As Baxter said. It's the same for everyone till you do something to it.
Though it will work instantly when the update is released.
Updates 2010 - Updated Bug List
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Re: Update Bug List
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
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<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
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Re: Update Bug List
thanks for giving the error helps find it.
also now fixed. who knew that 'divide by' and 'multiply by' gave different results
also now fixed. who knew that 'divide by' and 'multiply by' gave different results
Sarevok wrote:Confirmed even with "Fleet Strength 693,683,232,000" I also got
"You must have at least a small small portion of the defensive value of a planet (somewhere between 15 and 20 percent), in fleet strength, in order to convince your pilots that it is not a complete suicide mission without meaning... "
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Re: Update Bug List
fixed. 1-2 is a negative number, for those recording obscure facts
AJD wrote:Not sure is anyone else has noticed this yet but pricing of planet defences is bugged. Up to 500k, it all works fine, but after that it gets weird. Prices listed are for mind blowing (monsterous) planets sizes
500,002 - 600,001: each def costs -270,000,000 (-240,000,000) naq each
600,002 - 800,001: each def costs -135,000,000 (-120,000,000) naq each
800,002 - 1,000,001: each def costs 0 naq each (both)
So you actually get given 54T (48T) for building those 500k defs. It happenned each time when I built defs for all ten of my planets. I'm not sure exactly how it was meant to work, but its a pretty safe bet it wasnt supposed to be like this, so possibly someone else would like to confirm this and let admin know about it.
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Re: Update Bug List
actual and displayed power now equal
Sarevok wrote:The apparent fleet power, and actual fleet power are different. The Actual power is exactly 1/2 of the displayed power in the MS section. Did you consider this?
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Re: Update Bug List
correct. and 'doing something' can be getting attacked...
Sarevok wrote:As Baxter said. It's the same for everyone till you do something to it.
Though it will work instantly when the update is released.
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Re: Update Bug List
this is due to the rollback of prices (and slightly adjusted def values) of weapons... not a worry.
Clarkey wrote:My weapons repair says -11,721,900,000 cost, but nothing to repair.
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Re: Update Bug List
Sarevok wrote:If you find bugs, post here.
Houses still give bonuses...
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Re: Update Bug List
and a houseful of full fledged enemies.....
MaxSterling wrote:Sarevok wrote:If you find bugs, post here.
Houses still give bonuses...
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Re: Update Bug List
Updated List
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
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Re: Update Bug List
[spoiler]Fatal error: Cannot use object of type stdClass as array in /game/stargame/stargatewar.com/attack2_functions.php on line 200[/spoiler]
thats not good.....
tried to take a planet and got that message instead....
did i break the game???
thats not good.....
tried to take a planet and got that message instead....
did i break the game???
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
Spoiler
Byrnes wrote:Triangle Allegiance is accepting applications now
Juliette wrote:To recommend Chrome is to say "Here, have this grenade. I'll pull the plug. Now you hold on to that grenade and run like hell."
IE beats Chrome. Hell, EVERYTHING beats Chrome. ICQ **Filtered** beats Chrome. A telex beats Chrome. And even.. BP beats Chrome.
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Re: Update Bug List
yup you broked it. lucky i was here to fixed it
Baxter wrote:[spoiler]Fatal error: Cannot use object of type stdClass as array on line 200[/spoiler]
thats not good.....
tried to take a planet and got that message instead....
did i break the game???
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Re: Update Bug List
oops sorry
better that i did it than someone else though
better that i did it than someone else though
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
Spoiler
Byrnes wrote:Triangle Allegiance is accepting applications now
Juliette wrote:To recommend Chrome is to say "Here, have this grenade. I'll pull the plug. Now you hold on to that grenade and run like hell."
IE beats Chrome. Hell, EVERYTHING beats Chrome. ICQ **Filtered** beats Chrome. A telex beats Chrome. And even.. BP beats Chrome.
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Re: Updates 2010 - Updated Bug List
Duderanch and I had a playful 1-1 on beta today and found these:
The highest level in realm alerts does not work.
Nox doesn't always work atm.
and planets are gone from attack logs, meaning no showing of what % of attack/def power came from planets is shown
Also 240 AT is what use farming in a turn at least. Wouldn't 240 against a single person be a better idea?
The highest level in realm alerts does not work.
Nox doesn't always work atm.
and planets are gone from attack logs, meaning no showing of what % of attack/def power came from planets is shown
Also 240 AT is what use farming in a turn at least. Wouldn't 240 against a single person be a better idea?
" To live is to suffer, to survive is to find the meaning within the suffering "
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Re: Updates 2010 - Updated Bug List
realm alert worked, just did not show you had it now does.
same target with nox work/not work? no war? example?
yes planets are gone from attack log - you can spy for free now. and you KNOW any one planet is max 50% their max
240at removes nox; 240at on one target in 24hours sets war.
same target with nox work/not work? no war? example?
yes planets are gone from attack log - you can spy for free now. and you KNOW any one planet is max 50% their max
240at removes nox; 240at on one target in 24hours sets war.
Kaps1 wrote:Duderanch and I had a playful 1-1 on beta today and found these:
The highest level in realm alerts does not work.
Nox doesn't always work atm.
and planets are gone from attack logs, meaning no showing of what % of attack/def power came from planets is shown
Also 240 AT is what use farming in a turn at least. Wouldn't 240 against a single person be a better idea?
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