GeneralChaos wrote:I was thinking about this awhile ago, but was going to wait on posting the idea but this topic here sort of pushed it.
viewtopic.php?f=101&t=191798Now not to take away from the guys who spend the year ascending to max, alot of us did it ( myself included ) but we had the the server war and it was alot easier to into GnR back then because no one had stats haha,
But now its alot harder, the GnR ranks are dominated by max ascended players, im not sure what the GnR range goes down too, last i knew it was about 1100-1300, i believe the top ranks still gain 5 GnR per turn and all the way down to 1 GnR per turn.
The GnR range should be changed to a preset ranks 1-1400
Only instead of rank bases the GnR you get, it should be the ascended level you are decides what you get,
Ascended level
0-5 should be 10GnR per turn
6-10 should be 8 GnR per turn
11-15 should be 6 GnR per turn
16-18 should be 4 GnR per turn
19-23 should be 2 GnR per turn
As a weaker ascended being the Gods Swarm to your world to boost your Glory within the Realms, As your ascended being gets stronger the gods find it harder to supply the Glory your world needs.
Then change the time limit on the first 15 Ascensions to 1 week turn over time, 16-23 is the normal 2 week turn around time,
I know that some are going to cry about how unfair that is, end of the day i ascended to max with the 2 week turn around, but even i dont find it fun to beable to destory someone without them doing anything back, because i have a massive boost, and got to ascend when it was way easier, the divide is getting bigger ingame, we need something to keep newer blood in it,
Those who truly want to keep the game going and see newer players would support this, or close to this, those who object to it, must be happy there game is disappearing.