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SGW is dying....

Posted: Sun Oct 28, 2007 1:10 am
by Cole Turner
despite id like for mojo rising to be wrong. but he isnt... the cap update.. only makes it even harder for the normal to small players get higher. all the super huge people... are buying up all the uu and AT making the prices even worse then before. and if you notice. all the players that make this game intresting are leaving. just notice the insane amount of people quiting and selling accounts.

the only update so far that actually made the
game better was the ascencion one. other then that... its getting worse and worse. every time i login to msn or ingame. i se more people quiting because the game is going to **Filtered**.

what ways do you guys think we could make this game better? fix some of the crap thats been done. i enjoy this to much for me to quit. but there isnt anything to make other players want to stay....


Bez -=- Am I allowed to have fun yet? -=- says:
but, do i really want to spend like $5-15k for an account in a dying game?
Caprica is BUYING UU! says:
i wouldnt
Bez -=- Am I allowed to have fun yet? -=- says:
which, it is doing
Caprica is BUYING UU! says:
yep it is..

Re: SGW is dying....

Posted: Sun Oct 28, 2007 1:14 am
by Pungemo
It's unfortunately being headed this way for a long time. Symptoms first really appeared during the EPA - CoP war ages ago. Problems have been developing in this game for some time. It's becoming unbalanaced. However, that's not the only problem. The thing that makes it so much worse is that people have been telling admin all the updates are just benefiting the large players (ascension excluded) but admin continues to make the same kind of updates... so it becomes an issue of trust and percieved bias. Something needs to be done.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 1:30 am
by Cole Turner
Pungemo wrote:It's unfortunately being headed this way for a long time. Symptoms first really appeared during the EPA - CoP war ages ago. Problems have been developing in this game for some time. It's becoming unbalanaced. However, that's not the only problem. The thing that makes it so much worse is that people have been telling admin all the updates are just benefiting the large players (ascension excluded) but admin continues to make the same kind of updates... so it becomes an issue of trust and percieved bias. Something needs to be done.


we can list the problems which are making the game worse... the fact that forums is screwed up.. firstly. then the fact that there are empires.... i mean. there should be limiting amount of alliances in an empire.. 4 alliances for one faction is outrageous. they should seriously reduce the game by 10... everything excpet army sizes. but everything to do with the game otherwise. this will reduce the numbers at least. by reducing the amount of naq everyone makes. reducing all bonuses and planets and stats. not to mention UPs...

u could go go far as increasing all he weapon costs by double.. stepping in and fixing the damn market. reducing the amount of uu people get per raid. or there could be a modifyer based on army size. not a very big modifier. but at least one to give the smaller players an edge in raiding.say if i raided someoen with 100k uu out and got 3k uu for it now. if someone with only 1/10th my army raided it. he would get 4k or so... just something to fix the very slanted sides.

another suggestion would be to be able to get rid of income and UP planets. or at least reduce their effects by half or ten times. or by removing them completely. the people wuld get how much the planets give say. if i have a 10k UP planet. id get 200k uu from it. then all the naq i put into the planet back. but by getting this it destorys them planet. and all planets must ahve a life line. how long the planets are able to be used before they become obselete.

or another suggestion.... the planets reduce in thier effectiveness. like the planets lose 100 UP power every day or so. and u have to keep on buying it back.

just something to slow the growth of the big people with all the naq production of entire alliances bythemselves.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 1:49 am
by VARGA
i'm affraid that if admin will make one update more that it will get even worse because with every new update games sucks more .when admin made planets an year ago this update totaly unbalanced the game and with every new update when he tried to fix this problem it was just worse and worse...

if you ask me the only solution to balance game again will be to decrease caps,remove the planets,delete thoose accounts in which the owners haven't logged in for over a year and the half and to "take away" units from all players...and something what players/alliances must made:disband the empires...

but this won't happen because some players worked really hard to get so far and this wouldn't be fair to them,altough this will bring interest back in the game..


varga

Re: SGW is dying....

Posted: Sun Oct 28, 2007 1:54 am
by Pungemo
You can't really stop the empires. What I think would work better, is adding an official Empire/Coalition system with a small number of members. That would be the only way of effectively limiting Empires, as when people are given a maximum number they tend to follow it.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 1:55 am
by Cole Turner
VARGA wrote:i'm affraid that if admin will make one update more that it will get even worse because with every new update games sucks more .when admin made planets an year ago this update totaly unbalanced the game and with every new update when he tried to fix this problem it was just worse and worse...

if you ask me the only solution to balance game again will be to decrease caps,remove the planets,delete thoose accounts in which the owners haven't logged in for over a year and the half and to "take away" units from all players...and something what players/alliances must made:disband the empires...

but this won't happen because some players worked really hard to get so far and this wouldn't be fair to them,altough this will bring interest back in the game..


varga


ok, u just said more updates would screw the game up. well... whats wrong with the ones i propose????? u just said theyd make the game worse. everytime a new update comes out. i say. hmm well the next update cant get any worse. but everytime im wrong. remove planets. but give compensation back to those who put alot into them.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:10 am
by Amec
I agree with Caprica here...

The caps should be lowered ALOT. Get rid of planets and refund us in naq. Raid modifier would be good. Also, UP needs to get a whole lot more expensive after, every 50k or so...

