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beacons double as mines

Posted: Tue Sep 25, 2007 11:26 pm
by generaloneill
how about using your beacons to take out any def that has been built after a theft?

Re: beacons double as mines

Posted: Tue Sep 25, 2007 11:28 pm
by Milenko
I like it, have like an activate beacon or detonate beacon. Maybe not destroy all def, but a % would be good.

Re: beacons double as mines

Posted: Tue Sep 25, 2007 11:35 pm
by Sphinx42
Maybe depending on the cost of defenses destroyed (beacons cost a fixed amount) :-k

Re: beacons double as mines

Posted: Tue Sep 25, 2007 11:53 pm
by The Oncoming Storm
Actually a very nice idea.

Re: beacons double as mines

Posted: Wed Sep 26, 2007 12:04 am
by Zeratul
Tok`ra wrote:Been suggested many times before, so y'all know.


it has?

cant remember that... but then, remembering every suggestion would be hard...

Re: beacons double as mines

Posted: Wed Sep 26, 2007 12:10 am
by Tyber Zann
or just add a new feature to planets......mines
perhaps the higher your covert, the more chance of finding the mine before it goes boom, if activated

Re: beacons double as mines

Posted: Wed Sep 26, 2007 1:59 am
by Zeratul
the only way such topic was removed, was if it had very few replies...

it would also have had to be posted before april 14th this year, as that is the time the suggestions forum was cleaned...

Re: beacons double as mines

Posted: Wed Sep 26, 2007 5:44 pm
by Dagr
I remember this popping up once before, still like this idea.

Re: beacons double as mines

Posted: Thu Sep 27, 2007 1:17 am
by Richâ„¢
Average player example: 10 becons on a planet, Spy Level: 27/28

would be

10 * spyLevel * rand(10,30) = Destroys: 2800-8400 destroyed = Ouch...

If this was implemented becons price would need to raise, otherwise everyone would just put 100 on each planet (only 100bil not much) which would destory at MINIMUM 28000 defenses :P

Re: beacons double as mines

Posted: Thu Sep 27, 2007 2:57 pm
by Richâ„¢
(that said, I can imagine a perspn with a larger account getting mad casuse the dual planet they just stole from a noob winds up totaly ruined)


lmao, i'd just laugh at them, but then we'd also have the "if they can kill my defenses + production of a planet i want to destroy their mines", so we'd have to come up with something to destroy mines, like bomb disposal team and a robot.

Re: beacons double as mines

Posted: Sun Sep 30, 2007 5:09 am
by Informer
lol, rich you forgot to mention the robots would injure themselves defusing bombs or need food oil etc.

so they would constantly have to be repaired

and then a thread about a way of killing bomb disposeal units
etc

lol

personally i vote for an emp bomb