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new units
Posted: Sat Dec 08, 2007 11:26 pm
by duke iron
if there is a thread on this close this one down and point me in that direction
i think that there should be new units attack and defence units im not saying get rid of the old ones im saying add in some new ones because the same units are getting old to look at and it would be more interesting to have different unit types varying on race of course
Re: new units
Posted: Sun Dec 09, 2007 4:06 am
by TacticalCommander
theres nothing wrong with the current units.
They've been working just fine for over 2years now and adding more just makes it cluttered.
TC
Re: new units
Posted: Sun Dec 09, 2007 8:08 pm
by duke iron
but there so boring and old
Re: new units
Posted: Mon Dec 10, 2007 2:48 pm
by TacticalCommander
new ones aren't needed though
The cost of training supers is minimal.
What would new units do? Just be more powerful? Then everyone would use them and supers would become useless. Make them weaker than supers, and no one will use them.
If you want your idea to succeed, your going to need to a more detailed version.
1st, Come up with he unit names for each race.
2nd, Are these units stronger/weaker than current units?
3rd, How much are these going to cost to train.
4th, Any special Abilities?
If yes, what are they?
If no, then why not simply adjust the values of the current Super units instead of adding whole new units?
Honestly, I still say no, because the current system works, has been working, and there are many other items in this game that do need work.
Re: new units
Posted: Mon Dec 10, 2007 4:31 pm
by Legendary Apophis
What is boring isn't troops it's weapons believe me!
Re: new units
Posted: Mon Dec 10, 2007 8:34 pm
by duke iron
i agree we should talk about not new units but new weaponry or upgrading what current units can do
Re: new units
Posted: Mon Dec 10, 2007 8:45 pm
by fortune400
i think entirely new units would be clutter
*but*
i think they should rename everything. units, wepons, etc.
and mabye each race could have a special ability(for example: the tauri could idk on one battle do 50% more damage per week)
Re: new units
Posted: Mon Dec 10, 2007 8:49 pm
by duke iron
fortune400 wrote:i think entirely new units would be clutter
*but*
i think they should rename everything. units, wepons, etc.
and mabye each race could have a special ability(for example: the tauri could idk on one battle do 50% more damage per week)
eh that tauri would get to much of an advantage and your missing the point we dont need to rename everything just have new weapons or have the units have different bonuses or something
Re: new units
Posted: Mon Dec 10, 2007 8:53 pm
by fortune400
1. the tauri thing was an example
2. and mabye (for a fee) you could buy new wepons or units to arm your troops with and each week they come out with a different wepon that has a different advantage
Re: new units
Posted: Mon Dec 10, 2007 8:54 pm
by duke iron
no thats to complicated and wont work
Re: new units
Posted: Mon Dec 10, 2007 8:56 pm
by fortune400
why??
Re: new units
Posted: Mon Dec 10, 2007 9:00 pm
by duke iron
uh because they would have to make a new weapon every weak and u didnt specify a starting and stoping point of making weapons so all the would do is make us have a whole bunch of weapons and people would complain
Re: new units
Posted: Mon Dec 10, 2007 9:02 pm
by fortune400
what about for 1 bil (or sumthn) you could customize the names of your wepons
Re: new units
Posted: Mon Dec 10, 2007 9:04 pm
by duke iron
that does not contradict or goe with what i said at all
Re: new units
Posted: Mon Dec 10, 2007 9:06 pm
by fortune400
how about you can upgrade your wepons (simmilar to planets) so they do more damage
EX: upgrade ion cannon 100 strength for 200,000 naq per upgrade