changes to ascension

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Re: changes to ascension

Nice post The rook......your right those numbers they throw around only shows more of how their whining cause nobody is ever gonna get close to such numbers even with the new updates if they dont heavily ascend.......90% cant even do such ascensions.......the ones who cant will have to waste alot more then most of them did but still they feel they deserve a lead.....zzzzz

Admin plz put these updates in asap
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Re: changes to ascension

Raven wrote:Nice post The rook......your right those numbers they throw around only shows more of how their whining cause nobody is ever gonna get close to such numbers even with the new updates if they dont heavily ascend.......90% cant even do such ascensions.......the ones who cant will have to waste alot more then most of them did but still they feel they deserve a lead.....zzzzz

Admin plz put these updates in asap


and a free 1mill APP for all please :)

& ty Raven I'm just trying to put across a point as a really little guy... I thought I was middle range... but it turns out the year of effort has just gotten me nowhere and I'm actually only bigger than those who dont even play ascension... (and even those have more LF than me :))


and Raven you mention a 200k UP... thats what only 20trillion+ main naq to get that alone... not even counting the UU costs and covert levels etc....

so for my 10 trillion lost (UP/covert/MS/UU) for someone of my size thats basically 12 weeks of my full income I'll be sacrificing to still be stupidly little... god knows what would be left if I ascended with 200k UP... probably nothing but my 14mill lifers!

Thank god they aren't going to leave me!

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Last edited by TheRook on Mon Sep 17, 2007 5:49 am, edited 1 time in total.
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Re: changes to ascension

Raven wrote:Nice post The rook......your right those numbers they throw around only shows more of how their whining cause nobody is ever gonna get close to such numbers even with the new updates if they dont heavily ascend.......90% cant even do such ascensions.......the ones who cant will have to waste alot more then most of them did but still they feel they deserve a lead.....zzzzz

Admin plz put these updates in asap



blah blah
Rook, your right ofcourse about the numbers, and about anyone ascending passing you over like you were standing still.
Take raven,
he when from a 13mil army size all lifers to a 75mil armysize in what was it under 45 days.

So yes i agree that your missing out with some ascension perks, however is it going to help you to have 90% of the server at your level ( like now) or have only 65% at your level and 35% higher then you.

What i really care about, not withstanding everything i just said, is can we can a responds from Forum, an eta? a revised update, ANYTHING please!

P.S your 1mil APP, meh i could live with that! Sorta,
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Re: changes to ascension

High Empty wrote:blah blah
Rook, your right ofcourse about the numbers, and about anyone ascending passing you over like you were standing still.
Take raven,
he when from a 13mil army size all lifers to a 75mil armysize in what was it under 45 days.

So yes i agree that your missing out with some ascension perks, however is it going to help you to have 90% of the server at your level ( like now) or have only 65% at your level and 35% higher then you.

What i really care about, not withstanding everything i just said, is can we can a responds from Forum, an eta? a revised update, ANYTHING please!

P.S your 1mil APP, meh i could live with that! Sorta,


Exactly they will leave me standing... but I can ascend again... and then be ahead of them once more... but now it will be worthwhile me ascending rather than buying DMU (although the cost of DMU will go down when more people make more :D)

To be honest as much as it would p*ss me off to see 90% of the server at my level/higher rather than 65% at my level and 35% higher... I would be happier for it as it would make ascension a more played server... which is what I'm after with these updates...

I play it anyway... but getting more people playing would be great! Which is why I'm a little disappointed the superweapon sale is going as when it was sold at a reasonable time I could get 4-10 bill DMU (which when I earnt 2-8million DMU/turn) was fantastic... thats the reason I've been able to grow so much and it has also boosted people in my alliance playing the ascended server...

I think things to keep the server fresh and giving people more reason to play (even if it does make it easier) will work out in the end better for the server...


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Re: changes to ascension

High Empty wrote:
Raven wrote:Nice post The rook......your right those numbers they throw around only shows more of how their whining cause nobody is ever gonna get close to such numbers even with the new updates if they dont heavily ascend.......90% cant even do such ascensions.......the ones who cant will have to waste alot more then most of them did but still they feel they deserve a lead.....zzzzz

Admin plz put these updates in asap



blah blah
Rook, your right ofcourse about the numbers, and about anyone ascending passing you over like you were standing still.
Take raven,
he when from a 13mil army size all lifers to a 75mil armysize in what was it under 45 days.

So yes i agree that your missing out with some ascension perks, however is it going to help you to have 90% of the server at your level ( like now) or have only 65% at your level and 35% higher then you.

What i really care about, not withstanding everything i just said, is can we can a responds from Forum, an eta? a revised update, ANYTHING please!

P.S your 1mil APP, meh i could live with that! Sorta,


Well thats how main is with alot of work you can get a top account pretty fast.......now do you really think anyone can come to the top in Asc with an ability to defend himself against anyone in 45 days? i dont think so not in a million years even with the new updates......

