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Solutions for sgw - most logical updates

Posted: Thu Nov 01, 2007 6:36 am
by Legendary Apophis
    -DELETE the autogenerating of ATs in market, or for purists of trading, to keep them bit of happiness, generate ATs in market ONLY on market reset.

    -CHANGE the lifer death rate by 2:1 instead of 5:1 on battles versus assassins

    -MAKE SABOTAGES MORE efficient than now, BUT LESS than before (during tok'ra glory days), now kill 1.5x more weapons if they are at full power or not damaged more than 10%; 2x more than now if they are damaged between 10% and 50%, and 3x more if between 50% and 99%.

    -Motherships, when massed totally, go down to 0/0 weapons and shields (damn the current 36/73 or whatever it is is totally stupid lol), BUT they KEEP ALL capacities of weapons and shields, OF COURSE!

    -Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.

    -You can have a commander no matter what you are, no matter what he/she is! Stop the allegiance to alliance crap! We have training alliances now damnit :P ! How on earth leader of a training alliance having his/her commander in the principal alliance can makes him/her unloyal lol?

    -As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) . If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!

    -Change the 3 damages done by 0 defence people to 1 or 0, how can a defence of nothing can do damages??

    -Add a alliance bank thing, or commander bank..or...both :D !
    More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos

    -Change ingame market, and bring in, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x. It will NOT be a problem, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% of ATs comes back in, or less, so people have to bring their OWN ATs to continue to full the market up!

    -MORE GRAPHICS IN THE GAME!!! (not 3D game lmao I mean, but alot more of graphics related to race you choose, like for ascended races in ascension, but here for races like Goaulds/SL Replicators/NanoTiMasters etc...). In other words develop the new graphics which came from sgw players-designers, with same rule to not copy any element of existing serie, movie or anything else.

What do you think?

(no reset, no miners being killable or market destruction suggestions PLEASE!!! :) )

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 6:44 am
by Juliette
Isn't that what was suggested in the other thread?
Still, it's nice to see an actual list of things that could be better/need be changed.

I don't mind change much.. as long as the game keeps going.

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 6:49 am
by Legendary Apophis
Auriel wrote:Isn't that what was suggested in the other thread?
Still, it's nice to see an actual list of things that could be better/need be changed.

I don't mind change much.. as long as the game keeps going.

It was, but it will not be forgotten and disappear in a matter of a day under tons of pages arguing about uu, reset, skills and market trades :D , which I said in my post I don't want to see here, to make a difference between here and the other thread :-) !

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 6:54 am
by Borek
Apophis The Great wrote:-DELETE the autogenerating of ATs in market, or for purists of trading, to keep them bit of happiness, generate ATs in market ONLY on market reset.
Yeah, coupled with changes to the market as you suggest below.

-CHANGE the lifer death rate by 2:1 instead of 5:1 on battles versus assassins
Agree, seems somewhat foolish to put in an attack option that no one would realisitically use.

-MAKE SABOTAGES MORE efficient than now, BUT LESS than before (during tok'ra glory days), now kill 1.5x more weapons if they are at full power or not damaged more than 10%; 2x more than now if they are damaged between 10% and 50%, and 3x more if between 50% and 99%.
Aye, i see this as a good thing, makes mini-massing and then sabbing an option and lets face it weapons are basically just repositories of naq, which over time gets easier and easier to get, so loosing more weapons to a sab helps offset that a bit.

-Motherships, when massed totally, go down to 0/0 weapons and shields (damn the current 36/73 or whatever it is is totally stupid lol), BUT they KEEP ALL capacities of weapons and shields, OF COURSE!
Small change, but why not, you can mass a defense completely, so why not an MS also?

-Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.
In principle yes, but maybe go further and have planet defenses that overwhelm fleets actually take out attacker MS weapons/shields too, defenders MS should also defend their planets, always struck me as strange that your MS just sits idle whilst your planets get attacked by the enemies MS.

-You can have a commander no matter what you are, no matter what he/she is! Stop the allegiance to alliance crap! We have training alliances now damnit :P ! How on earth leader of a training alliance having his/her commander in the principal alliance can makes him/her unloyal lol?
Hell yeah, long overdue this change.

-As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) . If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!
Aye, smaller weapons should have some use for sure, but may require some thought about how to implement it.

-Change the 3 damages done by 0 defence people to 1 or 0, how can a defence of nothing can do damages??
Aye, small change, but makes sense.

-Add a alliance bank thing, or commander bank..or...both :D !
More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos
I'm not sure to be honest, alliance/CO banks can be abused if not carefully implemented and have relatively low limits. With careful coding and lowish limits then could be good.

-Change ingame market, and bring in, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x. It will NOT be a problem, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% of ATs comes back in, or less, so people have to bring their OWN ATs to continue to full the market up!
Yes, i think the market needs an overhaul and the chaos market is quite good, although it does have some exploitable area's, lol. I particularly like the way it reflects in game inflation though, so i say yes, but with careful thought.

