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Next Wave: Evolution

Posted: Tue Oct 02, 2007 8:27 am
by floophead_III
Since this wave mimics strongly wave 1-2, I thought of a great idea to bring it back into the present and push into some new ideas.

We go through each of the waves, adding the key features each of them had slowly.

-Starts off wave 1-2, same as this pretty much exactly. Differences I can think of is it's 3 months til the end, not 2. Also, no SS bonuses are active yet. No buying of SS or USS's at the start. OFFICERS AND ALLIANCES ARE ALLOWED. And lastly, UP only increases by 3 each click. (Intense isn't it?)

-After a week period of boredom, Motherships, and the original techs. Asgard and Tauri need their 3rd techs like the old waves had. Unique techs are added in, along with merc techs. Mercs are no longer unlimited and obey the rules of the last couple waves (no overmercing.) I think this is a necessary balance, historical accuracy just isn't as important =D

-After another week, ingame market is active. Also SS bonuses are now activated. In addition, at this point people can start to buy SS or USS bonuses for the wave. Supersoldiers are added in now, too. Reason for motherships ahead of supersoldiers... it sounds interesting!

-After another week, we add in ingame trading for SS holders, as well as anticovert.

-After another week (this into the 2nd month), we throw in a UP increase (each upgrade gives 6!).

-This next week gives MINERS!

-After another week, we add in minitechs! (this is the halfway point in the wave.)

-Another week gives another UP increase, 10 a click!

-Next week, a growth rate is now added, (think wave 7!)

-As we near the end, all units are now PERMANENTLY TRAINED. Oh noz.

-Week before last would be uberman, but Scar convinced me that'd be stupid.

-Then, the last week has perhaps one last new feature thrown in at the end. Market is shut down along with all SS bonus options 5 days from the end.

My idea for the ending week is throw in a turn drain, you lose 50% of your remaining AT per day. So by the end, if you started with 100000 turns at the start of that week, you'd have, with no farming, about 780 turns left.

That's my idea. I may have left off some important features, I may have gotten some of the timetable wrong (I didn't join until wave 4 and I barely remember that wave.) In addition, I haven't touched on what's available on the market or how it'd work, but I suggest the standard old-school market of 3 trades, 2 being a ppt, and only naq or AT available on it, but trading UU in is an option, you just can't get UU out of it. (UU for SS early may be a good option, so this is why I include it.)

One more note, no defcon levels, they're stupid.

I made some quick changes, those are underlined.

Re: Next Wave: Evolution

Posted: Tue Oct 02, 2007 9:01 am
by Mato
a good sugestion ( just dont include auto-training or raiding)

Re: Next Wave: Evolution

Posted: Wed Oct 03, 2007 11:08 am
by Zydhor
Would the price of UP upgrade change as amount of UP per upgrade changes?

Re: Next Wave: Evolution

Posted: Wed Oct 03, 2007 12:08 pm
by floophead_III
yes. As in main, UP would start at 15000 per upgrade. When it goes to 6, it will be 30000. This is of course what it used to be exactly. At 10, it'll be 50000 per upgrade as it is now.

Re: Next Wave: Evolution

Posted: Thu Oct 11, 2007 1:14 pm
by Legendary Apophis
I'm ok with it excepted for ATs thing, too drastical!!

Re: Next Wave: Evolution

Posted: Fri Oct 26, 2007 12:27 pm
by floophead_III
I really think this is a good idea, but I need more opinions on it. Perhaps with the ATs it doesn't have to be that drastic at the end, but the reason I do it is to force people to farm in advance and choose their massing targets at the end appropriately. If you wait too long, you lose out. The reason for an exponential decay is to keep it even across the board.

This would also punish those who feel it necessary to buy tons of USS's at the end and get 50000+ AT. =P

Re: Next Wave: Evolution

Posted: Sat Nov 10, 2007 8:20 pm
by floophead_III
Ok, in light of how terrible this current wave is I suggest that this wave be implemented instead. Who's with me?

Re: Next Wave: Evolution

Posted: Sat Feb 09, 2008 3:15 pm
by floophead_III
I suggest you guys do this wave. If it's this or a wave 6 clone I'll play, otherwise it's back to inactivity.

Re: Next Wave: Evolution

Posted: Fri Feb 22, 2008 10:48 am
by Legendary Apophis
floophead_III wrote:I suggest you guys do this wave. If it's this or a wave 6 clone I'll play, otherwise it's back to inactivity.

What was wave 6? I forgot...

Re: Next Wave: Evolution

Posted: Sun Jun 22, 2008 3:13 pm
by Bernie Sanders
I think this sounds like a great idea.
I will give this link to people that play Q that I know and maybe it'll get somewhere.

Re: Next Wave: Evolution

Posted: Wed Jun 25, 2008 8:47 pm
by Ruki
*dies*I never played wave 1 or two and i joined on wave 7 >.> enlighten me on these waves....AND....your idea...sounds far to slow