Can we have a 3rd in Charge for Alliances?
Leaders get busy in RL (with work and school) and our team has to constantly keep passing the baton depending who is away with work or exams. This causes confusion as to who is the actual leader of the alliance.
If we could have Leader, Second and Third, it would really save a lot of stuffing around.
Command Structure
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Command Structure
2011 DescensionsBuck wrote:The Great and Complex GateWars Novel!
The Forces of Light... Robe, The Novels Main Protagonist, The Polar opposite of EtL... Or is she?
Are they that different? There battles have encompassed entire careers and lives within the game, the most bitter and epic of enemies, neither will leave while the other stands... the ultimate climax, will it ever come?
Who knows. One things for sure, the Freedom Fighter is in it for the long haul, its in her head now,
and she must save the world or die trying.
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Re: Command Structure
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viewtopic.php?f=13&t=162732
Suggestions, Comments please
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Command Structure
Sarevok wrote:Supported
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Re: Command Structure
Easy^ actually suggested this about a year ago, seems even more relevent now since many alliances are swapping leader/2IC positions daily to have the most active people use the new alliance functions like 'repair all weapons' and 'alliance PPT'.
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Command Structure
Indeed. And would allow dispersed alliances (spread world wide) to have a nice coverage of time zones and best protect their alliance.MEZZANINE wrote:Easy^ actually suggested this about a year ago, seems even more relevent now since many alliances are swapping leader/2IC positions daily to have the most active people use the new alliance functions like 'repair all weapons' and 'alliance PPT'.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+Sarevok> Cabal, look up Jtest
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Re: Command Structure
I am against this.
And you've already posted my reason - it would give alliances too much protection. With yet another person online who can alliance ppt at a moments notice, or just sit there button bashing the repair button.....
Yes, make alliances more structured ingame, but only allow the leader and 2IC to implement the key alliance features....
And you've already posted my reason - it would give alliances too much protection. With yet another person online who can alliance ppt at a moments notice, or just sit there button bashing the repair button.....
Yes, make alliances more structured ingame, but only allow the leader and 2IC to implement the key alliance features....
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Re: Command Structure
RepliMagni wrote:I am against this.
And you've already posted my reason - it would give alliances too much protection. With yet another person online who can alliance ppt at a moments notice, or just sit there button bashing the repair button.....
Yes, make alliances more structured ingame, but only allow the leader and 2IC to implement the key alliance features....
In that case the change of leader / 2IC should be restricted to say once per week as various alliances are already switching these posts daily to get coverage of the protective alliance functions.
I also think the 2IC should be shown on the attack page so you know who is controlling these functions.
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Command Structure
MEZZANINE wrote:RepliMagni wrote:I am against this.
And you've already posted my reason - it would give alliances too much protection. With yet another person online who can alliance ppt at a moments notice, or just sit there button bashing the repair button.....
Yes, make alliances more structured ingame, but only allow the leader and 2IC to implement the key alliance features....
In that case the change of leader / 2IC should be restricted to say once per week as various alliances are already switching these posts daily to get coverage of the protective alliance functions.
I also think the 2IC should be shown on the attack page so you know who is controlling these functions.
viewtopic.php?f=13&t=164489#p2072849
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Re: Command Structure
I wondered if someone had already suggested thisSarevok wrote:Indeed. And would allow dispersed alliances (spread world wide) to have a nice coverage of time zones and best protect their alliance.MEZZANINE wrote:Easy^ actually suggested this about a year ago, seems even more relevent now since many alliances are swapping leader/2IC positions daily to have the most active people use the new alliance functions like 'repair all weapons' and 'alliance PPT'.
The 3 leaders would all need to be able to use the alliance features whilst others were absent with work or exams, otherwise they wouldnt be able to lead ...
2011 DescensionsBuck wrote:The Great and Complex GateWars Novel!
The Forces of Light... Robe, The Novels Main Protagonist, The Polar opposite of EtL... Or is she?
Are they that different? There battles have encompassed entire careers and lives within the game, the most bitter and epic of enemies, neither will leave while the other stands... the ultimate climax, will it ever come?
Who knows. One things for sure, the Freedom Fighter is in it for the long haul, its in her head now,
and she must save the world or die trying.
2010 Descensions
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Re: Command Structure
This was part of the player fueled suggestions on the alliance bank system and empires system, the ones Jason completely ignored and impemented what we have now.
I would like to see a 3IC position myself, but I have to disagree with Mezz on making it public knowledge. May hide the true leadership of an alliance. I can remember when the true leaders were not even leader of the alliance because who ever was listed as the leader was always attacked. Its a way to hide them.
If you know every leader, you can work out their scheduale, and see if they are on or offline.
JMO
I would like to see a 3IC position myself, but I have to disagree with Mezz on making it public knowledge. May hide the true leadership of an alliance. I can remember when the true leaders were not even leader of the alliance because who ever was listed as the leader was always attacked. Its a way to hide them.
If you know every leader, you can work out their scheduale, and see if they are on or offline.
JMO
schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: Command Structure
Firstly, you can only PPT 12 hours/week. And its probably not worth PPTing if someone is being massed when most of your alliance is already on PPT, as it could result in wastage.RepliMagni wrote:I am against this.
And you've already posted my reason - it would give alliances too much protection. With yet another person online who can alliance ppt at a moments notice, or just sit there button bashing the repair button.....
Yes, make alliances more structured ingame, but only allow the leader and 2IC to implement the key alliance features....
Secondly, if the repair button is such an issue, sab them. Its 50% more effective then it was before. And whilst your massing, what stops your alliance command structure repairing YOUR weapons at the same time. Then its about killing more of their units, then destroying the weapons, then killing the units
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
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<~adminHere> another i am a multi
<+Sarevok> :O
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Re: Command Structure
I agree with sarevok's above post.
Its not going to effect it much than it already is.
And imo there should have been a 3ic position along time ago.
Its not going to effect it much than it already is.
And imo there should have been a 3ic position along time ago.
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Re: Command Structure
At one time I liked this idea, now I do not, it will kill game play.
"What I want to see is a tight knit group not a collection of people pulling in different directions"
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