Ascension values

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High Empty
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Ascension values

Unit Production Calculated on Total Levels 160000 (minimum 3999 required) 8000150
Covert Level Calculated on Total Levels ??/ ?? 3271556
Untrained Units 1 to 700 1,537 + 76,482,033 (minimum 9999999 required) 2
Trained Military Units 1 to 600 0 127470
Super Trained Military Units 1 to 50 14,696,949 293938
Covert Operatives 1 to 400 5298213+0 13245
Total Trained Forces -- 96,477,195 (minimum 6,399,999 required) (LOL there an error there) --
Mercs 1 to 2400 47,172,214 12988
Current Weapons Calculated on Total Weapon Inventory Values Total Attack: 15500000 || Total Def: 16000035 2600302
Current Turns 1 to 10 1652 165
Current Naquadah 1 to 6000000 208,084,300,000 (minimum 159,999,999,999 required) 34680
Glory and Reputation Points 1 to 30 26010 867


Things that need to be changed,
Glory and Rep, goes to 10 to 1.
Turns go to 1 to 1, or mabye 10 to 1
Untrained units go to 1 to 60
Covert levels, don't lose them?
Supers 1 to 10.
TOTAL 14355363
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Memento
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Re: Ascension values

you have tooooooooo many weps mate lol

but i do agree with u on it especially the G+R thing, u should get alot more for staying in the high ranks
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Timmy
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Re: Ascension values

i agree those values should be increased.

also with triane military units there is a bug you got none but like 120k app

i also got none and get Trained Military Units 1 to 600 0 116703
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Memento
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Re: Ascension values

its rite it goes off how many UU are trained into classes etc

it just doesnt say how much u have trained
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Timmy
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Re: Ascension values

ok learn something new everyday i suppose lol
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TheRook
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Re: Ascension values

High Empty wrote:Unit Production Calculated on Total Levels 160000 (minimum 3999 required) 8000150
Covert Level Calculated on Total Levels ??/ ?? 3271556
Untrained Units 1 to 700 1,537 + 76,482,033 (minimum 9999999 required) 2
Trained Military Units 1 to 600 0 127470
Super Trained Military Units 1 to 50 14,696,949 293938
Covert Operatives 1 to 400 5298213+0 13245
Total Trained Forces -- 96,477,195 (minimum 6,399,999 required) (LOL there an error there) --
Mercs 1 to 2400 47,172,214 12988
Current Weapons Calculated on Total Weapon Inventory Values Total Attack: 15500000 || Total Def: 16000035 2600302
Current Turns 1 to 10 1652 165
Current Naquadah 1 to 6000000 208,084,300,000 (minimum 159,999,999,999 required) 34680
Glory and Reputation Points 1 to 30 26010 867


Things that need to be changed,
Glory and Rep, goes to 10 to 1.
Turns go to 1 to 1, or mabye 10 to 1
Untrained units go to 1 to 60
Covert levels, don't lose them?
Supers 1 to 10.
TOTAL 14355363


I agree there is also something that bugs me about this

Untrained Units 1 to 700 1,537 + 76,482,033 (minimum 9999999 required) 2
Super Trained Military Units 1 to 50 14,696,949 293938


if miners counts towards UU and train units
the problem there is people may not realise they dont get the APP from the "uu" side of things if they have there UU as miners making htem trained units take note of the 2 APP on the Untrained Units Row.

But this actually works out more benficial to put them as trained troops because you get a lot better conversion rate

14,696,949 trained units = 293938
14,696,949 UU = 20,995

now if the rates were higher on UU people would probably ascend with UU and supers instead of using miners to cover both... causing people to put more towards their ascended accounts

so a definate increase to the rates are needed for ascending


also as something thats irritating on ascension. when you set someone to war it takes you back to your realm page... can that be the same as main please... its just time consuming.

TheRook
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Main ID = 30679 | Ascended ID = 1467
Neimenljivi
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Re: Ascension values

TheRook wrote:
High Empty wrote:Unit Production Calculated on Total Levels 160000 (minimum 3999 required) 8000150
Covert Level Calculated on Total Levels ??/ ?? 3271556
Untrained Units 1 to 700 1,537 + 76,482,033 (minimum 9999999 required) 2
Trained Military Units 1 to 600 0 127470
Super Trained Military Units 1 to 50 14,696,949 293938
Covert Operatives 1 to 400 5298213+0 13245
Total Trained Forces -- 96,477,195 (minimum 6,399,999 required) (LOL there an error there) --
Mercs 1 to 2400 47,172,214 12988
Current Weapons Calculated on Total Weapon Inventory Values Total Attack: 15500000 || Total Def: 16000035 2600302
Current Turns 1 to 10 1652 165
Current Naquadah 1 to 6000000 208,084,300,000 (minimum 159,999,999,999 required) 34680
Glory and Reputation Points 1 to 30 26010 867


Things that need to be changed,
Glory and Rep, goes to 10 to 1.
Turns go to 1 to 1, or mabye 10 to 1
Untrained units go to 1 to 60
Covert levels, don't lose them?
Supers 1 to 10.
TOTAL 14355363


I agree there is also something that bugs me about this

Untrained Units 1 to 700 1,537 + 76,482,033 (minimum 9999999 required) 2
Super Trained Military Units 1 to 50 14,696,949 293938


if miners counts towards UU and train units
the problem there is people may not realise they dont get the APP from the "uu" side of things if they have there UU as miners making htem trained units take note of the 2 APP on the Untrained Units Row.

But this actually works out more benficial to put them as trained troops because you get a lot better conversion rate

14,696,949 trained units = 293938
14,696,949 UU = 20,995

now if the rates were higher on UU people would probably ascend with UU and supers instead of using miners to cover both... causing people to put more towards their ascended accounts

so a definate increase to the rates are needed for ascending


also as something thats irritating on ascension. when you set someone to war it takes you back to your realm page... can that be the same as main please... its just time consuming.

TheRook


I agree with everything u said here :-)

~N
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