The small part of main who actually can do very large ascension is long past the 75mill limit so ascending isnt really an option unless i want 75mill Lifers and half my miners gone......not to mention all the naq it would cost.....and a complete standstill and very likely even negative growth for a long time......
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Re: changes to ascension

Raven wrote:half my miners gone......not to mention all the naq it would cost.....


I'll look after those miners and all that naq for you... might get me a reasonable ascended account :)
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Re: changes to ascension

You are comparing apples and oranges.

Ascended is like main used to be ..... 2 years ago you couldn't of gotten a top account in 45 days if you would of stayed glued to the monitor all the time. Skill was more important then no of hours spent online.

In ascended you have LIMITED turns .... in main you have [almost] UNLIMITED turns.

Plus, in main you can raid that much because of tons of multies ..... all that 10k UP accounts haven't been abandoned 1 year ago ..... you are perfectly aware of that. Quite a different situation in ascended.

Raven wrote:Well thats how main is with alot of work you can get a top account pretty fast.......now do you really think anyone can come to the top in Asc with an ability to defend himself against anyone in 45 days? i dont think so not in a million years even with the new updates......
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Re: changes to ascension

Nostradamus wrote:You are comparing apples and oranges.

Ascended is like main used to be ..... 2 years ago you couldn't of gotten a top account in 45 days if you would of stayed glued to the monitor all the time. Skill was more important then no of hours spent online.

In ascended you have LIMITED turns .... in main you have [almost] UNLIMITED turns.

Plus, in main you can raid that much because of tons of multies ..... all that 10k UP accounts haven't been abandoned 1 year ago ..... you are perfectly aware of that. Quite a different situation in ascended.

Raven wrote:Well thats how main is with alot of work you can get a top account pretty fast.......now do you really think anyone can come to the top in Asc with an ability to defend himself against anyone in 45 days? i dont think so not in a million years even with the new updates......


lol typical response.....glued to the monitor....

If its really that easy of just spending some time why isnt everyone at 75 then?
And you mean putting naq in UP is Skill?

SGW requires no skill at all so plz stop talking about it and try some game you actually have to think......
The only way to make a difference from another is to look at how it may be done better/faster but hardly skill....

And im not comparing main and Asc im just saying how much i would lose to even come to those numbers you all are throwing.......
For me its hard and i think im one of the bigger ones who might be considering re ascending again.....for 90% its impossible .....
Last edited by Raven on Mon Sep 17, 2007 7:56 am, edited 1 time in total.
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Re: changes to ascension

Nostradamus wrote:You are comparing apples and oranges.

Ascended is like main used to be ..... 2 years ago you couldn't of gotten a top account in 45 days if you would of stayed glued to the monitor all the time. Skill was more important then no of hours spent online.

In ascended you have LIMITED turns .... in main you have [almost] UNLIMITED turns.

Plus, in main you can raid that much because of tons of multies ..... all that 10k UP accounts haven't been abandoned 1 year ago ..... you are perfectly aware of that. Quite a different situation in ascended.

Raven wrote:Well thats how main is with alot of work you can get a top account pretty fast.......now do you really think anyone can come to the top in Asc with an ability to defend himself against anyone in 45 days? i dont think so not in a million years even with the new updates......


Exactly the point for those that come later there is no point in playing in its current state. There is no competition in ascended so no point in playing forcing people to ascend for the main bonuses as at least they can play main and be competitive.
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Re: changes to ascension

Corsair wrote:Exactly the point for those that come later there is no point in playing in its current state. There is no competition in ascended so no point in playing forcing people to ascend for the main bonuses as at least they can play main and be competitive.


Yup at present new people just cant/dont have much of a chance which is why updates like this are so sorely needed...

if everything is made cheaper perhaps... if at level 300 things start increasing...

So right now (on dev) everything is cheap up until level 500 when it doubles in cost then again at 600

why not get it so that at level 300 it goes up by 1.5 and 1.5 again at 400 then doubles at 500 and so on...

this would not only make it more difficult for the bigger players but also slow down the people who will start climbing up the ladder and stop them being able to catch the big guys quite as easily...

basically your putting in one medium hill and then one massive hill...

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Re: changes to ascension

1.) No raiding - in ascension OR main (let's face it; both raids are responsible for the power gap in both servers)

2.) No rank mods - with raiding no longer an option, these no longer need to be in place.

3.) Increase in the APP - LF conversion rate - I agree it is something that is long overdue. I feel that 1745.45 may be a little much but I am willing to concede the point (see this is what compromise is about).

4.) Ascended Power Ups should stay at their current (regular server) prices. With the increase in APP-LF rate and an increase in the amount of LF that Max LF produces, the gap between the small and the large accounts will close dramatically, especially when the soft caps are figured in. Lowering them would make it too easy to catch up and pass people who have put a lot of hard work into the server, only to have the rug pulled out from under them because they spent 15x more money to achieve the same thing.

