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Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:13 pm
by Trife
Leave it like it is. It's fine now, and it seems the only people complaining at this are the same group of people that have been complaining/whining/crying about everything the last couple of months.
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:14 pm
by Teal'auc of the Void
Leave AT's as they are now. It's WAR game and I want to use turns when I want and when I have naq I can spend. 
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:18 pm
by Teal'auc of the Void
Tok`ra wrote:I submit that the game is no longer a war game, it is instead a click fest.
It was always clickfest... lol. 
And if I can choose how I click... I want to click and mass, not click and wait for new AT's.
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:24 pm
by mondomadmun
I am used to the way it is now... i would of thought the easiest and most logical way was to have the market not have unlimited turn... where do they all come from?
I think if you only had in the market what people could generate, it would be a little tighter for turns, but still have the free trade and economy that makes it fun for traders.
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:24 pm
by Trife
Tok`ra wrote:I submit that the game is no longer a war game, it is instead a click fest.
LOL, if you think that this is the first time the game has ever been a 'clickfest' then you're quite clueless. It's always been a clickfest.

'Not everyone has the time to endlessly click (which you can literly do, provided you have your AT supplys properly done)' equals:
'Lets make it easier for the people who don't want to put effort in this game to catch up with those that do.'
Great idea, LOLZ.
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:25 pm
by Teal'auc of the Void
Tok`ra wrote:Which is what unbalances the game, of coruse.
Not everyone has the time to endlessly click (which you can literly do, provided you have your AT supplys properly done)
Game would be a lot more fun with limited AT, itd still be war game but people would need to think before war, not just go 'lol, we r bigger u sux'
Think of bigger picture.. it would make AT's far more expensive and who'd buy these few AT's? Biggest players, as the prices would be so insane so smaller guys could not afford them.
So it would be far more 'we are bigger, we have At's, u sux!'
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:28 pm
by Teal'auc of the Void
Yeah, limiting AT's in such way is STUPID.
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:32 pm
by Teal'auc of the Void
Tok`ra wrote:How Jenny ?
In modern warfare can an army endlessly attack ?
Nope, they have to take breakes, recover, etc etc.
This, having a limit on ATs use per week would be a form of 'military readyness'. You use it all up, your military is simply used up, and too tired and worn down to contunue.
But this is not RL.. this is game and it should be fun.
so if you want to compare SGW to RL, remove PPT... or do soldiers run to PPT aka total safe point where they can't be hurt at all? 
Do you see the paradox of your own words?
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 2:38 pm
by Teal'auc of the Void
Tok`ra wrote:Think of it like UN protection, execpt unlike UN protection it actualy means something.
Well, nope. PPT is as unrealistic as unlimited AT's if we compare it ro modern warfare. So please stop trying to make this game boring and slow just because you want more 'reality' in the game... at the cost of fun part of this game.
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 3:00 pm
by Mukasa
Tok`ra wrote:hai guyz.
I figured Id post a thread to condense the views of what needs to be changed.
Note: Fourm if you read this, keep in mind that the views somewhat contridict, so dont just go making snap changes, join in some threads and talk to folks first, instead of just listening to your IRC pals. (this is not meant to be insulting, but that is the actual opinion a number of folks have of you and those IRC chats.)
Ok, to start with AT..... some people want it to remain as is, some peope feel that as it is now, the supply is basicly unlimited, or too large at least. Of that crowd, a number wish to see it limited somehow, the best ideas Ive seen ammount to this- make ATs like in assencion, capped at 2k (generation, and max held), and not allow more than 2k to be used by an account within a week. Each turn, turns generated also = the ammount of 'used' AT remvoed from the log of used AT,
ur ideas are stupid
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 3:01 pm
by Teal'auc of the Void
Tok`ra wrote:Execpt it IS a game, PPT gives people the option to go away for a few days (w/o needing to resort to vac mode)
Well, yes it is GAME that's why it's good we can have fun attacking when we want and we don't need to wait for our soldiers to 'recover' (aka when we generate AT's) unlike in RL, right...? You use the very same logic, but it seems only in cases when it suits you.
Teal'auc
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 5:14 pm
by Phlamingoe
Mukasa wrote:Tok`ra wrote:hai guyz.
I figured Id post a thread to condense the views of what needs to be changed.
Note: Fourm if you read this, keep in mind that the views somewhat contridict, so dont just go making snap changes, join in some threads and talk to folks first, instead of just listening to your IRC pals. (this is not meant to be insulting, but that is the actual opinion a number of folks have of you and those IRC chats.)
Ok, to start with AT..... some people want it to remain as is, some peope feel that as it is now, the supply is basicly unlimited, or too large at least. Of that crowd, a number wish to see it limited somehow, the best ideas Ive seen ammount to this- make ATs like in assencion, capped at 2k (generation, and max held), and not allow more than 2k to be used by an account within a week. Each turn, turns generated also = the ammount of 'used' AT remvoed from the log of used AT,
ur ideas are stupid
Your posts are stupid
I suggest making the Market no longer a bottomless pit of all resouces, and only getting 1 AT per turn instead of 3.
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 5:21 pm
by mondomadmun
Phlaminghoe wrote:
I suggest making the Market no longer a bottomless pit of all resouces, and only getting 1 AT per turn instead of 3.
I really like this idea... however someone did point out in this thread that all the turns would just be bought up buy the large players with seemingly endless resources.
So if it was implemented, i am unsure of what stipulations you would need put into effect to help the smaller players... perhaps have an "unascended" market and an "ascended" market (this is just in main, not including the ascended server)
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 5:29 pm
by agapooka
Well, big players would never buy up all the ATs if the prices adjust properly. If there's a lot of Naq on the market and almost no ATs, the ATs would be at a ridiculous price and small players would be able to make a small fortune selling, and would be able to catch up eventually.
Make ATs rare. Limit their purchase to MT. Have a real market, not supplemented by fake turns. Adjust market prices so that the total amount of ATs is equal to the total amount of Naq. If there's a huge imbalance, like 700tril naq and only 1k turns, the 1k turns would be worth 700tril naq. See? The market could never run out if rates adjusted properly! That said, a situation like the above could also never happen if the rates adjusted properly.
Re: A summary of what people think is wrong with ATs in the game
Posted: Sun Oct 28, 2007 5:34 pm
by mondomadmun
Agapooka wrote:Well, big players would never buy up all the ATs if the prices adjust properly. If there's a lot of Naq on the market and almost no ATs, the ATs would be at a ridiculous price and small players would be able to make a small fortune selling, and would be able to catch up eventually.
Make ATs rare. Limit their purchase to MT. Have a real market, not supplemented by fake turns. Adjust market prices so that the total amount of ATs is equal to the total amount of Naq. If there's a huge imbalance, like 700tril naq and only 1k turns, the 1k turns would be worth 700tril naq. See? The market could never run out if rates adjusted properly! That said, a situation like the above could also never happen if the rates adjusted properly.
Yeah you have a strong point.
A real market would balance most the issues. If the prices sky rocket, those with a few turns would be able to sell and make a fortune.