Page 1 of 3
Ascended Attacks
Posted: Fri Nov 09, 2007 4:10 pm
by Lord Silent Bob
Ok...this has been puzzling me for a while
Now I've got pretty decent LF stats, but for some reason it seems a relatively low "usable" life force...that in itself isn't the problem
I've been trying to descend a guy who has a tiny army in comparison to mine, now the thing here is, I loose almost 4 times the life force he does in each battle...no biggy there as I have a really good flow and recover in a few turns...
The thing I don't get is how this guy can attack me with over 5 mil LF, where I can only wield 3 mil (of which only half hit's him cause of the modifier) even though my LF reserves are 10 times his, it has nothing to do with the rank modifier as smaller guys are hitting him too and in most cases almost descending themselves.
so in summary, how the hell can this guy wield so much LF with so little reserves ? or for that matter recover so fast ?
Re: Ascended Attacks
Posted: Fri Nov 09, 2007 6:34 pm
by TacticalCommander
recovering fast is easy these days with one ascension.
Don't upgrade your Max Life Force
Upgrade you Energy Generation Powerups so that you can fully recover in 4hrs.
This is made possible by the Ascended Assembly which limits the amount of damage that you can do that person.
Very easy to do with AP conversion rates these days, though, I peronsally think anyone who plays that labeled a coward.
As for wielding so much life force with so little reserves....don't know that one....
TC
Re: Ascended Attacks
Posted: Fri Nov 09, 2007 6:45 pm
by Lord Silent Bob
ok....my energy and channeling are both over 200
we hit this guy around the clock for 3-4 days and couldn't descend him, big players, little players didn't make a difference, none of us seemed to do enough damage
Nobody should be untouchable, especially somebody who puts little effort into their account
Re: Ascended Attacks
Posted: Sat Nov 10, 2007 6:16 pm
by Lore
Lord Silent Bob wrote:ok....my energy and channeling are both over 200
we hit this guy around the clock for 3-4 days and couldn't descend him, big players, little players didn't make a difference, none of us seemed to do enough damage
Nobody should be untouchable, especially somebody who puts little effort into their account
Hate to say this Bob, but thats exactly what Admin has aimed for and acheived.
Re: Ascended Attacks
Posted: Sun Nov 11, 2007 4:18 am
by Mojo Rising
Yes bob, welcome to ascension, where if you can't be assed to play the server, you get rewarded, but if you play for two years straight while everyone else around just ascends for the bonuses, you get punished by having your account deballed.
Re: Ascended Attacks
Posted: Sun Nov 11, 2007 8:29 am
by Lore
Mojo Rising wrote:Yes bob, welcome to ascension, where if you can't be assed to play the server, you get rewarded, but if you play for two years straight while everyone else around just ascends for the bonuses, you get punished by having your account deballed.
I think admin has Mojo's hanging from his rear veiw mirror
Sorry Mojo I couldn't resist.
Re: Ascended Attacks
Posted: Sun Nov 11, 2007 1:59 pm
by Lord Silent Bob
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 11:20 am
by GeneralChaos
Time for admin to rethink these ascended attacks, either take them back out of the game as there useless, or get it fixed,
There are guys on there who can hit me and get close to 100% rank mod boost for hitting me, yet i get 60% on them, we both have the same MNEC and atk skills / power lvl, yet i get totaled hitting him, and i get totaled when he hits me, umm do we see a problem here,
I dont mind most of the other rank mods in place, but this descend one is stupid, all you have to do is ascend, build massive MNEC / attack lvls, have someone else mass the account to 0 def, buy 1 attack weapon and hit with an ascended attack, if the person is small enough ull get a 30% rank mod and cannot hit them at all, yet they can happily smash you,
Admin wanted to make the server fair for all, and for awhile everyone was happy days we can grow, but no you cant catch the big guys ( like some thought ) and now you get punished more for building an account to decend someone else.
Ascended server = total waste of time now.......
Get it fixed.
Remove the rank mod on ascended attacks for everyone within 500-1000 ranks of your rank, its supposed to be 1 vs 1 not 1 big guy gets to stand and watch while someone who doesn't have an account smash you, its a total joke.
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 11:42 am
by RobinInDaHood
Not everyone ascended only for the bonuses, Mojo. Some, like me, actually like and prefer the ascended server to main.
The rank modifier, in its current state, is hopelessly broken. You guys know I've generally been the advocate for the "little guy" and making sure that his interests are protected. Descension SHOULD be difficult, maybe even nearly impossible, for an active player who is actively seeking to save himself. However, the current system allows for abuse from the lower ranks and, in truth, no such advantage for the powerful players.
This could be mostly fixed by keeping the rank modifier in place for any account that isn't actively attacking. One you attack another player, you lose any benefit of rank difference and are subject to the full weight and power of whoever you hit. To implement and enforce this, Admin could simply set up the server so that you cannot hit another player unless you are set to war with them. Once at war, the rank modifier is null and void until you are at peace or neutral. I'd also recommend that the minimum commitment time for status changes be altered from the current 24 hour delay to 48 hours. That would give both players ample time to strike and strike back before the rank modifier could be reinstated.
