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List of suggestions

Posted: Fri Nov 23, 2007 5:10 pm
by Legendary Apophis
Apophis The Great wrote:
    -DELETE the autogenerating of ATs in market, or for purists of trading, to keep them bit of happiness, generate ATs in market ONLY on market reset.

    -CHANGE the lifer death rate by 2:1 instead of 5:1 on battles versus assassins

    -MAKE SABOTAGES MORE efficient than now, BUT LESS than before (during tok'ra glory days), now kill 1.5x more weapons if they are at full power or not damaged more than 10%; 2x more than now if they are damaged between 10% and 50%, and 3x more if between 50% and 99%.

    -Motherships, when massed totally, go down to 0/0 weapons and shields (damn the current 36/73 or whatever it is is totally stupid lol), BUT they KEEP ALL capacities of weapons and shields, OF COURSE!

    -Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.

    -You can have a commander no matter what you are, no matter what he/she is! Stop the allegiance to alliance crap! We have training alliances now damnit :P ! How on earth leader of a training alliance having his/her commander in the principal alliance can makes him/her unloyal lol?

    -As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) . If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!

    -Change the 3 damages done by 0 defence people to 1 or 0, how can a defence of nothing can do damages??

    -Add a alliance bank thing, or commander bank..or...both :D !
    More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos

    -Change ingame market, and bring in, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x. It will NOT be a problem, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% of ATs comes back in, or less, so people have to bring their OWN ATs to continue to full the market up!

    -MORE GRAPHICS IN THE GAME!!! (not 3D game lmao I mean, but alot more of graphics related to race you choose, like for ascended races in ascension, but here for races like Goaulds/SL Replicators/NanoTiMasters etc...). In other words develop the new graphics which came from sgw players-designers, with same rule to not copy any element of existing serie, movie or anything else.

What do you think?

(no reset, no miners being killable or market destruction suggestions PLEASE!!! :) )


Original topic:
here

Re: List of suggestions

Posted: Fri Nov 23, 2007 11:25 pm
by hidden
Apophis The Great wrote:
Apophis The Great wrote:
    -DELETE the autogenerating of ATs in market, or for purists of trading, to keep them bit of happiness, generate ATs in market ONLY on market reset.

    -CHANGE the lifer death rate by 2:1 instead of 5:1 on battles versus assassins
    i support
    -MAKE SABOTAGES MORE efficient than now, BUT LESS than before (during tok'ra glory days), now kill 1.5x more weapons if they are at full power or not damaged more than 10%; 2x more than now if they are damaged between 10% and 50%, and 3x more if between 50% and 99%.
    i support
    -Motherships, when massed totally, go down to 0/0 weapons and shields (damn the current 36/73 or whatever it is is totally stupid lol), BUT they KEEP ALL capacities of weapons and shields, OF COURSE!
    i support
    -Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.
    i support
    -You can have a commander no matter what you are, no matter what he/she is! Stop the allegiance to alliance crap! We have training alliances now damnit :P ! How on earth leader of a training alliance having his/her commander in the principal alliance can makes him/her unloyal lol?
    i support
    -As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) . If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!
    i support
    -Change the 3 damages done by 0 defence people to 1 or 0, how can a defence of nothing can do damages??

    -Add a alliance bank thing, or commander bank..or...both :D !
    More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos
    i support
    -Change ingame market, and bring in, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x. It will NOT be a problem, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% of ATs comes back in, or less, so people have to bring their OWN ATs to continue to full the market up!

    -MORE GRAPHICS IN THE GAME!!! (not 3D game lmao I mean, but alot more of graphics related to race you choose, like for ascended races in ascension, but here for races like Goaulds/SL Replicators/NanoTiMasters etc...). In other words develop the new graphics which came from sgw players-designers, with same rule to not copy any element of existing serie, movie or anything else.

What do you think?

(no reset, no miners being killable or market destruction suggestions PLEASE!!! :) )


Original topic:
here




my blue answers are the ones i support

Re: List of suggestions

Posted: Sat Nov 24, 2007 1:42 am
by Bob_2007
I can't be bothered keeping adding quote unquote so I'll just do my answers in green...
Apophis The Great wrote:
    -DELETE the autogenerating of ATs in market, or for purists of trading, to keep them bit of happiness, generate ATs in market ONLY on market reset.

    Why?

    -CHANGE the lifer death rate by 2:1 instead of 5:1 on battles versus assassins

    Again, why? Only makes it easier for those with vast numbers of lifers and widens the gap between the older players and the young. I have a few mil lifers, I'd love them to do more damage... but I think it's making things a little too easy. Increasing the offence capability of anything by 150% needs some careful thought! :-)

    -MAKE SABOTAGES MORE efficient than now, BUT LESS than before (during tok'ra glory days), now kill 1.5x more weapons if they are at full power or not damaged more than 10%; 2x more than now if they are damaged between 10% and 50%, and 3x more if between 50% and 99%.

    Need to work out the numbers but yeah, perhaps. Again with the 150-300% increase though. Perhaps not quite so much.

    -Motherships, when massed totally, go down to 0/0 weapons and shields (damn the current 36/73 or whatever it is is totally stupid lol), BUT they KEEP ALL capacities of weapons and shields, OF COURSE!

