Attack turns of ingame market
Posted: Thu Oct 25, 2007 1:42 pm
well i have this idea about how to "stabilize" the current MT prices.
i was just thinking that a lot of AT's are wasted at turn clicks.
Wouldnt there be a way of having the AT's that inactive players (AT number= 3997 to 4000) get would stream into the ingame market?
i don't know what currently defines how much AT's are generated in the ingame market, but couldn't we increase it by having those AT's from inactives being streamed into the ingame market.
I don't know how programmable this is, so if this is something impossible well then it's a bad idea and obviously this can be locked :d
anyway, do you have any ideas, comments, questions on this suggestion.
(this suggestion is not based on personal issues, what i mean to say is I have no issues with current pricing, i just go with the price all fine by me, but i just wanted to out this suggestion)
i was just thinking that a lot of AT's are wasted at turn clicks.
Wouldnt there be a way of having the AT's that inactive players (AT number= 3997 to 4000) get would stream into the ingame market?
i don't know what currently defines how much AT's are generated in the ingame market, but couldn't we increase it by having those AT's from inactives being streamed into the ingame market.
I don't know how programmable this is, so if this is something impossible well then it's a bad idea and obviously this can be locked :d
anyway, do you have any ideas, comments, questions on this suggestion.
(this suggestion is not based on personal issues, what i mean to say is I have no issues with current pricing, i just go with the price all fine by me, but i just wanted to out this suggestion)