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:29 am
by [SGC_ReplicÅtors]
The updates ppl want him to come out with are half assed ideas to suit the player not the community.

First its the planets 1 day rule, planets meant to be taken i can hardly take anything when ppl build such a high def that investing in hangers is just a huge waste of naq in the long run

2nd is the admin cause ppl dont ST Fu about ascn and hardly any good ideas gets to put out its gets smothered

the "updates" coming out arnt updates at all there just tweaks not updates...when i hear updates i want to a NEW apsec's to the game not got dam tweaks

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:34 am
by Pungemo
Updates are, 90% of the time, tweaks. You can't expect a new feature with every update in any sort of software.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:40 am
by Tekki
Pungemo wrote: The thing that makes it so much worse is that people have been telling admin all the updates are just benefiting the large players (ascension excluded) but admin continues to make the same kind of updates... so it becomes an issue of trust and percieved bias. Something needs to be done.


I thought everyone was telling Admin that the updates were benefiting the smaller players only, not the bigger players :S

You won't stop Empires. Even if you implement a defined system for them all you will get is Empire 1 allying with Empire 2 or that Empire breaking into say it's Western and Eastern Branches. Stopping the Empires is a choice for the players of the game, not really for Admin.

I do like some of the suggestions though Amec, not the UP one. For those people who have already reached the UP then it won't effect them. Or you would have to set the start of the price increase at something that is too large and most people won't even hit it.

For me I've always viewed that the game is played on several 'levels'. When you first start obviously you are small and you try to keep your conflicts within those limits so that you only take on those who are comparable to your size. As you get bigger your options grow and you can take on more people, do more damage and obviously take more damage.

It was suggested somewhere that perhaps instead of implementing caps and everything else that there be more 'realms' within the game. This would stratify the players so that they could fight those who were the same size as them while providing protection for the smaller players as they couldn't enter some of the say advanced realms. And while those players who are above whatever size could enter the advanced realm they would be limited in their ability to transfer to others outside the realm or even can't transfer. However, they would be able to leave said realm if they wished to for some very large, in terms of UU and naq, cost, which would bring them back to the size of the others in that realm. Further stratification of the game may not be good but it would assure that people did have to take on those their own size.

The raiding suggestion though is interesting.

If this is going to get into a suggestion thread, maybe it should be moved?

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:48 am
by Pungemo
I can see stratifying the game further fracturing the community however.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:50 am
by Rich™
I believe it's already fractured, he's trying to mend it.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 2:59 am
by Wolf359
When will people realise it is not high caps or empires that have 'ruined' the game.

Firstly, you can never, ever introduce something that will stop empires - so why even bother discussing it?

Second - caps is not the problem - a certain number of updates were, specifically:

1 - Making UU unkillable
2 - Raid
3 - The Market - or more specifically the artificially produced bottomless pit of AT.

Now these things on their own are not the cause - but put 2 or all of them together and we can easily see how we have arrived at the situation we have today.

The ONLY way to rectify the situation, in my opinion is to remove artificially produced AT from the in-game market and the only AT in the game should be that produced by the players. And, possibly, make UU/miners killable again. This would make AT a truly valuable commodity (which it should be) and force players to think about how to use them, and consider the consequences of how they use them - at the moment limitless AT are taken for granted - and that is the root cause of the state of the game - whether you like it or not.

Raid itself is good - but coupled with the limitless AT and unkillable UU has destroyed the game, by making it no longer a game, but simply who is willing to raid the most.

However, too many people who have invested too much real money in the game - or make too much real money from the game - will always complain about this. BUT, it is the ONLY way to rectify the situation - other 'updates' - i.e. caps etc, have been introduced to try and rectify th efolly of these previous updates - and I think we all know that the rectifications have failed.

Will it ever happen - I doubt it - for the reason above, and also that too many people like things the way they are in the game - EASY!

Re: SGW is dying....

Posted: Sun Oct 28, 2007 4:17 am
by semper
the death of this game, has been a long time coming. The damage has already been done, and there is no way to save it, so give up. It's as simple as that. There is no update to fix the imbalance that wont seriously impede the larger players and help the smaller ones. To many irreversible mistakes have been made, such as the introduction of raiding, the allowance of $$/bonuses from SS, and the increasing amount of planets. Wolf, the day the game no longer became a game, was when the first person spent the first $, then it just became a rase of wallets, until people had the power when they were viewed as 'good' players (when infact they wernt). The rotten community we see today is a result of tensions made by inexperienced players buying themselves power and thinking they are top dogs, and you all know who you are.

I do believe that it has gone to far and the only thing admin can do now to salvage the remains of what used to be a game enjoyed by thousands is to keep the original cap, increase the plague ten fold, then stop raiding at 30mill army size, averse to 75mill. Take planets and at's off the market all together. The game will suddenly become very static again, and I think
thats exactly what it needs FOR A WHILE just to catch its breath again.

Re: SGW is dying....

Posted: Sun Oct 28, 2007 4:19 am
by Pungemo
Rich™ wrote:I believe it's already fractured, he's trying to mend it.


Hence "further". :roll: Dividing up the community is not going to fix it.