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Attack Fatigue

Posted: Wed Apr 08, 2009 1:37 pm
by Dmonix
I've noticed the attack percentage from the main server was adopted into the origins server, but with the lack of declaring enemies and friends it means 100% of a persons naq sitting out can never be taken, my suggest is to change the attack system so that as attack fatigue increases amount of naq taken decreases(I know it already works this way bear with me) but it is adjusted so that with 0 attack fatigue a person can get 100% of the defenders naq, and from there it decreses.

Another thing I find is that the attack fatigue lowers the strike obtained very fast even if weapons are fully repaired I've gone from 250k strike down to 200k strike hitting 2 farms, and with rank 1 strike around 1/3 of rank 1 defence surely it needs to be changed that the attacker losses less power as the attacker doesn't always hit the same person.

Just my thoughts, shoot them down in 3... 2... 1... GO :smt025

Re: Attack Fatigue

Posted: Wed Apr 08, 2009 1:45 pm
by Duderanch
Bang

You have just been shot down...

Nah i agree with this, as attack fatigue happens pretty quickly you will only get 1 or 2 hits where you get 100% naq...

Re: Attack Fatigue

Posted: Wed Apr 08, 2009 7:07 pm
by Sarevok
If your implying that 50/50 takes 50% of the defenders naq, then i think that's a very bad idea. Watch the defenses go way up to improve personal income

Re: Attack Fatigue

Posted: Thu Apr 09, 2009 12:37 am
by Duderanch
I'm pretty sure that wasn't what he was suggesting.

Re: Attack Fatigue

Posted: Thu Apr 09, 2009 9:00 am
by Dmonix
Sarevok wrote:If your implying that 50/50 takes 50% of the defenders naq, then i think that's a very bad idea. Watch the defenses go way up to improve personal income


The suggestion isn't that at all, it's more the other end of the scale where with 0 fatigue you should be able to take 100% of the defenders naq

Re: Attack Fatigue

Posted: Thu Apr 09, 2009 9:07 am
by bigcakes
attack fatigue sort of screws people who are actively farming though. i had an 80k attack and was only hitting with 60k so i got an attack defended and lost 3 guys. everyone can just build big defenses because even if someone can normally beat their defense with attack fatigue they cant. i think it needs to be reworked so its less damaging to the attacker but just my thoughts
kbye
john

edit: also right now its way more profitable to just farm with 1 attack wep and 1 guy because repairs are outrageous on high attacks, on 80k attack it was 100k+ per hit. sorry if that has already been mentioned somewhere

Re: Attack Fatigue

Posted: Mon Apr 13, 2009 5:07 am
by Dmonix
bump

Re: Attack Fatigue

Posted: Tue Apr 14, 2009 5:09 am
by Sarevok
"The suggestion isn't that at all, it's more the other end of the scale where with 0 fatigue you should be able to take 100% of the defenders naq"

Yes... and what happens when your at 50?

Re: Attack Fatigue

Posted: Tue Apr 14, 2009 5:21 am
by Duderanch
If i understan it right, the attack fatigue will work the same just if you have 0 fatigue you will get 100% of the naq. It would'nt be 1 'fatigue point' to 1% of naq, that would be rediculous.

Re: Attack Fatigue

Posted: Sat Apr 18, 2009 7:23 am
by arkangel13
I thought attack fatigue was just for NAQ purposes.

GARY can you Clarify this. at 50/50 ur troops make 0 naq as attackers, but this is not supposed to affect your power from what i thought.

this is from help guide
Attack Fatigue Level
Attack Fatigue Level currently just affects income.
While your attack fatigue level is higher than 0 it reduces the income produced by your offensive units.


Your attack varies on hits. its just the way he has the percentages not fatigue levels.

Re: Attack Fatigue

Posted: Sat Apr 18, 2009 3:00 pm
by adminGary
Attack Fatigue only affects the income produced by your attack units.
It does not affect the amount of naq stolen per attack, and it does not affect the damage that you do per attack.

The damage you do is affected by a random multiplier. The damage done is taken from your attack strength, and can be reduced by as much as 25%
To be fair, we also allow for the defence strength to be reduced by the same value.

Re: Attack Fatigue

Posted: Sat Apr 18, 2009 3:14 pm
by bigcakes
i think those %'s reduced should be changed because that is a big chunk of ur attack/defense to lose
kbye
john