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Ideas for Next Wave.
Posted: Tue Oct 23, 2007 4:45 pm
by blackdeath610
Ok Let me start my saying I really didnt like this Retro theme.
For next era I thought maybe use the technology thing used in chaos and use Planets, and make each UP upgrade be 100 more units each upgrade. And Include Uberman too.
Make it like a SUPER-Era!
Have all these upgrades so stats go Really high and stuff!
I think this would be really fun.
Re: Ideas for Next Wave.
Posted: Tue Oct 23, 2007 6:19 pm
by Come_Forth
What is the point of making stats higher? Even if the stats are high it is really the same thing as a low stat wave.
Re: Ideas for Next Wave.
Posted: Thu Oct 25, 2007 8:59 am
by HellSinG
I love quantom as it is, very simple!
I just hate the tauri % on attack that they have right know in old skool era.
Its bloody crazy xD
Re: Ideas for Next Wave.
Posted: Thu Oct 25, 2007 9:49 am
by Come_Forth
I love being tauri this wave, since there is no bank it is all about weapons. A big tauri attack weapon costs me 189,000 naq and I sell it for 168,000 naq so I do not lose that much using weapons as a bank.
Re: Ideas for Next Wave.
Posted: Sun Nov 04, 2007 2:13 am
by Skunky
personally, for growth... goa'uld are probs the best, for rapid UP growth and income, then once u have a decent up/income u change 2 asgard for defence and still have a reasonable up...... or tauri or replicator, thats how i grow fast
but im gonna see if i can stay goa'uld all the way throught
bck 2 topic, this is just the same as normal it would be a pointless change.. apart from a 10x up,
Re: Ideas for Next Wave.
Posted: Sat Nov 10, 2007 1:02 pm
by deadeye
instead of adding a new feature, why not change one that is generally overlooked. Make the next wave 3 turns an hour instead of 2. Everything else would be as standard.
Re: Ideas for Next Wave.
Posted: Fri Nov 23, 2007 9:58 pm
by blackdeath610
i think tiny changes would get boring eventually.
y not make Quantum a Mix of Main and Chaos.
not the races use the Races from 1 of the 2 games but the way thigns work from another.
Like how bout make the way chaos uses the Unlearned/untrained pop. trained into workers/lifers.
use technology the way chaos does it, with percentage upgrades and infinite upgrades.
use Mains Races: Goa'uld, Replicator, Tauri and Asgard.
Use Uberman
etc... other thigns like that.
Re: Ideas for Next Wave.
Posted: Sat Nov 24, 2007 12:30 pm
by Kikaz
Because that idea is gay...
Uberman was a crappy wave.. Chaos is crappy period... and if it's already too much like main..
Re: Ideas for Next Wave.
Posted: Thu Nov 29, 2007 8:20 pm
by blackdeath610
Kikaz wrote:Because that idea is gay...
Uberman was a crappy wave.. Chaos is crappy period... and if it's already too much like main..
uberman was just an example.....plus Chaos is tight!!! I luv the way Chaos is rite now.
But Quantum needs 2 be improved, plus these Gamblers waves r boring so im not even palyin em.
Re: Ideas for Next Wave.
Posted: Wed Dec 05, 2007 5:04 pm
by FEARLESS
I hate the gambling and uberman. It's an easy UP, income, massing, etc.
Re: Ideas for Next Wave.
Posted: Thu Dec 06, 2007 12:50 am
by Borek
FEARLESS wrote:I hate the gambling and uberman. It's an easy UP, income, massing, etc.
Next wave should have 5xMarket trades (2 can be 48hr PPT and only naq and turns on the market, no UU's), no uber techs just the normal ones, inter-player trading WITHIN an alliance and with 50%-200% leeway based on market rates, basically brokers with a minimum and maximum determined by the market rate.
Have to put a 24 hr cooldown on joining and leaving alliances to stop too much trade-hopping, but i think a wave with an abundance of AT's will be awesome, last, what, 5 waves now players haven't been able to go to war without crippling themselves due to not enough turns.
Oh, and for the love of god get rid of the polarised shields, it's a war game and under my rules everyone will have 4 days ppt a week as a max, which was always enough in the past.
Other rules i would suggest to keep it fairer are:
No donations until after 1 week has passed.
In game market starts with 1 trillion turns and 1 quad naq, to make sure it will last the whole wave.