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Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 3:28 pm
by Forum
http://quantumgate.stargatewar.com/index.php

PIN is 123. rest is same.

feel free to poke at it and see if you can break it... ie - find any bugs :)

concept is simple this time - old skool all the way. like in the very very early days of SGW (with a few quantum items kept).

comments welcome. but please remember - each era is different. not everyone likes the same style, but at least the style does change each era ...

and per the last comments in era 10 topic, i would not be suprised to see some of the previous era 'features' like 2%growth; autotrain; uberman; etc etc come back in future in one format or another, but not as the era main theme -just a nice variation ...

cheers!
j.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 3:42 pm
by Saintdeath

Fixed link.

EDIT: Also, I think lack of AC units kind of sucks.

And when trying to buy mercs:
The requested URL /mercs.php was not found on this server.


EDIT2: No bank? Niiice.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 4:11 pm
by Legendary Apophis
Wow my suggest passed woot :-D

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 4:28 pm
by Forum
fixed...
Saintdeath wrote:And when trying to buy mercs:
The requested URL /mercs.php was not found on this server.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 4:34 pm
by S1eepy
when attacking, you dont have any casualties.

When attacking someone and they do devastating damage, defenders still take casualties

I dont know if thats deliberate or not.. seen as i didnt play the first few waves.


Edit:
Get this message whever sending a message

can still send the message, its just at bottom of page

Fatal error: Call to undefined function getAllianceByLeader() in /game/stargame/quantumgate.stargatewar.com/writemail.php on line 139

Oh, and can only send a max of 99,999spies on sabb mission

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 4:55 pm
by High Empty
You want problems where to start

Massing a joke, cause well you dont' lose any units.
There no bank, so everything goes into UP or weapons
weapons can be sabbed very easily, but i am upset the limit is still there.

Overall i rank this as about a 1-2.

There were reasons for the updates.
Mercs are fine with me, and so are the select units.
But you hear me just fine.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 6:11 pm
by Forum
1) message fixed
2) the casualities on attack should be fixed (is for me) -can someone who got none before test on the same account they got none on before...
3) "When attacking someone and they do devastating damage, defenders still take casualties" - yes but weapons not damaged. this is a compromise from how it was, and how it is now elsewhere...oldskool remember :)
4) ill fix the sab before its an issue

S1eepy wrote:when attacking, you dont have any casualties.

When attacking someone and they do devastating damage, defenders still take casualties

I dont know if thats deliberate or not.. seen as i didnt play the first few waves.


Edit:
Get this message whever sending a message

can still send the message, its just at bottom of page

Fatal error: Call to undefined function getAllianceByLeader() in /game/stargame/quantumgate.stargatewar.com/writemail.php on line 139

Oh, and can only send a max of 99,999spies on sabb mission

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 6:12 pm
by Forum
attacking was a bug where no losses...
no bank. correct.
'limit' on sab? specify?

High Empty wrote:You want problems where to start

Massing a joke, cause well you dont' lose any units.
There no bank, so everything goes into UP or weapons
weapons can be sabbed very easily, but i am upset the limit is still there.

Overall i rank this as about a 1-2.

There were reasons for the updates.
Mercs are fine with me, and so are the select units.
But you hear me just fine.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 6:24 pm
by S1eepy
ok, taking losses when attacking now, and messages seem fine.

As for the limit on sab, i think he meant that only 99,999 spies max. If thats fxied, there'll be no limit

Oh, and you can only send 99,999 spies on a sabb mission in the current wave.. so i guess its not any difference..

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 6:33 pm
by High Empty
There shouldn't be a limit on sabbing. It wasn't there before.

And think about this and think carefully.

i have 1 troop i and 1 weapon
i hit someone with 1M troops 1 millions weapons
1 turn them until they have 100000 troops and 1M weapons.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 6:36 pm
by High Empty
The forces of High Empty rush in full force, and inflict 11,931 damage on EnterTheLion's forces!
It was confirmed that 997 of EnterTheLion's forces fell at the hands of High Empty's assult.


The forces of EnterTheLion fought back with all they could, and managed to inflict devastating damage on High Empty's forces! So much damage, in fact, that while running away High Empty could not accurately judge the extent of the beating...
They managed to eradicate 0 of High Empty's troops.

my damages 100 naq!
his 55000000
great ratio for me.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 6:54 pm
by S1eepy
High Empty wrote:my damages 100 naq!
his 55000000
great ratio for me.


youch.. guess all the inactive accounts could log in on last day and go around destroying all the top ranked players defences... no problems there xP

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 7:08 pm
by floophead_III
yah that is a problem. I think you need to make it a ratio still. That way you kill some troops, but very few. Definitely none of this 1 turning people with 10 guys until they have no troops left. It only encourages multying, cheating, and general poor play out of people and it should be fixed.

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 7:41 pm
by Forum
ya - i can adjust hte ratio...
on the plus side, this just goes to show that a lot of the 'long forgotten' updates are actually very well done and necessary ;)

Re: Quantum Era 11 - Old Skool Rulz

Posted: Sat Sep 08, 2007 7:46 pm
by High Empty
I'd rathere have it that you needed 90% of the defence to damage either the defence or the strike