This plan would serve the needs of both small and big players by preventing random account smashing by 2+ year veterans and allow reasonable retaliation if someone hits you.
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 12:11 pm
by TacticalCommander
RobinInDaHood wrote:
This could be mostly fixed by keeping the rank modifier in place for any account that isn't actively attacking. One you attack another player, you lose any benefit of rank difference and are subject to the full weight and power of whoever you hit. To implement and enforce this, Admin could simply set up the server so that you cannot hit another player unless you are set to war with them. Once at war, the rank modifier is null and void until you are at peace or neutral.
So I understand you correctly....if you can't attack anyone unless your at war with them, and being at war with them nulls any attack modifier.
Then whats the point of having the modifier to begin with?
Because under that system, you can't hit back unless you declare war which would null protection....
unless the person who first declared war, would have to deal with a modifier hitting the person....
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 12:12 pm
by GeneralChaos
But then in an alliance battle the smaller alliance just wouldnt claim war, thus keeping the rank mod in there favour, thus not beign able to be descended....
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 12:28 pm
by RobinInDaHood
GeneralChaos wrote:But then in an alliance battle the smaller alliance just wouldnt claim war, thus keeping the rank mod in there favour, thus not beign able to be descended....
In the same vein, they would be unable to do anything to the aggressor either unless declaring war and thereby removing their limited protection. Besides, whether they declared war or not, the bigger alliance could still try to hit them and accept the rank mod.
TacticalCommander wrote:So I understand you correctly....if you can't attack anyone unless your at war with them, and being at war with them nulls any attack modifier.
Then whats the point of having the modifier to begin with?
Because under that system, you can't hit back unless you declare war which would null protection....
unless the person who first declared war, would have to deal with a modifier hitting the person....
It would ensure that the rank mod was unavailable when at war. What it would accomplish for the smaller players is preventing a large player from deciding one morning that he's bored/pissed/unhappy and so he goes on a whacking fest in the lower ranks. It provides protection to significantly lower ranked players from that kind of abuse while at the same time preventing small players from being one-trick-ponies and hitting bigger players with a rank mod in their favor.
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 6:16 pm
by Lore
RobinInDaHood wrote:Not everyone ascended only for the bonuses, Mojo. Some, like me, actually like and prefer the ascended server to main.
The rank modifier, in its current state, is hopelessly broken. You guys know I've generally been the advocate for the "little guy" and making sure that his interests are protected. Descension SHOULD be difficult, maybe even nearly impossible, for an active player who is actively seeking to save himself. However, the current system allows for abuse from the lower ranks and, in truth, no such advantage for the powerful players.
This could be mostly fixed by keeping the rank modifier in place for any account that isn't actively attacking. One you attack another player, you lose any benefit of rank difference and are subject to the full weight and power of whoever you hit. To implement and enforce this, Admin could simply set up the server so that you cannot hit another player unless you are set to war with them. Once at war, the rank modifier is null and void until you are at peace or neutral. I'd also recommend that the minimum commitment time for status changes be altered from the current 24 hour delay to 48 hours. That would give both players ample time to strike and strike back before the rank modifier could be reinstated.
This plan would serve the needs of both small and big players by preventing random account smashing by 2+ year veterans and allow reasonable retaliation if someone hits you.
Heck of an idea Robin
Re: Ascended Attacks
Posted: Tue Nov 27, 2007 8:03 pm
by Munchy
The only mod/limit that is needed in my opinion is the one that limits ascension attacks to 1/3 their max total LF+reserves. It keeps players from getting zapped in 1 shot by a bigger player, and allows players to defend themselves even against much larger opponents. If the player is inactive then they are easily decendable. The rest can go in all honestly.
If nothing else atleast the mods going upwards. The ones going down probably should go aswell, but they are not as urgent as the ones going up.
Re: Ascended Attacks
Posted: Wed Nov 28, 2007 3:04 am
by Mojo Rising
Munchy wrote:The only mod/limit that is needed in my opinion is the one that limits ascension attacks to 1/3 their max total LF+reserves. It keeps players from getting zapped in 1 shot by a bigger player, and allows players to defend themselves even against much larger opponents. If the player is inactive then they are easily decendable. The rest can go in all honestly.
If nothing else atleast the mods going upwards. The ones going down probably should go aswell, but they are not as urgent as the ones going up.
Actually Munchy, the updates have been in effect for quite some time now and, with the cheapening of levels, you cannot use the excuse that people can't defend themselves against descension attacks. Yes they could have, had they chosen to do so. They did not. They should be punished for their oversight, not rewarded. This is what is wrong with the world today in general. Too many laws, regulations, warning labels protecting the stupid people who should be removed from the gene pool. Same goes for SGW.