5.) Now I have a radical suggestion that may or may not be popular with either side but I am willing to consider it in the interest of a balanced server. Make the soft caps at 400. Reduce (and rebate) the levels above 400 that anyone has (I recommend an 80/20 or 90/10 DMU to LF rebate). Basically the way this works is, anyone who has a level above 400 gets the total LF cost figured out of what it took him or her to get above 400. Then they get 10-20% of that LF as straight LF and the other 80-90% as DMU (LF * 10000). This would do two things. It would bring the growth rates down for those who are super huge but at the same time, because we had been above them for awhile, we would still have the benefit of having that "extra" growth for a while. Then, with the increase in LF and the APP-LF conversion rate increase, it would make it easier to close the gap but would still require some effort on the part of those attempting to catch up. This is, of course, contingent upon keeping the costs of level-ups the same as they are now in the regular server.
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Re: changes to ascension

Mojo Rising wrote:1.) No raiding - in ascension OR main (let's face it; both raids are responsible for the power gap in both servers)

2.) No rank mods - with raiding no longer an option, these no longer need to be in place.

3.) Increase in the APP - LF conversion rate - I agree it is something that is long overdue. I feel that 1745.45 may be a little much but I am willing to concede the point (see this is what compromise is about).

4.) Ascended Power Ups should stay at their current (regular server) prices. With the increase in APP-LF rate and an increase in the amount of LF that Max LF produces, the gap between the small and the large accounts will close dramatically, especially when the soft caps are figured in. Lowering them would make it too easy to catch up and pass people who have put a lot of hard work into the server, only to have the rug pulled out from under them because they spent 15x more money to achieve the same thing.

5.) Now I have a radical suggestion that may or may not be popular with either side but I am willing to consider it in the interest of a balanced server. Make the soft caps at 400. Reduce (and rebate) the levels above 400 that anyone has (I recommend an 80/20 or 90/10 DMU to LF rebate). Basically the way this works is, anyone who has a level above 400 gets the total LF cost figured out of what it took him or her to get above 400. Then they get 10-20% of that LF as straight LF and the other 80-90% as DMU (LF * 10000). This would do two things. It would bring the growth rates down for those who are super huge but at the same time, because we had been above them for awhile, we would still have the benefit of having that "extra" growth for a while. Then, with the increase in LF and the APP-LF conversion rate increase, it would make it easier to close the gap but would still require some effort on the part of those attempting to catch up. This is, of course, contingent upon keeping the costs of level-ups the same as they are now in the regular server.


*Agreed, the boost to APP is enough, it that was inforce now and i ascended i would have nearly 7bill LF to use on powerups, sure it wont put me into the top 20 massive accounts but it would help, whats with these people that want, super cheap power ups, and cheap ascensions, cant have it both ways.
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Re: changes to ascension

ETA Please!
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Re: changes to ascension

GeneralChaos wrote:
Mojo Rising wrote:1.) No raiding - in ascension OR main (let's face it; both raids are responsible for the power gap in both servers)

2.) No rank mods - with raiding no longer an option, these no longer need to be in place.

3.) Increase in the APP - LF conversion rate - I agree it is something that is long overdue. I feel that 1745.45 may be a little much but I am willing to concede the point (see this is what compromise is about).

4.) Ascended Power Ups should stay at their current (regular server) prices. With the increase in APP-LF rate and an increase in the amount of LF that Max LF produces, the gap between the small and the large accounts will close dramatically, especially when the soft caps are figured in. Lowering them would make it too easy to catch up and pass people who have put a lot of hard work into the server, only to have the rug pulled out from under them because they spent 15x more money to achieve the same thing.

5.) Now I have a radical suggestion that may or may not be popular with either side but I am willing to consider it in the interest of a balanced server. Make the soft caps at 400. Reduce (and rebate) the levels above 400 that anyone has (I recommend an 80/20 or 90/10 DMU to LF rebate). Basically the way this works is, anyone who has a level above 400 gets the total LF cost figured out of what it took him or her to get above 400. Then they get 10-20% of that LF as straight LF and the other 80-90% as DMU (LF * 10000). This would do two things. It would bring the growth rates down for those who are super huge but at the same time, because we had been above them for awhile, we would still have the benefit of having that "extra" growth for a while. Then, with the increase in LF and the APP-LF conversion rate increase, it would make it easier to close the gap but would still require some effort on the part of those attempting to catch up. This is, of course, contingent upon keeping the costs of level-ups the same as they are now in the regular server.


*Agreed, the boost to APP is enough, it that was inforce now and i ascended i would have nearly 7bill LF to use on powerups, sure it wont put me into the top 20 massive accounts but it would help, whats with these people that want, super cheap power ups, and cheap ascensions, cant have it both ways.



Wow 7bill LF ..... not even 2 days of the top incomes in asc what a power boost will you get..... :lol:
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Re: changes to ascension

main raiding should stay
hows it responsible for the power gap when u cant raid over 75 mil
its one of things stopping main from becoming ascended
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