Injuring Miners
Posted: Tue Oct 30, 2007 11:49 am
Right now, the only idea that really has any potential for winnable wars is making miners killable, but that also is a bad idea for many reasons which you probably already know or can guess.
I proposal is to have miners injured instead of killed.
injured, NOT DEAD, NOT KILLED, just injured
Yes I am aware that having this instead will take alot of new code, so I am going to do my best to keep it up front and simple and will provide good justification for each reason.
Implementation:
-A new attack, for now named MotherShip Bombardment
--other name suggestion, Orbital Bombardment
-Cost 1-15 turns
Attacker:
-Attacks with MS ONLY.
-Can only damage MS and Miners.
-Has to defeat the defending MS and defense
-Damage that hits miners is same as what would have infuse onto a strike.
Defender:
-Defends with MS AND Defense
-Defensive Action (ONLY) is amplified by 10 (NOT defending MS)
--All that defense power being concentrated on one target
--30bil defense does 300bil worth of damage to attacking MS.
----After this amplification, the defending MS attack power is added to the defense
--------MS power is NOT amplified
----They don't just sit by doing nothing while being attack.
----Designed to prevent Big MS players from outright harassing small MS.
Successful attack:
- Attacking MS overcomes both Defending MS and defense.
--So that you still have to mass a defense first, just like for ACing.
Injured Miners:
- Don't produce Naq
- Bank space NOT effected
- A % amount of miners are injured per successful attack
--Current number suggestion, 1% of total miners per 20bil damage
---20bil damage is after going through defending MS(if any)/defense
- A max % of miners that can be injured
--Current number suggestion, 90%
so if the max damage an MS can hit the miners with is
10bil would take 180 attacks or a total of 2700 AT
20bil would take 90 attacks or a total of 1350 AT
40bil would take 45 attacks or a total of 675 AT
60bil would take 30 attacks or a total of 450 AT
80bil would take 23 attacks or a total of 345 AT
to reach 90% injured.
-Assumes using 15 Turn attacks.
keep in mind, the defending MS or defense may have to be removed first and would therefore cost more than that amount of AT.
Based on:
-20bil damage
--10k weps on your MS, give or take a few,
---costs only 521bil naq from scratch.
----not hard to work toward these days.
-40bil Damage
--675 AT to mass
-60bil Damage
--450 AT
---Saves 125 AT
----125 AT is worth say 10bil naq
-Cost to upgrade from 40bil to 60bil damage
--2.521 Trillion naq
---A LOT more than 125 AT.
---2.521 Trillion > 10 billion
Miner Recovery
- % per day
- should be slow, for 100% I'm think a minimum 2 days, 48 turns
---Faster this is, the less effective the desired result will be
---desired result is winnable wars
-Current number suggestion is 30% recovered per day.
So if someone has 90% injured, it will take 3 full days to fully recover. Thats still giving 1 Full day of income if they use a 4 day PPT run or they can get 2 full days of income if they go on PPT right after the first 30% of miners recover.
or
Other suggestions for this are located further in the thread, removed from first post to make for easier reading.
Reasons for NOT using normal Attack
-Prevent massing of both defense and miners at same time.
-Avoid injuring miners from a single farm hit.
--MS over comes MS, attack over comes defense, steal naq, MS injures miners.
--designed for use in wars, not everyday farming.
Reasons for using MS
-Gives another use
-No new attack units
-Bombarding from above causes dispersal damage which results in the injured instead of killed. Or maybe they trapped in a bomb shelter, or the mine collapses and they can't get the naq out, whatever floats your boat.
Finally, this thread is named Injured Miners, not MS Bombardment Attack. So while you may have an Awesome Idea for using that attack, unless it involves injuring miners, it doesn't belong here.
Also, as its title is injuring miners, not killing them, killing them is whole different suggestion, and all arguments for that, or about that should be done not here.
