changes in ascension/main going to production

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SVaRuN
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Re: changes in ascension/main going to production

A suggestion for DAEMONDS for you Admin

Daemons are ppl who used to be ascended and therfor have obtained some of the knowledge that they used to posses while being ascended and with them deascending themselves they actually can use some of that knowledge in main.

So once it happens DAEMON could get an option to chose from (which of the knowledge will he obtain options being )

( mind only numbers I have considered reasonable are put here if Admin sees some better ones he can easily changes them)

~ 15% Attack boost
~ 15% Defence Boost
~ 10% MS Bonus (fleets inculded)
~ 20% Covert/AC Bonus
~ 5% Income Bonus
~ 5% UP Bonus

Now this is what Daemon could obtain but he could choose only one of the above options and the option would disply under Technology as an additional TECH. (Call it ascension TECH or whatever)

Now as we wanted to have a two-edged sword and since it would be unfair to just reward ppl who stop playing ascension with Bonuses the following would be possible.

Since Daemon has deascended himself and is a way like banished from Ascesion plane he could suffer an effect called (lets just call it this way so we have a term to use in this example LoL) Ascended PLAGUE.
Every time DAEMOND would attack he would RISK ASCENEDED plagues and it the chance of it happening would be EXACTLY the same as the chance of getting ascended blessing (it would in a way replace it). When this PLAGUE would "strike" the DAEMOND would lose 2% of worth of his original attack in units. To explain if Daimond would have:

1,2 mils of Super soldiers
2,2 mils of attack mercs
= 3,4 mils of total in units
being a total of about 440 bils attack (just incase you wonder)
When PLAGUE would strike he would lose 2% of his units in attack = 68k of units but he wouldnt lose them in attack. Nope that could easily be abused (he just gets the 15% attack bonus and would gain more then with losing some random attack units)... he would lose his miners...

So in some massing this guy would lose like 500k UUs + just because of this blessing (and the % can even be set higher)

In this way the guy couldnt warfare with some alliances and doing guerilla like tactics well he could but he would be loosing whats dear to him and thats miners...
If this daimond would be a peacefull player he wouldnt lose units with raiding and stuff like that...since his attack when he raids is surely small ;)
But thats not all there is one more thing!

Every time the market would reset (so once weekly) this guy would lose (now here are two possibilities you Admin pick)
His daily UP (whatever the figure) or a fixed amount of units (suggestion 500k)

This way daimonds would have a rough time warfaring with ppl knowing they cant be touched in ascension. Especially as we all know ppls defences will jsut be getting bigger and to mass tehm ppl like daemond will just need 1 trill+ attack and losses he will have then will just be huge!
Also Any peaceloving Daemond who thinks he ll just have his up bonus or income one and use it to get pass the limit of 75 and others will have in future think again you ll lose quite some units weekly (if you ll farm for naq even some more) so Daemond will have even a harder time to egt pass the limits.

Never the less it will all be possible also bonuses will be interesting and new thing so quite some ppl may decide to be daemond but they certanly wont have it EASY...

Thats my suggestion at least ADMIN (Jason) it can be altered so it fits even more but the main idea is to keep the two edged sword, to keep daemond as an interesting part of gameplay and to add a bit of SG in it and make it fitting with the things we know.


Best Regards: Blue
Last edited by SVaRuN on Sat Sep 29, 2007 6:52 pm, edited 1 time in total.
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Re: changes in ascension/main going to production

Mojo Rising wrote:If they ascend 20 times and want to REMAIN on ascension and suffer the risks of being in ascension, then they should get the rewards in main. However, if those bonuses cannot be removed (no matter how remote the chance) or halved (if they go on vacation), then there is a definite problem. Here is the way it should be handled. Being a DAIMON is like being on permanent vacation mode (because let's face it, nobody who chooses to go DAIMON is ever going to go back to ascension and Jason is NEVER going to implement an update where it is possible to transfer resources back to main) so just make it like a permanent vacation: half bonuses, no ascended blessing, and NO double damage. What I would like to see (both as DAIMON AND on vacation mode) is half (or at least reduced) damage from ascended weaponry. And even in some alternate universe, Jason does decide to allow resources to go back and forth, hey, it would be the same as if, oh, someone decided to do six slow measured ascensions and then told 2.5 years later that his careful plan to protect his main account using his ascension account was all for naught and that everyone would be able to catch up with absolutely no effort.


Wasn't this argued in the other thread. Vacation now loses half bonuses and half blessing, Diamon loses blessing and you want to make it MORE now, like double losses in main. But this as far as I was concerned was a dead issue to all but a few. The decision was made. Leave it because it's already a loss for the person who does it. Especially with Diamon, they go through say 6 resets of their main account for the bonus now that takes time and dedication. Then you want to invalidate that? What about those who ascend and realise they DON'T want to play the ascended server, they would then get stuck as a diamon with more losses in main. So then they'd restart over which makes the entire thing pointless.

