I've noticed the attack percentage from the main server was adopted into the origins server, but with the lack of declaring enemies and friends it means 100% of a persons naq sitting out can never be taken, my suggest is to change the attack system so that as attack fatigue increases amount of naq taken decreases(I know it already works this way bear with me) but it is adjusted so that with 0 attack fatigue a person can get 100% of the defenders naq, and from there it decreses.
Another thing I find is that the attack fatigue lowers the strike obtained very fast even if weapons are fully repaired I've gone from 250k strike down to 200k strike hitting 2 farms, and with rank 1 strike around 1/3 of rank 1 defence surely it needs to be changed that the attacker losses less power as the attacker doesn't always hit the same person.
Just my thoughts, shoot them down in 3... 2... 1... GO