-MORE GRAPHICS IN THE GAME!!! (not 3D game lmao I mean, but alot more of graphics related to race you choose, like for ascended races in ascension, but here for races like Goaulds/SL Replicators/NanoTiMasters etc...). In other words develop the new graphics which came from sgw players-designers, with same rule to not copy any element of existing serie, movie or anything else.

What do you think?
Eye candy is always good as long as it's not too heavy on the bandwidth.

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 7:17 am
by Almost38
great ideas

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 7:19 am
by semper
i still think my idea for planets is the best bet. Makes no one untouchable.

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 7:21 am
by Legendary Apophis
Borek wrote:
-Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.
In principle yes, but maybe go further and have planet defenses that overwhelm fleets actually take out attacker MS weapons/shields too, defenders MS should also defend their planets, always struck me as strange that your MS just sits idle whilst your planets get attacked by the enemies MS.

That would be quite difficult to make it ingame, but if it's well done, why not?

-As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) . If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!
Aye, smaller weapons should have some use for sure, but may require some thought about how to implement it.

The problem is actually what to do of smaller weapons, anything must have an use, so giving special possibilities to each of them, or grow up powers of each weapons, along with their price, along with newly implemented "use supers soldiers to buy strongest ones".
Not like in choas, you don't "feed" weapons with troops, you just need x amount of supers to buy them, and they arm not only one troop at a time.
So, no fear to see those with 5mil of supers having crazy def/attacks. They will have just less weapons for exact same amount of troops, bringing back realism. In final, no disadvantage of price or anything.
Just realism added, as they will be stronger, the sab ratio will be a little bit smaller than now.
It will be 1.5/2/3x more than now depending on damage on weapon, but as weapon being stronger, it will be anyway easier to sabb than if the sabb update was not suggested and only new weapons one being suggested.)


-Add a alliance bank thing, or commander bank..or...both :D !
More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos
I'm not sure to be honest, alliance/CO banks can be abused if not carefully implemented and have relatively low limits. With careful coding and lowish limits then could be good.

Yep, that should be carefully investigated. I suggest the total bank size depends of BASIC (what bank size would be if not any PPT developped its size, to prevent unfair gaps between alliances, or put that basic thing only if total army size passes a cap, being 500mil army) bank size of all players. So when a player sells or untrain tons of troops, alliance bank goes down. But no "auto-diminution" of amount stored: just you can just withdraw til you get back to new bank limit size.

-Change ingame market, and bring in, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x. It will NOT be a problem, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% of ATs comes back in, or less, so people have to bring their OWN ATs to continue to full the market up!
Yes, i think the market needs an overhaul and the chaos market is quite good, although it does have some exploitable area's, lol. I particularly like the way it reflects in game inflation though, so i say yes, but with careful thought.

No massive ATs buying could be done since I suggest a cap at 25k for all kinds of buyings on your account. So no exploitable areas...as for uu, they will be added as ATs when market resets so no free uu from nowhere in market :P .


What's link of topic of your idea Semper btw? To see what you suggest... :-)

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 7:47 am
by Almost38
u never kno

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 7:57 am
by semper
Judochop wrote:you are complete fools


amazing I think a similar thing when I see some of your post's, especially when there like that.

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 7:59 am
by Mukasa
nice idea..could be a bit changed...but why od i have a feeling admin won't do it?

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 8:00 am
by semper
Mukasa wrote:nice idea..could be a bit changed...but why od i have a feeling admin won't do it?


because brick wall's cant change game codes?

no, im only kidding lol. He might do, a lot of the things we have in game are from peoples suggestions. I remember when I first proposed motherships it was shot down. Someone else came up with the idea about a year later and it was loved. It all depends on the times.. :wink:

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 8:13 am
by Dark Bahamut
maybe if you guys didnt post a topic about it everyday
if you have a problem or some ideas either post it in suggestions or else say it to admin at the admin meeting

if a new player comes onto the forum to have a look around and sees 5 topics saying "SGW is dieing", "wat can we do", " run for your lives"
wat are they gonna think
stop posting useless threads that wont affect anything and use the proper routes for communication with admin

you guys think you are helping but you are just wasting your time and making the forum look horrible
please stop
thanks

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 8:16 am
by Mathlord
Is it just me that still thinks this game is fun and is working fine? Maybe part of the reason the game is "dying" is because we spend all of our time on the forums coming up with reasons why it's dying.

If you have suggestions for the game, in my opinion, they should be in the game suggestion area. How are we to expect the community to get excited about a game when the main section of the forum is just filled with all these threads about how the game is dying? Likewise for attracting new players?

Just my opinion, don't hate me although I'm sure someone will.

Edit: I don't think I have ever said this before, but I agree DB!

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 8:22 am
by Dark Bahamut
oooooooooh snap!

Re: What could help to prevent "sgw dying"

Posted: Thu Nov 01, 2007 8:24 am
by semper
lol..these are feel good threads.. :lol: everyone feels good after a nice moan.