Planet Sizes/Mothership Massing Capability
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Ero`Sore
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- Defense-Forcefield
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Re: Planet Sizes/Mothership Massing Capability
i totally agree.
and like that, someone who make grow planet BEFORE buying defense at max will buy for more naq each facilities, but with a best defense rate.
and like that, someone who make grow planet BEFORE buying defense at max will buy for more naq each facilities, but with a best defense rate.


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Ero`Sore
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Re: Planet Sizes/Mothership Massing Capability
yup, and another thing i just realized, atleast you can repair your ms.. planet defenses have to be rebuilt. so don't use the but it costs naq to repair excuse 


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mr beast
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Re: Planet Sizes/Mothership Massing Capability
This sounds like a fair idea, never had planet massed but Im sure it blows. It should be more balanced.
- Winter Wolf
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Re: Planet Sizes/Mothership Massing Capability
I agree with Eros. Is it possible that admin just simply increases the power of one planet's defence capability, so its a bit more even? Either way I think Eros' idea is very good 

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Re: Planet Sizes/Mothership Massing Capability
I like it, I'm fed up of noobs with 1/5 or less of my Planet def who can kill few def facilities, when I come to mass those noobs they sold all fleets, so they loose no naq, and it's unfair.
Agreed on numbers.
Agreed on numbers.

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Re: Planet Sizes/Mothership Massing Capability
July 1, 2006
With some playing time put into planets and fleets, the following changes are now implemeneted:
1) can only take one planet per day.
2) planet defences now damage the incoming fleet by 10% of their total defence power. (so if you had planet defence power of 1000, and incoming fleet total power was 800, you would do 100 damage making the fleet strength 100 less or 700).
3) planet defences are destroyed at 10% of fleet power. In the example above, assuming you had 100 defences at power 10 each (to make the def power of 1000), the attacking fleet would do 80 damage directly on your defences, destroying 8 of them. These numbers are obviously not the real powers of fleets or defences. Taking a planet eliminates all defences, regardless of fleet strength (as long as fleet strength is greater than defences, in order to take the planet!). And attacking a planet that has greater than 10 times your fleet strength in defence will lose your entire fleet!
4) the 'base value' of all planet bonuses, except UP, has been increased.
5) the size of the planet is also now a multiplier of the base value, as well as allowing for more defences to be built on the planet. The smallest (tiny) is x1 while the top size so far is x9. This applies to everything except UP where the increase is time 1. (ie 1.1, 1.2, 1.3....1.9)
this was in update long time ago, buit i'm not sure that's true... Any comment from Admins ?
(only for the one in red underlined)


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urogard
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Re: Planet Sizes/Mothership Massing Capability
_of War wrote:I actually agree with you eros.. but! you need to consider repair costs for a fleet that big. If in that situation they did end up massing all of those planets it would probably cost that much in repairs. personally, I think a better solution to this problem would be to just make defenses slots like fleets are, with a small percentage destroyed during attacks, but this sounds good as well.
it actually doesn't
repair costs are significant if you go against a planet 10x your power. but still a joke compared to what you already invested in getting that fleet power you got or compared to the planet defences you will have destroyed in the end
And forcefield i can confirm you that if you attack a defence 10+ times your power you will loose all your fleets with a single attack on it
