As most of you are probably aware, PPTs end at the end of the turn when the time is less than 0.
What are people's thought about them ending the minute they do? Less strain on future turn changes, and a reason to do some checking off account between turns.
PPT Termination
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PPT Termination
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: PPT Termination
You would need to drastically increase the number of checks.. increasing server load.
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Re: PPT Termination
Not true I don't believe.
Having a script that runs every minute, but its ONLY checking for those with PPT time remaining, and if the time remaining is 0 or less, then PPT is turned off. Would be a few lines.
Get those on PPT, with Min < 0
Set PPT to 0.
Pseudo-code there, but its only really 1 SQL select, then SQL updates for the ones found.
Of course, if people are opposed to, or feel this would generate to much lag, I'm happy to skip the idea.
Having a script that runs every minute, but its ONLY checking for those with PPT time remaining, and if the time remaining is 0 or less, then PPT is turned off. Would be a few lines.
Get those on PPT, with Min < 0
Set PPT to 0.
Pseudo-code there, but its only really 1 SQL select, then SQL updates for the ones found.
Of course, if people are opposed to, or feel this would generate to much lag, I'm happy to skip the idea.
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: PPT Termination
change ppt from a bool to a date time, then check for ppt when a user record is interacted with rather than running timed scripts :S
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Re: PPT Termination
Won't that cause even more lag?
I mean, assume that the game gets to 100 players online like main, and they all farm at turn change. If they can hit say 3x/minute, that's 300 check each minute, as opposed to checking however many accounts once per minute.
Unless you were to store their end PPT time in their session, and just check the session instead of checking the database.... hmmm
I mean, assume that the game gets to 100 players online like main, and they all farm at turn change. If they can hit say 3x/minute, that's 300 check each minute, as opposed to checking however many accounts once per minute.
Unless you were to store their end PPT time in their session, and just check the session instead of checking the database.... hmmm
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: PPT Termination
Why not just leave it alone.
"What I want to see is a tight knit group not a collection of people pulling in different directions"
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Re: PPT Termination
2 ideas 1 really pants but some will like it
1) time stamp count down so if you go on ppt game time 22:21 then it ends 22:21 48hr later unless cancelled by the user or a continued ppt set
2) auto bank at end of ppt and keep as is, great for the ppt user pants on those hoping to find a end of ppt bonus LOL
really though, why change it at all I see no reason and no benefit to changing another part of the game code you would be just risking a bug for no real outcome
1) time stamp count down so if you go on ppt game time 22:21 then it ends 22:21 48hr later unless cancelled by the user or a continued ppt set
2) auto bank at end of ppt and keep as is, great for the ppt user pants on those hoping to find a end of ppt bonus LOL
really though, why change it at all I see no reason and no benefit to changing another part of the game code you would be just risking a bug for no real outcome
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Re: PPT Termination
Leave it as it is.
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Re: PPT Termination
As said already, nothing is gained for making the change. You only run the risk of creating bugs or increasing server load. In addition your changing the game in a way that people will have to get used to, but get nothing out of it... change for the sake of change.
No point in this really, but it was a good thought.
No point in this really, but it was a good thought.
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Re: PPT Termination
Aye, was just a thought for people to consider. Though it seems the general consensus is either why bother, or leave it.
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: PPT Termination
I dont see a real reason to change it, but I also don't see how hard it would be to impliment
after all ppt starts the minute you set it.. it doesn't wait til turn to start and with ascending the clock thing that allows you to be able to ascend again is in place..
ie is set to exactly 2weeks to the minute. so why would a clock set to the minute for ppt end be any harder to make?
a plus for the idea I guess would stop script runners from picking up so many missed ppts.. as scripts seem to be set around turn change overs
after all ppt starts the minute you set it.. it doesn't wait til turn to start and with ascending the clock thing that allows you to be able to ascend again is in place..
ie is set to exactly 2weeks to the minute. so why would a clock set to the minute for ppt end be any harder to make?
a plus for the idea I guess would stop script runners from picking up so many missed ppts.. as scripts seem to be set around turn change overs
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Re: PPT Termination
An interesting point you raise in relation to scipters there Fem.
Perhaps I'll fiddle with the code every now and then, and get a poll going about if people would be interested in having it going.
Perhaps I'll fiddle with the code every now and then, and get a poll going about if people would be interested in having it going.
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: PPT Termination
ppt in origins?
when was the last time you took one?
should be enough said
when was the last time you took one?
should be enough said
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Re: PPT Termination
I do realise at this point it is not needed. However, i'm thinking about future growth, so greater risk to accounts tgan at this time
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> another i am a multi
<+Sarevok> :O
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