changes to ascension

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~Zekk~
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Re: changes to ascension

Dirtnap wrote:i thought it was when upgrading power levels and such the price is determined by what level your buying and it will sometime jump a ahead


that may be - i said i might be wrong, but it was the way i understood it.

oh well, ignore the sleepy wandering spammer person...

Hensenshi wrote:
Forum wrote:2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed.

This is completely unfair, it means that any random nobody can hit the top of the ranks. At least with buying it we have a way to keep it from hitting us, either remove the superweapon, or leave it as is. You're punishing those of us who played the game better than the others!!


hmm, you have a point. and aside from that, the distribution of the dmu helps alot of small players catch up some. it'll make it a fair bit harder for the smaller players without the farming runs of the auction. :?



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Re: changes to ascension

though if one person gains control of the super weapon they can choose who they use it on i guess so you can decide who gets it. Though if someone doesn't use the weapon what happens to it?
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Re: changes to ascension

Timmy wrote:though if one person gains control of the super weapon they can choose who they use it on i guess so you can decide who gets it. Though if someone doesn't use the weapon what happens to it?


your right, at the cost of alliance members the SW can be kept in any alliance.

and if nobody is hit with it, according to the update forum suggests here, then it will be distributed to a random player.



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Re: changes to ascension

it might even work well for the big players meaning they can keep hitting each other with it to destroy their unwanted armies ;)

i guess instead of costing them 3 tril to keep it safe it will cost them a small proportion or their armies
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Re: changes to ascension

You buy it you get it for 48 hours, you get hit by it you get it for 48 hours. When you get hit you can bid on it, if you buy it you must hit someone.

~Zekk~ wrote:hmm, you have a point. and aside from that, the distribution of the dmu helps alot of small players catch up some. it'll make it a fair bit harder for the smaller players without the farming runs of the auction. :?


The SW was nothing more than an attempt to hurt those of us at the top and slow us down. It's completely unfair that our entire work can be destroyed with almost no effort.
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Re: changes to ascension

i agree, the SW should be removed as it has been proved that the bigger player will find ways to protect it anyway.

The reason I haven't suggested it be removed until now is, it gives the big players something to spend dmu on, and the farming runs after the auction gives the smaller players a lot of dmu they wouldn't get other wise. But passing it around randomly will only hurt the game even more.



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Re: changes to ascension

Timmy wrote:it might even work well for the big players meaning they can keep hitting each other with it to destroy their unwanted armies ;)

i guess instead of costing them 3 tril to keep it safe it will cost them a small proportion or their armies

How about we add it to main? Destory 1% of your army, untrain all of your supers and destroy all your weapons. Oh and while we're at it, make it so that the rankings are based 100% on army size.
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Re: changes to ascension

i dint say i liked it i was just looking at options. I don't think it should be part of gameplay. The easiest solution to the super weapon is to get rid of it but admin doesn't want to do that by the looks of things so i guess you have to try your best to get an advantage or stop others getting advantages out of the updates
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Re: changes to ascension

hen you have to find a problem with everything

look at the other updates itll even it up a bit
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Re: changes to ascension

Timmy wrote:i dint say i liked it i was just looking at options. I don't think it should be part of gameplay. The easiest solution to the super weapon is to get rid of it but admin doesn't want to do that by the looks of things so i guess you have to try your best to get an advantage or stop others getting advantages out of the updates


The problem is every time you find a solution, admin makes your solution no longer work. It is unfair to those of us who played ascension for so long.

Dirtnap wrote:hen you have to find a problem with everything

look at the other updates itll even it up a bit

I'm sorry, losing 4million planets every time some random n00b decides to hit me does not go over well with me. No matter how you sugar coat it, it's still a load of crap.
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Re: changes to ascension

Hensenshi wrote:
Forum wrote:2) superweapon will not be able to be sold. 48hour 'turnover' stays. 30 day limit will be removed.

This is completely unfair, it means that any random nobody can hit the top of the ranks. At least with buying it we have a way to keep it from hitting us, either remove the superweapon, or leave it as is. You're punishing those of us who played the game better than the others!!


agreed, as for the others have np's with them atm but would really like more info on them as im reading them to mean 2 or 3 different things
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Re: changes to ascension

will there be any changes to LF?

just curious
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Re: changes to ascension

Yes Life Force would need or should need to be addressed as right now anyone can mathmatically be undescendable with adjustments. More info upon request if Jason so requests.

The updates are somewhat interesting and from any standpoint I feel any changes made no matter what they are will be fine so long as they occur at a point beyond where anyone is currently to allow all players alike ample time and opportunity to get to the same place as others at the same expense anything short of this will only seperate accounts further over the duration even using a gradual tiered increase system as is done with DMU to LF Conversion ratio. It is fine when not achieved as of yet but if changes are made on something like this mid stream will hurt smaller accounts more so than the large accounts as their time and ability to catch up is diminished.



SuperWeapon concept in the end may only cause more strife I feel especially with out a way to effectivly descend someone that knows how to work the mathmatics to their favor as many do. This removes any real responsive action from being taken and turns ascension more into a recreational testing facility. In the end in all reality something of this magnitude could see all of ascension dry up and no one playing at all due to the fact you don't have to play activly to maintain your main bonuses (which is wrong in my eyes). I do not agree with the proper format of the SuperWeapon and I am unsure short of spending a great deal of time into the mathmatics and overall useage and affects of it that the weapon should remain in play for the betterment of the game as whole. Removing it short term till a more permenant solution can be devised may be for the best as the current suggestion if I read it correctly will turn ascension into a few accounts with the only real purpose of it to obtain more power in main.


Updates are part of the game to compensate for changes over time, and to assist in correcting issues over looked or unforseen originally. They also help keep the game fresh and bring in new elements and levels of excitement. I am all for any and all updates that make sense for the betterment of the game. I shall adapt. More information on these updates would be appreciated before release so more input can be given before they are released.
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Re: changes to ascension

Once again, it is a big swing and a miss by our beloved Forum. Why don't you just tell the top accounts to put their heads between their legs and kiss their asses goodbye? No 30 day limit on being hit by the SW? No selling of the weapon when you are hit by it to recover? If you are going to do this Forum, then make it a set number of planets you lose. I don't care if you use my account as the basis. 1% of my planets is 7.5 million. If everyone who gets hit by the SW loses 7.5 million planets, I will be a happy camper. But if you don't do this, you are just punishing those of who played well YET AGAIN. And now you are increasing the number of ascensions to 20? So now we are going to have 20 times ascended people with even GREATER bonuses on main who don't play ascension and are just reaping the rewards in main, whilst those of us who actually PLAY the server are screwed once again. I guess the ass-reaming you were giving us wasn't enough. Now you are castrating us as well. And, increasing the amount of APP you get above 10 ascensions is patently unfair to those of us who found six or seven to be all in all sufficient to get our ascension accounts to the levels that they are now. Increase the APP for ascensions across the board. That way, the people who ascended 10 times for the bonuses only don't get rewarded for their "lack of foresight".

Depending on how much damage we can get through to people, the changes to descension might be nice. But something tells me that it is going to be a spit in the ocean, unless the rank mods and damage caps are removed entirely.

The only thing that is going to help us out is the removal of that damn DMU to LF conversion increase for being bigger. That was the biggest load of horse pucky ever to come down the pike. "Hey! You're big! Good job! Here's your penalty. You were an idiot!"
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Re: changes to ascension

so... a LG+20 will get a 44% boost to there main account? EVERYONE will speed ascend to get the bonus. I dont see how that would help the ascended server. Unless the extra ascentions give no bonuses to main, in which case everything i typed should be ignored :)
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