    Sure why not...

    -Planets can be massed with at least 1/5 of fleets vs planet def power, nomore 1/10. If under 1/5, fleets are damaged by 98%, on a single hit, if under 1/10, all fleets are destroyed. Under 1/5 you get devastating damages but it needs 1/10 or less to have them destroyed in single hit from you. Planets are damaged by 1 slot only under 1/5 each attack and 0 damages under 1/10.

    The numbers are starting to do my head in, but yeah a little harder to steal planets would be nice. Getting a planet massed that you've spent trillions on isn't funny, and should COST trillions to take. I don't think that's currently the case. But I'd like to couple this with the ability to dismantle def, if you want to do the planet re-shuffle and give one to a friend or officer without him having to build an uber-ms. (needs careful thought. Need to stop uber-rich players from building uber-planets and handing them out to officers (can I say, multis) like sweeties

    -You can have a commander no matter what you are, no matter what he/she is! Stop the allegiance to alliance crap! We have training alliances now damnit :P ! How on earth leader of a training alliance having his/her commander in the principal alliance can makes him/her unloyal lol?

    Sort of, yeah. But see my other post on the subject. The problem isn't a co having an officer (or an officer's officer) who's in one of their training or allied alliances. The problems having people all over the place and making a total mockery of figuring out who's who.

    -As some people said, change also the damn weapons lmoa, whoever uses anymore the handdevice and persobal shields lol?? Don't change the names, but the powers ;) . If we change them, MAYBE roleplay will be finally back as it will not be all the time massive amounts of 2,560 strenght (5,760 for ascended) weapons in your army and nothing else!

    Aw... Don't spoil the fun... Don't you love sabbing n00bs who have 100,000 troops and 100,000 of every weapon? :-) But seriously, yeah. Some different weaps would be nice. OR, change it altogether and make it so that troops can carry more than 1 type of weapon. Why the hell SHOULDN'T someone carrying a staff be able to ALSO carry a zat, for instance??


    -Change the 3 damages done by 0 defence people to 1 or 0, how can a defence of nothing can do damages??

    Nah... fine the way it is.

    -Add a alliance bank thing, or commander bank..or...both :D !
    More advanced alliances need to come (considering training alliances, empires etc...) to be able to do more things ingame, like alliance bank, ingame alliance forum like in chaos

    No. Small alliances and solo players totally disadvantaged. But I have a banking suggestion in my PTT thread.


    -Change ingame market, and bring in, as in chaos (yes, again chaos server lol), the ability to buy for 10x 20x and 50x. It will NOT be a problem, as you know, I suggest also only one feeding market of ATs per week, and not a giant one, like a percentile of what has been bought in the previous week, like 50% of ATs comes back in, or less, so people have to bring their OWN ATs to continue to full the market up!

    Hmmm. No. See it again potentially widening the gap between big players and small ones.

    -MORE GRAPHICS IN THE GAME!!! (not 3D game lmao I mean, but alot more of graphics related to race you choose, like for ascended races in ascension, but here for races like Goaulds/SL Replicators/NanoTiMasters etc...). In other words develop the new graphics which came from sgw players-designers, with same rule to not copy any element of existing serie, movie or anything else.

    At $0.20 per MEGABYTE (and that's one of the cheaper providers here in sunny Africa) hell no. Not unless you can switch them off without penalty.

What do you think?

(no reset, no miners being killable or market destruction suggestions PLEASE!!! :) )


Original topic:
here[/quote]

Re: List of suggestions

Posted: Mon Nov 26, 2007 9:00 am
by Legendary Apophis
What I think is better than chaos 2nd part market (also atm on sgw.de), is the 10x 15x 20x 40x 50x multipliers for trades, that would help getting rid of tons of ressources on and black market would have less use and then prices would fall by end of big demand! :shock: 8)

Re: List of suggestions

Posted: Mon Nov 26, 2007 9:02 am
by Nigatsu_Aka
When i saw the market implemented in .de server i have deleted my account. I don`t want to play a chaos game... because as proven in the chaos, that market can be used for cheating very well.

Re: List of suggestions

Posted: Mon Nov 26, 2007 9:05 am
by Legendary Apophis
Nigatsu_Aka wrote:When i saw the market implemented in .de server i have deleted my account. I don`t want to play a chaos game... because as proven in the chaos, that market can be used for cheating very well.

That's why I suggest another part from chaos market which is way better, as you can't do crazy stupid rates there but only helps the downfall of ingame and black markets,
and it would diminute the need to go to black market, then demand would fall, so prices would be more interesting for sellers in BM (than in ingame market), so they would sell there, and after buyers would have used their "customised" MTs, they would go continue "shopping" in BM, and the balance would be back.

Re: List of suggestions

Posted: Sun Dec 09, 2007 11:26 am
by Legendary Apophis
I would like to add that market ingame new multipliers would not affect ATs trades as seen already everyone agrees (almost everyone) that that would screw up things...so my idea is only for UU/naq, the "unpopular" ressources of market.
NOTE: people above the plague wouldn't be able to benefit from it as it's ONLY for uu/naq...so the "biggest" people benefit instead of other is UNaccurate here :-D