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Turns

Posted: Mon Nov 12, 2007 4:07 am
by steventhegreat
Hey!
Who else finds it sooo annoying when you are like 2 hits away from descending an enemy of yours and you run out of turns :smt076

I think that maybe instead of raising how many turns you get each turn you could just raise the amount you can store... Like instead of 2k.. make it 3 or 4k. This way you wont run out of turns so easy but if you don't play it smart you still will.

Anyway just a suggestion!

Thanks!

Re: Turns

Posted: Mon Nov 12, 2007 5:06 pm
by Mordack
No. I like the way ascension is. I like the way everything costs turns, and you have to be especially careful who you use them on and what you use them for.

In fact, I sometimes wish main was the same way...

Re: Turns

Posted: Mon Nov 12, 2007 7:00 pm
by Lore
Mordack wrote:No. I like the way ascension is. I like the way everything costs turns, and you have to be especially careful who you use them on and what you use them for.

In fact, I sometimes wish main was the same way...


That would be so nice***sighs***

Guess we can dream.

Re: Turns

Posted: Mon Nov 12, 2007 9:36 pm
by Munchy
I never used to like ascension much, and I thought it was because of the limited turns and whatnot, but now I find it to be one of the best parts of the server.

Having a limit of 2 k turns means that you have to be very careful before going into a conflict, especially if against more than one person. I think it is fine how it is.

Re: Turns

Posted: Mon Nov 12, 2007 9:58 pm
by Mojo Rising
And you wonder why I wish to merge the two servers? Being able to use a maximum of 450 attack turns on someone before phasing them would be bliss. No more defense massings. Yay!

Re: Turns

Posted: Tue Nov 13, 2007 12:08 am
by Pele
Mojo Rising wrote:And you wonder why I wish to merge the two servers? Being able to use a maximum of 450 attack turns on someone before phasing them would be bliss. No more defense massings. Yay!



Massing is a part of the game, would kind of suck to remove that because one player doesn't like it.

Re: Turns

Posted: Tue Nov 13, 2007 1:25 am
by Lord_Zeus
Pele wrote:
Mojo Rising wrote:And you wonder why I wish to merge the two servers? Being able to use a maximum of 450 attack turns on someone before phasing them would be bliss. No more defense massings. Yay!



Massing is a part of the game, would kind of suck to remove that because one player doesn't like it.


It would be an interesting feature if you couldn't mass someone directly... although repairs would have to be ramped up to compensate... as for a merge I gotta go with no.

Re: Turns

Posted: Tue Nov 13, 2007 3:03 am
by Lore
Pele wrote:
Mojo Rising wrote:And you wonder why I wish to merge the two servers? Being able to use a maximum of 450 attack turns on someone before phasing them would be bliss. No more defense massings. Yay!



Massing is a part of the game, would kind of suck to remove that because one player doesn't like it.


One?


And it wont stop massings,,,,it will just require a little thought and coordination. not just a buttload of naq to buy unlimited AT from market like now.

Re: Turns

Posted: Tue Nov 13, 2007 7:09 am
by 12agnar0k
Pele wrote:
Mojo Rising wrote:And you wonder why I wish to merge the two servers? Being able to use a maximum of 450 attack turns on someone before phasing them would be bliss. No more defense massings. Yay!



Massing is a part of the game, would kind of suck to remove that because one player doesn't like it.


Games Change..........