Realm Guards and Thiefs
Posted: Sun Sep 16, 2007 12:17 am
You feel like secretly stealing 5% of the enemies Income and UP (from the total), hopefully without them knowing about it so, you click on the enemies name and then click on "Send Thief" which takes you to the next screen where you need to type in the quantity to send.
Your (thieves) are now hopefully hiding in your enemies realm for upto 7 days stealing 5% of there Income and UU each turn which is added to yours per turn which starts 24hrs after sending them in, providing they do not get caught within the first 24hrs as it takes 24hrs for the stolen resources to reach your realm.
If there caught it stops the automatic sending process and although thieves are armed with a small weapon, only 75% return back, 25% are killed.
To send Thieves you must first train them, 2 uu = 1 thief and then you have the option of upgrading there skill level for a price which increases with each upgrade. (Untraining thieves, 2 thieves = 1uu.)
To help stop Thieves entering your realm undetected, you must train (Realm Guards), 3 uu = 1 Realm Guard and then upgrade there intelligence level, also for a price which increases with each upgrade.
For each Thief you have trained you get basic skill action points which increases with each skill level upgrade you pay for with naq. The skill level action points are shown at the top of your screen, Military Effectiveness, with your strike, def action etc and its the same for the Realm Guards intellingence points too.
If your Realm Guards Intelligence Action are more than the enemies Thieves Skill Action then your Realm Guards find the Thieves automatically and kill 25% and 75% escape and return to there own realm.
If your Intelligence Level Action is less than the enemies Thieves Skill Action they are not automatically found by your Realm Guards so they have a chance of stealing 5% of your up and income per turn after 24hrs, providing there not found within that time.
When the enemies Skill Level Action is higher than your Intelligence Level Action you have to do a manual search by clicking on "Search Realm" which sends all your guards searching for 30mins (1 game turn) and if there is any Thieves hiding, you will find them but because the Intelligence Action Points are lower than the enemies Skill Level Action Points, you will only manage to kill 10% and 90% escape.
Because you might not always know when Thieves are hiding in your realm planning on stealing your resources, you will get an alert in red appear at the top of your screen saying: POSSIBLE INTRUSION DETECTED!! regardless how powerful or weak you are.
The alert is not always accurate though, that would make it too easy for you to just get rid of the Thieves. Increasing your Intelligence Level does make alerts more accurate but only by a little.
You always get these alerts when a Thief enters your realm but sometimes you get these alerts when there is no real intrusion, could of been a rat chasing a cat that triggered the alert lol. When you see this alert and decide to click on "Search Realm" just in case, your Realm Guards are gone for 30mins and within this time you are unable to attack or spy on anyone.
Being on PPT stops Thieves entering your realm but if Thieves are in your realm and then you go on PPT without first Clicking on "search Realm", Thieves may be in your realm which can not be removed untill PPT ends so, Thieves are guaranteed for a minimum of 24hrs to steal 10% of the enemies resources per turn instead of the normal 5% providing that the player on PPT does not end there PPT before the first 24hrs is up just to send there Realm Guards to search for you.
* Having a higher Intellingence level than your enemies skill level stops Thieves entering your realm automatically.
* When you automatically detect or manually search and find Thieves, you are able to see how much resources was stolen, if any, but you are not able to see who sent them into your realm. This is because Thieves have no identity and no life. If they die, they die as a nobody because Thieves are worthless, only what they steal for you is worth something, plus, it will stop players massing an account just because they had 1 games turns worth of resources stolen which would not be much.
Not knowing who sent Thieves into your realm will be fun.
Also take a look at my other game suggestion
https://talk.gatewa.rs/viewtopic.php?f=13&t=89393&hilit=
Your (thieves) are now hopefully hiding in your enemies realm for upto 7 days stealing 5% of there Income and UU each turn which is added to yours per turn which starts 24hrs after sending them in, providing they do not get caught within the first 24hrs as it takes 24hrs for the stolen resources to reach your realm.
If there caught it stops the automatic sending process and although thieves are armed with a small weapon, only 75% return back, 25% are killed.
To send Thieves you must first train them, 2 uu = 1 thief and then you have the option of upgrading there skill level for a price which increases with each upgrade. (Untraining thieves, 2 thieves = 1uu.)
To help stop Thieves entering your realm undetected, you must train (Realm Guards), 3 uu = 1 Realm Guard and then upgrade there intelligence level, also for a price which increases with each upgrade.
For each Thief you have trained you get basic skill action points which increases with each skill level upgrade you pay for with naq. The skill level action points are shown at the top of your screen, Military Effectiveness, with your strike, def action etc and its the same for the Realm Guards intellingence points too.
If your Realm Guards Intelligence Action are more than the enemies Thieves Skill Action then your Realm Guards find the Thieves automatically and kill 25% and 75% escape and return to there own realm.
If your Intelligence Level Action is less than the enemies Thieves Skill Action they are not automatically found by your Realm Guards so they have a chance of stealing 5% of your up and income per turn after 24hrs, providing there not found within that time.
When the enemies Skill Level Action is higher than your Intelligence Level Action you have to do a manual search by clicking on "Search Realm" which sends all your guards searching for 30mins (1 game turn) and if there is any Thieves hiding, you will find them but because the Intelligence Action Points are lower than the enemies Skill Level Action Points, you will only manage to kill 10% and 90% escape.
Because you might not always know when Thieves are hiding in your realm planning on stealing your resources, you will get an alert in red appear at the top of your screen saying: POSSIBLE INTRUSION DETECTED!! regardless how powerful or weak you are.
The alert is not always accurate though, that would make it too easy for you to just get rid of the Thieves. Increasing your Intelligence Level does make alerts more accurate but only by a little.
You always get these alerts when a Thief enters your realm but sometimes you get these alerts when there is no real intrusion, could of been a rat chasing a cat that triggered the alert lol. When you see this alert and decide to click on "Search Realm" just in case, your Realm Guards are gone for 30mins and within this time you are unable to attack or spy on anyone.
Being on PPT stops Thieves entering your realm but if Thieves are in your realm and then you go on PPT without first Clicking on "search Realm", Thieves may be in your realm which can not be removed untill PPT ends so, Thieves are guaranteed for a minimum of 24hrs to steal 10% of the enemies resources per turn instead of the normal 5% providing that the player on PPT does not end there PPT before the first 24hrs is up just to send there Realm Guards to search for you.
* Having a higher Intellingence level than your enemies skill level stops Thieves entering your realm automatically.
* When you automatically detect or manually search and find Thieves, you are able to see how much resources was stolen, if any, but you are not able to see who sent them into your realm. This is because Thieves have no identity and no life. If they die, they die as a nobody because Thieves are worthless, only what they steal for you is worth something, plus, it will stop players massing an account just because they had 1 games turns worth of resources stolen which would not be much.
Not knowing who sent Thieves into your realm will be fun.
Also take a look at my other game suggestion
https://talk.gatewa.rs/viewtopic.php?f=13&t=89393&hilit=
