Stealing AT's
Posted: Wed Oct 24, 2007 6:13 am
The Problem: increasing costs and limiting supply of AT is making it more difficult for smaller or even middle players now to grow.
for detailed description viewtopic.php?f=94&t=81634&st=0&sk=t&sd=a&start=30
Simple Fact, thousands of inactive accounts sit around doing nothing with AT.
Have an operation that steals these ATs.
Limitations:
Raiding has a rank limitation. This operation would have an army size limitation. I'm going to say 10mil army size. Its small enough that huge players can't steal from middle players and its big enough that small players can still use it effectively to grow.
This would be a COVERT operation.
Costs 25 Covert Capacity
and spy loses are similar to that of sabotage's.
25 covert capacity will help limit multies. Spy loses ensure that people big players will have too mass and AC an opponent to do so effective.
One can not steal more past the 4k AT generating limit.
Advantages
Small players gain access to a large supply of AT's that they can use to grow.
With more people taking from inactives, decreases demand on the market, same time increasing supply, Big players don't have to pay as much for AT's, well they might if small players band together to keep prices up.
Wars MAY become winnable, with prolonged war, stealing other AT's will hinder the enemy forcing them to wait to have to buy more. Something that will likely be done on PPT.
Disadvantages:
Encourages Multies.
Now, having a covert operation that take 25 capacity restricts this greatly. Especially since that person would have to purchase SS to send AT to a main account.
The only problem I see at first would be multie that steals the AT for a week, using MSS, sells AT for a basic free 60bil naq and then the main account farms it. Though, as more new players sell AT for naq, hopefully the amount of naq gain won't make it worth while. We have lots of time to come up with a way to stop this.
Amount of AT stolen:
Diffucult to say, too little and its not much use, too much and encourages mutlties to much. I'm just going to throw out the number 1000 AT as starting point. Chances are, it will change if the update comes out and has been used for awhile.
for detailed description viewtopic.php?f=94&t=81634&st=0&sk=t&sd=a&start=30
Simple Fact, thousands of inactive accounts sit around doing nothing with AT.
Have an operation that steals these ATs.
Limitations:
Raiding has a rank limitation. This operation would have an army size limitation. I'm going to say 10mil army size. Its small enough that huge players can't steal from middle players and its big enough that small players can still use it effectively to grow.
This would be a COVERT operation.
Costs 25 Covert Capacity
and spy loses are similar to that of sabotage's.
25 covert capacity will help limit multies. Spy loses ensure that people big players will have too mass and AC an opponent to do so effective.
One can not steal more past the 4k AT generating limit.
Advantages
Small players gain access to a large supply of AT's that they can use to grow.
With more people taking from inactives, decreases demand on the market, same time increasing supply, Big players don't have to pay as much for AT's, well they might if small players band together to keep prices up.
Wars MAY become winnable, with prolonged war, stealing other AT's will hinder the enemy forcing them to wait to have to buy more. Something that will likely be done on PPT.
Disadvantages:
Encourages Multies.
Now, having a covert operation that take 25 capacity restricts this greatly. Especially since that person would have to purchase SS to send AT to a main account.
The only problem I see at first would be multie that steals the AT for a week, using MSS, sells AT for a basic free 60bil naq and then the main account farms it. Though, as more new players sell AT for naq, hopefully the amount of naq gain won't make it worth while. We have lots of time to come up with a way to stop this.
Amount of AT stolen:
Diffucult to say, too little and its not much use, too much and encourages mutlties to much. I'm just going to throw out the number 1000 AT as starting point. Chances are, it will change if the update comes out and has been used for awhile.