I do agree that if you do descend yourself then you should not be able to reascend say for 6months perhaps to allow for people moving accounts, etc.

I'd say lets see how this goes for a while, with DIAMON left as it is or was originally suggested (loss of blessing) and no ability to reascend. Then people who want to play ascension can do so, those who don't can do so and having alliances on the ascended server means something as to the alliances on the main server.

Could someone explain to me the purpose of absorption, repulsion and constitution are now as they seem to have had their effectiveness effectively nullified?
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Re: changes in ascension/main going to production

SVaRuN wrote:A suggestion for DAEMONDS for you Admin

Daemons are ppl who used to be ascended and therfor have obtained some of the knowledge that they used to posses while being ascended and with them deascending themselves they actually can use some of that knowledge in main.

So once it happens DAEMON could get an option to chose from (which of the knowledge will he obtain options being )

( mind only numbers I have considered reasonable are put here if Admin sees some better ones he can easily changes them)

~ 15% Attack boost
~ 15% Defence Boost
~ 10% MS Bonus (fleets inculded)
~ 20% Covert/AC Bonus
~ 5% Income Bonus
~ 5% UP Bonus

Now this is what Daemon could obtain but he could choose only one of the above options and the option would disply under Technology as an additional TECH. (Call it ascension TECH or whatever)

Now as we wanted to have a two-edged sword and since it would be unfair to just reward ppl who stop playing ascension with Bonuses the following would be possible.

Since Daemon has deascended himself and is a way like banished from Ascesion plane he could suffer an effect called (lets just call it this way so we have a term to use in this example LoL) Ascended PLAGUE.
Every time DAEMOND would attack he would RISK ASCENEDED plagues and it the chance of it happening would be EXACTLY the same as the chance of getting ascended blessing (it would in a way replace it). When this PLAGUE would "strike" the DAEMOND would lose 2% of worth of his original attack in units. To explain if Daimond would have:

1,2 mils of Super soldiers
2,2 mils of attack mercs
= 3,4 mils of total in units
being a total of about 440 bils attack (just incase you wonder)
When PLAGUE would strike he would lose 2% of his units in attack = 68k of units but he wouldnt lose them in attack. Nope that could easily be abused (he just gets the 15% attack bonus and would gain more then with losing some random attack units)... he would lose his miners...

So in some massing this guy would lose like 500k UUs + just because of this blessing (and the % can even be set higher)

In this way the guy couldnt warfare with some alliances and doing guerilla like tactics well he could but he would be loosing whats dear to him and thats miners...
If this daimond would be a peacefull player he wouldnt lose units with raiding and stuff like that...since his attack when he raids is surely small ;)
But thats not all there is one more thing!

Every time the market would reset (so once weekly) this guy would lose (now here are two possibilities you Admin pick)
His daily UP (whatever the figure) or a fixed amount of units (suggestion 500k)

This way daimonds would have a rough time warfaring with ppl knowing they cant be touched in ascension. Especially as we all know ppls defences will jsut be getting bigger and to mass tehm ppl like daemond will just need 1 trill+ attack and losses he will have then will just be huge!
Also Any peaceloving Daemond who thinks he ll just have his up bonus or income one and use it to get pass the limit of 75 and others will have in future think again you ll lose quite some units weekly (if you ll farm for naq even some more) so Daemond will have even a harder time to egt pass the limits.

Never the less it will all be possible also bonuses will be interesting and new thing so quite some ppl may decide to be daemond but they certanly wont have it EASY...

Thats my suggestion at least ADMIN (Jason) it can be altered so it fits even more but the main idea is to keep the two edged sword, to keep daemond as an interesting part of gameplay and to add a bit of SG in it and make it fitting with the things we know.


Best Regards: Blue


Sorry, I think that idea is terrible. Your suggestion doesn't mean that they wouldn't have it easy - It would cripple them for no good reason, and ANYBODY could stomp them into the ground. Losing UP or 500k UU a week is beyond unfair. They would need 71k UP just to break even on the UU scale, and losing your UP each week would just stop them getting any at all.

Losing 2% of your attack size is just as ridiculous, especially if it is just on top of what is already lost. No reasonable person would choose to be a Daimon under your system. They simply would lose too much for no gain.
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Re: changes in ascension/main going to production

Hells__Angel wrote:All of the updates apart from one I am happy with.

