changes to ascension
Posted: Thu Sep 06, 2007 11:18 am
hello,
over the next few days,we will be making some updates to ascension -mostly based on player feedback.
People feel the server is 'limited' in that growth and account power is not reflected in battle, and that some of the 'limits' put in place are not properly 'aimed' or fair to all...
Plus -its been a while since some of the conversion rates were looked at, so we will be doing that too...
So - summary of updates to be done, open for (very quick) discussion as we plan to release by the end of the weekend. We can always 'fine tune' afterwards, if needed...
1) superweapon will be reduced to 1% damage from what it is now (5%?)
2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed.
3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way...
4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now).
5) i will increase max ascensions to 20 from 10 current.
6) APP rates will increase, with a greater increase on 10+ ascensions.
those are the basics - although I feel I am forgetting something....it will come to me and I'll update the post
thank you and again feedback welcome.
admin jason
over the next few days,we will be making some updates to ascension -mostly based on player feedback.
People feel the server is 'limited' in that growth and account power is not reflected in battle, and that some of the 'limits' put in place are not properly 'aimed' or fair to all...
Plus -its been a while since some of the conversion rates were looked at, so we will be doing that too...
So - summary of updates to be done, open for (very quick) discussion as we plan to release by the end of the weekend. We can always 'fine tune' afterwards, if needed...
1) superweapon will be reduced to 1% damage from what it is now (5%?)
2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed.
3) levels in skills will be the dictator of price - not army size. They -as before - will get more expensive per level, with some 'jumps' in price along hte way...
4) ascended fights will allow for more of an attackers damage to get through - at least it will not be limited to the size of the defender (or at least not as much as now).
5) i will increase max ascensions to 20 from 10 current.
6) APP rates will increase, with a greater increase on 10+ ascensions.
those are the basics - although I feel I am forgetting something....it will come to me and I'll update the post
thank you and again feedback welcome.
admin jason