Sooo, I was just pointed to this:
(note: if you total population size is greater than 32,000,000 disease will surely strike your lands. Above 24,000,000 and raiding is no longer possible. Above 16,000,000 and trading/buying units no longer possible.)?>)
So everything is doubled?? I hope the soft cap formula changed or 0% efficiency would still be had @12 mil TFF. LOL
I thought you guys wouldn't be changing the cap for a very long time? I wanted to be first to hit cap but now I know the 25ers will catch me long before that....
Population
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Re: Population
LOL, did not scroll down far enough and put this in the wrong general sub-forum. Can you please move this to the Newgrounds General sub-forum please mods??
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Re: Population
Moved.
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Juliette Verified
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Re: Population
Juliette wrote:Thanks Phil.
Heh. -_- It doubled because of the year tick-over. It seems wrong.
LOL, what does the date have to do with pop calculation? xD
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Re: Population
Game considers itself 2 years old. Each year it 'grows'. But that mechanic should not be in effect until year 3 or 4. (And it should not be doubling.)Slim87R wrote:Juliette wrote:Thanks Phil.
Heh. -_- It doubled because of the year tick-over. It seems wrong.
LOL, what does the date have to do with pop calculation? xD
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Re: Population
too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
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Spoiler
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Re: Population
We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
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Re: Population
Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.
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Re: Population
Yup. Then you hit the cap. We do not change the cap in Main each time someone reaches it, and the same is to be expected in NG.Slim87R wrote:I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
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Re: Population
Juliette wrote:Yup. Then you hit the cap. We do not change the cap in Main each time someone reaches it, and the same is to be expected in NG.Slim87R wrote:I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
Well, the point I was trying to make was since I am hitting it in just 5 weeks, 2 years is too far off. Most of the active server will be maxed long before that point. I wasn't trying to advocate that you should plan the game around me. We will be seeing some huge MS counts soon.
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Re: Population
*grin* I know. Adapt and thrive, the motto goes.. when push comes to shove we can see about the caps. There are more important things that are actually bugged that need to be fixed well before that happens though.Slim87R wrote:Well, the point I was trying to make was since I am hitting it in just 5 weeks, 2 years is too far off. Most of the active server will be maxed long before that point. I wasn't trying to advocate that you should plan the game around me. We will be seeing some huge MS counts soon.Juliette wrote:Yup. Then you hit the cap. We do not change the cap in Main each time someone reaches it, and the same is to be expected in NG.Slim87R wrote:I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
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Re: Population
Juliette wrote:*grin* I know. Adapt and thrive, the motto goes.. when push comes to shove we can see about the caps. There are more important things that are actually bugged that need to be fixed well before that happens though.Slim87R wrote:Well, the point I was trying to make was since I am hitting it in just 5 weeks, 2 years is too far off. Most of the active server will be maxed long before that point. I wasn't trying to advocate that you should plan the game around me. We will be seeing some huge MS counts soon.Juliette wrote:Yup. Then you hit the cap. We do not change the cap in Main each time someone reaches it, and the same is to be expected in NG.Slim87R wrote:I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
Like the messaging system (I still have people blocked BTW that I cannot unblock), transfers greater than 1 Tril naq, transfers greater than 100k UU, apparently the date/growth thing, etc. etc.
Yup, lots of work to do, good luck!
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Re: Population
Thanks for that. Could you include the non-essential fixes too?Slim87R wrote:Juliette wrote:*grin* I know. Adapt and thrive, the motto goes.. when push comes to shove we can see about the caps. There are more important things that are actually bugged that need to be fixed well before that happens though.Slim87R wrote:Well, the point I was trying to make was since I am hitting it in just 5 weeks, 2 years is too far off. Most of the active server will be maxed long before that point. I wasn't trying to advocate that you should plan the game around me. We will be seeing some huge MS counts soon.Juliette wrote:Yup. Then you hit the cap. We do not change the cap in Main each time someone reaches it, and the same is to be expected in NG.Slim87R wrote:I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
Like the messaging system (I still have people blocked BTW that I cannot unblock), transfers greater than 1 Tril naq, transfers greater than 100k UU, apparently the date/growth thing, etc. etc.
Yup, lots of work to do, good luck!
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Re: Population
Juliette wrote:Thanks for that. Could you include the non-essential fixes too?Slim87R wrote:Juliette wrote:*grin* I know. Adapt and thrive, the motto goes.. when push comes to shove we can see about the caps. There are more important things that are actually bugged that need to be fixed well before that happens though.Slim87R wrote:Well, the point I was trying to make was since I am hitting it in just 5 weeks, 2 years is too far off. Most of the active server will be maxed long before that point. I wasn't trying to advocate that you should plan the game around me. We will be seeing some huge MS counts soon.Juliette wrote:Yup. Then you hit the cap. We do not change the cap in Main each time someone reaches it, and the same is to be expected in NG.Slim87R wrote:I am already a good chunk of the way there. I should hit the pop cap in about 5 weeks from now.Juliette wrote:We will cross that bridge when we come to it.Z E R O wrote:too bad we all know damn well that we're going to need that number to go up far before 2 years from now...
Like the messaging system (I still have people blocked BTW that I cannot unblock), transfers greater than 1 Tril naq, transfers greater than 100k UU, apparently the date/growth thing, etc. etc.
Yup, lots of work to do, good luck!
From what I hear MS #s are still glitched (Can't confirm myself since I am not anywhere near 0 MS), you can still buy units after 8 million TFF which according to the training page you are not supposed to... Nothing else is coming to mind right now, but I know there are some other small ones, just can't remember them right now. Sorry I couldn't be of greater help.