alternate use for lifers - AC killers...

Dubby_CompGamerGeek2
Forum Addict
Posts: 3152
Joined: Sun Sep 23, 2007 12:55 am
Alliance: TÅTS / TÅF
Race: Magnificent
ID: 83588
Alternate name(s): >> Skype: IrishHighlanders <<
Dublin Warrior, Dubby, Dubs, DW, CGG, DCGG2.
Paul, Paulie Boy!, Paulie, PAULIE!!!, PAULIE BOY!!!, Paul James, etc.
Location: USA
Contact:

Re: alternate use for lifers - AC killers...

renegadze wrote:Instead of a 5.1 ratio something like 2.1 would be better.........no one in their right mind will kill 5mil units killing 1 mil :?

even in war you would not go after the AC with that much damage being done to yourself.....

right idea....but would make a pointless update



yes, but there are people whose armies of 40 million are over half lifers... if you suddenly can't be as active as you used to, this can really save your account.
User avatar
El TC
Forum Irregular
Posts: 285
Joined: Wed Mar 01, 2006 7:49 am
ID: 0

Re: alternate use for lifers - AC killers...

3:1 ratio is fine, loving this new update btw. :)
Lord Silent Bob
Forum Intermediate
Posts: 897
Joined: Tue Feb 27, 2007 6:13 pm
Alliance: The Magnificents
Race: Bundy Drinker
ID: 1905342
Location: Australia

Re: alternate use for lifers - AC killers...

Bravo Jason. :-D
Image
Image
grimgor
Forum Irregular
Posts: 280
Joined: Wed Nov 23, 2005 4:30 am
Race: System Lord
ID: 28599

Re: alternate use for lifers - AC killers...

so what will the ratio be if the person has 0 defance?

what if the person has 0 AC units does the attacker still lose lifters?

also is it like spying where you send "X" amount
REK
Forever Evil
Posts: 7511
Joined: Sat Jul 02, 2005 8:04 am
Alliance: THE DARK DOMINIUM EMPIRE
Race: GOD ALLMIGHTY
ID: 666
Alternate name(s): THEY'RE NO STRINGS ON ME
Location: MIAMI (DOMINATED PLANET EARTH)
Contact:

Re: alternate use for lifers - AC killers...

my lifers are on steriods .5: to 10 :-D
Image
Image
Image
Lord_Zeus
Forum Regular
Posts: 705
Joined: Tue Mar 22, 2005 3:28 am
ID: 0
Location: Where the world is better...

Re: alternate use for lifers - AC killers...

Good update Jason. :-), Stick with 5:1, there is a way to get rid of lifers now... and something to do when you get rid of them.
Power corrupts, absolute power corrupts absolutely.

Stickin it to the man!
User avatar
Defense-Forcefield
Forum Irregular
Posts: 393
Joined: Tue Oct 10, 2006 8:49 am
Alliance: The Gladiators
Race: Ancient
ID: 44462
Location: Brussel (Belgium)

Re: alternate use for lifers - AC killers...

5-1 is perfect, low the price would make it too easy. AC have to buy lvl to get power, killing them have to cast hard.
Image
Image
User avatar
renegadze
Forum Elite
Posts: 1885
Joined: Sat Jun 03, 2006 12:42 am
ID: 0

Re: alternate use for lifers - AC killers...

really don't get what the lifer problem is...I have millions of them and I'm fairly happy. they make up 1/3 of my total army.........

Why would I ever feel the need to train every unit I have?
having lifers stops me getting over zealous, once my army gets nuked atleast I still have a good base for which to generate income to rebuild.
Otherwise I might end up going mass crazy and kill everything :?

surely this update is to combat AC, which I think we'll agree we need. a 5:1 ratio means the update may as well not happen.......it would be a waste of time coding as no one would ever use it!

oh well just my two pence worth
Spoiler
ImageImageImage
Image
Image
Image
Image
madcat
Forum Intermediate
Posts: 965
Joined: Fri Jan 13, 2006 9:36 am

Re: alternate use for lifers - AC killers...

renegadze wrote:really don't get what the lifer problem is...I have millions of them and I'm fairly happy. they make up 1/3 of my total army.........

Why would I ever feel the need to train every unit I have?
having lifers stops me getting over zealous, once my army gets nuked atleast I still have a good base for which to generate income to rebuild.
Otherwise I might end up going mass crazy and kill everything :?

surely this update is to combat AC, which I think we'll agree we need. a 5:1 ratio means the update may as well not happen.......it would be a waste of time coding as no one would ever use it!

oh well just my two pence worth

with my current lvl of ascentions + army size, by the time i get to LG+1 after the udates are released, i'm looking at 40mill lifers as a minimum!!

40mill lifers on a 75mill account is pretty crap really!! so.........its an awesome update where by u can suicide 5mill lifers, rebuy 5mill uu then 'rinse + repeat'

awesome update dude!!
Image

NO LONGER A TDL MEMBER - but i still like the sig :)

Image
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

Re: alternate use for lifers - AC killers...

well its quite simple ac is the only stat not touchable at the moment this update plans to make them killable the way it should be but i think the ratio is a bit out
Image
grimgor
Forum Irregular
Posts: 280
Joined: Wed Nov 23, 2005 4:30 am
Race: System Lord
ID: 28599

Re: alternate use for lifers - AC killers...

it will be a good update cause now people will stop have mass anti coverts for rank
BenjaminMS
Tollan
Posts: 2769
Joined: Sun Mar 05, 2006 6:20 am
Alliance: ~Leaf Village~
Race: Balancer
ID: 1907529
Alternate name(s): TUHD (Bioware forums)
Location: Stuck between real life and the other end of a Stargate

Re: alternate use for lifers - AC killers...

The idea is good. The workout, sucks. 5:1 is a good ratio, sure.
It is next to insane that someone can kill as much ACing units of for example level 26 as well as of an newbie with level 19.
Why not setting a standard (level 22 AC for example) at which point it is 5:1 (or whatever other rate) and that with each level increase - or decrease - for example 10% less or more ACing units get killed. How does that sound? It is more fair.
Image
Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

Re: alternate use for lifers - AC killers...

no no one want lifers or miners to be able to be killed thats what makes the game. but a way to kill lifers encourages some people to ascend because they don't like having like 50mil+ lifers so they can kill them off.

and take for instance an account at war trains like a 30tril AC so there alliance looks good. tell me why that shouldn't be killed.

also the attack supers don't need to be able to be killed by the enemy as they die in battle anyway and you can un arm them ie sab there weapons away though i would like to see sab become more powerful.
Image
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

Re: alternate use for lifers - AC killers...

it is nearly impossible to kill all an enemies covert but quire easy to kill all an enemies defense.

basically there is no stat that should be able to be kept without being killed.

this update will allow the ac stat to be killed by an enemy so no stat will be safe
Image
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

Re: alternate use for lifers - AC killers...

maybe but miners will always be safe otherwise the game dies
Image
Locked

Return to “For Admin Archives”