusing the system by transferring all their naq and units to someone else so they can fund their attacks and there is nothing in the game to stop them. i also see it as a multi's dream where they can punish people on another account whilst their main account remains intact.
does everyone else think these are good ideas?
Posted: Wed Oct 12, 2005 11:57 am
by RepliJake
Fantastic idea, I would hope this stops people from thinking they are untouchable because they sit there with 0 untrained units a high strike and realm alert on critical while other people fund them with all their units...
It's not playing the game, it's just cowardly...
Posted: Wed Oct 12, 2005 12:05 pm
by ~Phoenix~
Funny how 2 omega member's want 2 be able to kill more
It's a good idea .. but their would have to be a CAP / limit to it ... mainly to stop bullying ... I guess rank modifier would have to playa big part in it
Posted: Wed Oct 12, 2005 1:09 pm
by Acronon
The Phoenix's Song wrote:Funny how 2 omega member's want 2 be able to kill more
Who us

Posted: Wed Oct 12, 2005 2:18 pm
by CobraKie
there should be a way to destroy attack weapons to that exstent becouse in the real world wodent we blow up offencive weapons as well as defenceive weapons i mean it only makes the game more like the real world
and im not saying this becouse im a blood thurst omega member
or am i

Posted: Thu Oct 13, 2005 1:11 am
by Balhaar
Walks into Omega domain..
I like the idea. but maybe there should be a hefty fee for those who want to go straight for the attack weapons? that way you dont just go for what you want.
Or maybe there should be a randomised sort of thing (say the system rolls a virtual dice and decides what you attack) I think that it should still go for lower weps first though.
Posted: Sat Oct 15, 2005 2:51 pm
by Rob--1
well we have mother ships but they are pointless when you have people out there using tactics that defeat the point in the game. why should someone with zero defence be allowed to hide behind lots of spies with their strike? ive noticed its mainly tauri players that are doing this and then being funded by alliance members, in some cases loaning their troops to a friend and living off arranged transfers... doesnt seem fair to me somehow!
if you attack someone then they should get dmg to their attack weapons when their def weapons are gone. its not like they would be stopped from ever rebuying them as they have their covert, up and units intact.
Posted: Sun Oct 16, 2005 10:22 pm
by Rob--1
bump
Posted: Sun Oct 16, 2005 10:24 pm
by WhiteyDude
Gala wrote:It's a good idea .. but their would have to be a CAP / limit to it ... mainly to stop bullying ... I guess rank modifier would have to playa big part in it
bullying is part of the game... Long live Omega

.
Seriously though, I like this idea.
Maybe being able to sab specific weapons? And sabbing smaller weapons takes up less spies?
/Whitey
Posted: Sun Oct 16, 2005 11:46 pm
by daivahataka
Yhis should only be introduced if there's also a way to kill the troops/untrained/spies of those with zero defence troops & weapons as you already get some people who have nothing but covert. How exactly would we retaliate against their sabbing us?
Posted: Mon Oct 17, 2005 9:43 am
by Acronon
I see it this way, if you are massing someone you are devoting resources to that target.
No one in the game can really be destroyed as they can be in a war and this is causing the game to become unbalanced, in my opinion.
I think that it should be something like this;
You mass and destroy all of the defense weapons and defense troops,
then the assaults begin hitting the strike weapons and troops.
Once those weapons and troops are destroyed then the attacks should begin killing spies.
And after the spies are all dead then it should begin hitting the untrained of that army.
I believe that this will change the strategy of the game as now people can truly be destroyed, even me or one of my friends, but it seems to be the most logical step to restore balance to the game.
People are getting massed and lossing their defenses and then they stop working on defense and sit in the bottom of the ranks working on nothing but strike and covert.
Most of the people using this tactic have no plans to ascend and thus creating more unbalance in the game.
A realistic war should result in the loss of strike, defense, covert and untrained troops.
Posted: Mon Oct 17, 2005 10:07 am
by saab92x
I think that the tiered destruction of weapons/troops is a good one. (def -> attack -> spies -> untrainned). I order to make it more realistic, the number of attacks per day should be limited, otherwise someone could be obliterated while they are sleeping. War takes time, looks at WWI, WWII, and any other large wars, no one is ever completely destroyed in a matter of hours. It should take days, if not weeks to completely destroy an opponent.
Posted: Mon Oct 17, 2005 10:13 am
by Acronon
saab92x wrote:I think that the tiered destruction of weapons/troops is a good one. (def -> attack -> spies -> untrainned). I order to make it more realistic, the number of attacks per day should be limited, otherwise someone could be obliterated while they are sleeping. War takes time, looks at WWI, WWII, and any other large wars, no one is ever completely destroyed in a matter of hours. It should take days, if not weeks to completely destroy an opponent.
I see your point, but as it is it takes forever to build up turns and the resources that would be required to completely wipe out a target are very high as it is.
It is not just a matter of turns, it is a matter of turns, troops and naquadah on the part of the attacker themselves.
I can understand why you would wish to limit the destruction ability of the attacker by time but then again it already can take a few hours just to destroy the defense of a target, destroying the defense, strike, covert and untrained will take many hours as it is. If the target is logging in to bank their naq, like most do, then they will be able to catch the assault and at the least try to fight back or repair whatever is left.
They could even change the focus of the assaults if they ahve aleady lost their weapons and are in the process of lossing their spies or untrained by building a few weapons, thus problonging the assault and making it even more costly to the attacker.
But making it so that an attack would take days is just to much. Many of us have devoted alot of time to this game as it is but having to stay online for a day or two just to wipe out a single target is madness I say, MADNESS.

Posted: Mon Oct 17, 2005 10:46 am
by Su
Isreal defended it's self from 5 countires in one day.
However, I agree with most of what has been said, I however think that untrained and covert spies shouldent be killed, perhaps come up with a way to reduce their ability to sab in return? Perhaps set the covert turns with a max of 50 as it is now, but when someone gets mass or something perhaps loose the ability to hold so many covert turns. in return preventing them from sabbing alot back. Like the high stirkers with no defense would only be able to have so much covert...feel free to think of this in a better way im just t hrowing a idea out there.
Posted: Mon Oct 17, 2005 10:51 am
by Wolf359
A lot of my old ideas seem to be resurfacing at the moment - just going off to see if i can find my old post on this.......
Here it is, but i think there's another somewhere.....
http://www.stargatewars.com/phpBB2/view ... sc&start=0