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Attack types and game dynamics

Posted: Mon Oct 08, 2007 4:32 am
by proph
Can someone please define all the attack types in the ascended server?

The main server has a big page dedicated to explaining the game, but I'm yet to find such a thing for ascended server. Including, how attacks relate to descension, and how\what LF (all three levels of which) can be used for.

Thankyou.

Hopefully this discussion and information will fill part of a page dedicated to explaining the game. Which as of yet is missing.

thanks all.

Re: Attack types and game dynamics

Posted: Mon Oct 08, 2007 10:36 am
by nimious
find someone who farmed you
or massed you
or your officer
or you just dont like their name
and try those attacks :wink:
most of us learned that way :)

Re: Attack types and game dynamics

Posted: Mon Oct 08, 2007 8:03 pm
by Tanith
nimious wrote:find someone who farmed you
or massed you
or your officer
or you just dont like their name
and try those attacks :wink:
most of us learned that way :)

What they said.

A big suggestion, don't get anyone angry at you in main or ascended or you'll get yourself descended.

Re: Attack types and game dynamics

Posted: Tue Oct 09, 2007 12:05 am
by proph
Those ideas are completely in contrast to one another.

1. Dont annoy anyone
2. Attack people to test what things do..

May have been good for a beta, but alot of people expect more from a game they may have paid money for.

I wish this post to add something to the possible formulation of a knowledge base.
To address this "User Guide Coming (any volunteers?)" when you click 'Help&Rules' ...

Any volunteers?

Re: Attack types and game dynamics

Posted: Tue Oct 09, 2007 3:52 am
by *zesh*
hmmm ok

strike attacks
attack attacks
destroy (the only 1 im not sure about, i think its like attack but with the intent to hurt more and you dont get any dmu)
hunt assasin- kills assasin units

intel
recon- does a recon
god quest- shows some addition recon data
sabotache- kills weps
initiate revolution untrains miners

assasin
military sab- kills trained military units
hunt intl- kills intel units

Re: Attack types and game dynamics

Posted: Tue Oct 09, 2007 4:19 am
by Finarfin
To add to it:

Military Operations:

Attack: Gains DMU
Destroy: Does more damage, but does not take any DMU
Hunt Assassins: Assassin killer, I guess

Intelligence Operations:

Recon: Spying.
God Quest: Finding out who they are in the Main Server.
Sabotage: Obvious
Initiate Revolution: Turns production planets into normal planets.

Assassin Operations:

Destroy Intelligence: Used to kill covert planets.
Destroy Military: Used to attack their military

Ascended Being Action:

Attack X Directly: Used for de-ascension.