Example Battle report can be found at the bottom of this post
viewtopic.php?f=13&t=94850&p=1127800#p1127800
To Show Support Copy/Paste this into your sig
INJURING MINERS SUGGESTION
viewtopic.php?f=13&t=94850
TC
I proposal is to have miners injured instead of killed.
injured, NOT DEAD, NOT KILLED, just injured
Yes I am aware that having this instead will take alot of new code, so I am going to do my best to keep it up front and simple and will provide good justification for each reason.
Implementation:
-A new attack, for now named MotherShip Bombardment
--other name suggestion, Orbital Bombardment
-Cost 1-15 turns
Attacker:
-Attacks with MS ONLY.
-Can only damage MS and Miners.
-Has to defeat the defending MS and defense
-Damage that hits miners is same as what would have infuse onto a strike.
Defender:
-Defends with MS AND Defense
-Defensive Action (ONLY) is amplified by 10 (NOT defending MS)
--All that defense power being concentrated on one target
--30bil defense does 300bil worth of damage to attacking MS.
----After this amplification, the defending MS attack power is added to the defense
--------MS power is NOT amplified
----They don't just sit by doing nothing while being attack.
----Designed to prevent Big MS players from outright harassing small MS.
Successful attack:
- Attacking MS overcomes both Defending MS and defense.
--So that you still have to mass a defense first, just like for ACing.
Injured Miners:
- Don't produce Naq
- Bank space NOT effected
- A % amount of miners are injured per successful attack
--Current number suggestion, 1% of total miners per 20bil damage
---20bil damage is after going through defending MS(if any)/defense
- A max % of miners that can be injured
--Current number suggestion, 90%
so if the max damage an MS can hit the miners with is
10bil would take 180 attacks or a total of 2700 AT
20bil would take 90 attacks or a total of 1350 AT
40bil would take 45 attacks or a total of 675 AT
60bil would take 30 attacks or a total of 450 AT
80bil would take 23 attacks or a total of 345 AT
to reach 90% injured.
-Assumes using 15 Turn attacks.
keep in mind, the defending MS or defense may have to be removed first and would therefore cost more than that amount of AT.
Based on:
-20bil damage
--10k weps on your MS, give or take a few,
---costs only 521bil naq from scratch.
----not hard to work toward these days.
-40bil Damage
--675 AT to mass
-60bil Damage
--450 AT
---Saves 125 AT
----125 AT is worth say 10bil naq
-Cost to upgrade from 40bil to 60bil damage
--2.521 Trillion naq
---A LOT more than 125 AT.
---2.521 Trillion > 10 billion
Miner Recovery
- % per day
- should be slow, for 100% I'm think a minimum 2 days, 48 turns
---Faster this is, the less effective the desired result will be
---desired result is winnable wars
-Current number suggestion is 30% recovered per day.
So if someone has 90% injured, it will take 3 full days to fully recover. Thats still giving 1 Full day of income if they use a 4 day PPT run or they can get 2 full days of income if they go on PPT right after the first 30% of miners recover.
or
Other suggestions for this are located further in the thread, removed from first post to make for easier reading.
Reasons for NOT using normal Attack
-Prevent massing of both defense and miners at same time.
-Avoid injuring miners from a single farm hit.
--MS over comes MS, attack over comes defense, steal naq, MS injures miners.
--designed for use in wars, not everyday farming.
Reasons for using MS
-Gives another use
-No new attack units
-Bombarding from above causes dispersal damage which results in the injured instead of killed. Or maybe they trapped in a bomb shelter, or the mine collapses and they can't get the naq out, whatever floats your boat.
Finally, this thread is named Injured Miners, not MS Bombardment Attack. So while you may have an Awesome Idea for using that attack, unless it involves injuring miners, it doesn't belong here.
Also, as its title is injuring miners, not killing them, killing them is whole different suggestion, and all arguments for that, or about that should be done not here.
Example Battle report can be found at the bottom of this post
viewtopic.php?f=13&t=94850&p=1127800#p1127800
To Show Support Copy/Paste this into your sig
INJURING MINERS SUGGESTION
viewtopic.php?f=13&t=94850
TC
