changes to ascension

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Rich™
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Re: changes to ascension

Forum wrote:1) will likely drop to below 1000
2) will likely get increased in cost (all levels) relative to beta server. cheaper than production
3) 1app per turn for active accounts is current setup on dev (if turns passed)
4) 1:1 ...but you only get cache if you are full LF&reserve...
5) i am going to stop raid, keep revolution, to make it simple and 'warm and fuzzy feeling' for those who want their revenue protected. this will also help the 'farming' to generate income
6) agreed.

in short - i am doing both teh increased APP->LF and decreasing levels, but not to the degree it is now. Part of reasoning is people like to grow...waiting 2weeks to upgrade one stat (assuming they do not ascend to get app) is a perceived negative.

more to come...


RobinInDaHood wrote:Here is a list of proposed changes:

1. App goes to 1500-2000.
2. Life force levels good.
3. SW removal good, however, a drop of 50mil lifeforce into cache weekly, on all active accounts who have logged in within the last 48 hours.
4. LF Cache (direct APP into the cache, excessive life force goes into the cache every 7 days, i.e. you don't get to have more then your max life force level). Life force can come out of the cache and back into active LF but at a ratio of 100 to 1.
5. Raiding restored and Initiate Revolution to be changed to 15 turns and 2% loss of sent units.
6. Vacation mode to be continued as it currently works for this update and up for review for a later date.

Ok?


just logged onto dev server

1. ~837 APP:LF, looks good (this is still 25x what it was guys who think its low)
2. Costs look 'okay' 95 CL costs 831k LF, whereas currently 75 costs 1.2m LF, so like i said not a bad drop, but not great
3. 1APP per turn = 281k LF per week for free (which is safe from 'enemies'), nice touch
4. 1:1 is good
5. best get raiding tonight then ;)
6. no comment

Thanks
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TheRook
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Re: changes to ascension

Forum wrote:5) i am going to stop raid, keep revolution, to make it simple and 'warm and fuzzy feeling' for those who want their revenue protected. this will also help the 'farming' to generate income



um... your stopping raiding already untrained UU but your keeping initiate revolution which allows people to UNTRAIN the income planets? quite a clever idea
I like it
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Nostradamus
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Re: changes to ascension

Level cost has dropped ~3 times ... the x+3*lvl^3 has became x+lvl^3.

Still no APP back from last ascension ...... would be nice to see them ..... considering the current APP:lf ratio is 877.225 which is 26x .... with cheaper levels you can go a long way.

Still waiting for a word about caps.
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Re: changes to ascension

a life force refund would still be very good for everyone across the server!
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Re: changes to ascension

Yep, I agree. And the APP to LF rate was ok at ~1700.
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Re: changes to ascension

Nostradamus wrote:Still no APP back from last ascension ...... would be nice to see them ..... considering the current APP:lf ratio is 877.225 which is 26x .... with cheaper levels you can go a long way.


TheRook wrote:a life force refund would still be very good for everyone across the server!


Forum wrote:the new values should be in beta within 8hours...
the 'current beta' will be active then, and future arguments/discussions can use those values ...

also - i am going to propose an 'ascension' (APP give) to each account in ascended, based on last ascension ... this will solve teh 'but i just ascended and did not get new values' and the 'why should a just ascended be different than me, who ascended 1.5months ago' and the 'but a new guy can just ascend and pass us all ' arguments...


will be interesting to see the figures we get, but forum has commented and recognised it which is good
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Re: changes to ascension

Rich™ wrote:
Forum wrote:the new values should be in beta within 8hours...
the 'current beta' will be active then, and future arguments/discussions can use those values ...

also - i am going to propose an 'ascension' (APP give) to each account in ascended, based on last ascension ... this will solve teh 'but i just ascended and did not get new values' and the 'why should a just ascended be different than me, who ascended 1.5months ago' and the 'but a new guy can just ascend and pass us all ' arguments...


will be interesting to see the figures we get, but forum has commented and recognised it which is good



I missed that... /tries to remember how good last ascension was back in february just after I was massed in the cop war... so I'm assuming I wont get much app but its all appreciated none the less :D

ty forum

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generaloneill
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Re: changes to ascension

TheRook wrote:a life force refund would still be very good for everyone across the server!


or perhaps an app refund as on the dev server, multiplied by the number of ascensions total?
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Re: changes to ascension

ugh Jason please change the displays for planet totals back to the way they were. most people don't have to worry about training millions of planets.


Undeveloped Planets 0.070 Million
Labour Planets 52.997 Million
Conqueror Planets 0.000 Million
Interlinked Conqueror Systems 0.422 Million
Defender Planets 0.000 Million
Interlinked Defender Systems 0.560 Million
Intelligence Planets 2.801 Million
Shadow Planets 2.641 Million


Military Capacity (in Millions)
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generaloneill
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Re: changes to ascension

Sinath wrote:ugh Jason please change the displays for planet totals back to the way they were. most people don't have to worry about training millions of planets.


Undeveloped Planets 0.070 Million
Labour Planets 52.997 Million
Conqueror Planets 0.000 Million
Interlinked Conqueror Systems 0.422 Million
Defender Planets 0.000 Million
Interlinked Defender Systems 0.560 Million
Intelligence Planets 2.801 Million
Shadow Planets 2.641 Million


Military Capacity (in Millions)


man thats messy
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Re: changes to ascension

ok - things took a right turn when i started to put the numbers in... now i realize why it was so 'off' :)

i am closing this topic; starting a 'new new changes in ascension' where i will list what is current...
Don't make me use this!!!
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