The only one that is completely irrational is the one where you get your last ascention APP. Some people will have done a massive ascention as their last one but others will have done their big ascentions early to get a head start on ascended. And they are the people who are now going to suffer, unless they quickly pull off a big ascention, and loose a massive amount of resources which shouldnt need to be sacrificed.



i agree with you here all were good but i disagreed with this like someone said max 3 min 1 would have been a better system but i'm sure we can all adapt to the changes. i put alot of naq into dmu not so long back my last ascention was crap so i lost a bit but look at the positives this update has given the server a much needed breath of life so i can see your point of view but it is too late to change it now so we must adapt to the changes
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Re: changes in ascension/main going to production

SVaRuN wrote:Since Daemon has deascended himself and is a way like banished from Ascesion plane he could suffer an effect called (lets just call it this way so we have a term to use in this example LoL) Ascended PLAGUE.
Every time DAEMOND would attack he would RISK ASCENEDED plagues and it the chance of it happening would be EXACTLY the same as the chance of getting ascended blessing (it would in a way replace it). When this PLAGUE would "strike" the DAEMOND would lose 2% of worth of his original attack in units.


Well, i liked the idea of one DEASCENDED UNBLESSING, but i woude say you have x% to HALF you status, and the x% are the same x% the bonus they get in the status, with shoude be FULL, i Don't see the reason on make a deimon worse than a acount in vocation... must be better than vocation and Worse than Normal
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Re: changes in ascension/main going to production

The optimistic way of looking at things, read this if you hate the updates, i made it just for you. Rejecting change is easy, you can be happy with the updates, or sad about them, it's just a matter of perception.

For big players:
It's round 2. I kicked some noob ass in round one, worked hard so now i get a big head start in round 2! Now everyone is trying to catch up to me with their fresh start, i know it's possible for them to attack me, maybe even do some real damage do me but i can still nail them if they screw with me or my mates. I know how the game works, and i already have the planets to back myself up. I will enjoy ruling a more fun server that has more activity. My strong main account i made through a few DMU sales is still in tact, hey i may even choose to reinforce my ascended account so ensure my dominance. Everyone else is going to be trying to catch up in ascended and through killing their main accounts may overtake me in techs, but i have the planets already and can buy the techs while they are just building the planets haha. It's great they are sending up everything they have in main because now i'm even stronger than them in main compared to before. If the attack me in ascended with their new accounts, i'll beat on their account in ascended and i'll beat on their crippled account in main. I'm going to get hit by a cap but that doesn't matter because in a few more months, i'll still be twice the size of where the cap starts, so anyone who wants to start something with me near the cap won't be able to sustain a fight while only producing a few planets at a time. I can now descend inactive players that tick me off haha! It's still possible for me to untrain income planets, destroy all their other planets, if anyone wants to go, i say just bring it on noobs!! The super weapon is gone, so i can finally be safe building a damn good defence on my account. IF i decide to ascend again, i'll still keep my planets, most my army and my 100bil attack mother ship yay!!

For medium players:
Wow, i get a second chance to improve my account and maybe even become one of the biggest players, i haven't moved up in rank in day or weeks...or maybe its been months. Now is my chance to finally get up there with the best. I'm a few ascensions away from finally being a big player. I have more targets to hit for DMU then the big players ever had, i don't need to worry about any hobos raiding me. My account is going to be more comparable to the top players because of the new cap, it's great.

For smaller players:
Hey nice i actually don't have to rapid ascend and buy DMU any more (before this was the only viable option). Now i can get a really good account through some hard work and big ascensions! I have to log in twice a day to make sure they can't descend me, but i can live with that, i'll grow faster than they did in a more active and fun server. the bigger players might not think it's worth ascending again, but i'll gain some real ground.

For people who joined late and did large ascensions:
i knew even with my hard ascensions it was going to be an uphill battle to reach the top, realistically that goal just got closer. i know i have what it takes to do it now, i've experienced the harsh effects of joining ascended later but still have a decent ascended account i've been working my ass off on. I put in the resources that could have landed me in the top page, but i did it too early, next time i'll **Filtered** more when something isn't right. i aimed high to spite a huge disadvantage, i know the perils of ascension, i am now one step closer to catching up to the top, i just have to ascend again and my gaols are achieved.

If you don't fit into any of these groups, and would like one please let me know.

Suggestions:
1. not sending all to ascension when above 50mil army
"Your armies are vast, your numbers have reached over 50million, you notice that when you ascend you are able to send some [race specific unit, eg replicators, men, what ever] to the corners of your land so they are not consumed when u ascend."

Basically when ascending you have the option send xxx units to the corners of your land that are not taken to ascension server with you.

2. daemons, advantage and disadvantage
“the ascended being seem to have cursed you with an I’ll fate, twice as many men die in battle, both yourself even the enemy if he walks upon your cursed lands…but you notice something strange, deaths seems to coincide with new life, could it be that for every 2 of your most well trained [race specific unit, eg replicators, men, what ever] that fall an untrained is born? Somebody up there must still like you”

This would mean while attacking you do lose twice as many units, but ½ your super loses come back as untrained, so the effect is a small disadvantage while attacking, it just means men have to be retrained.

It could have huge ramifications if you are being massed, it may even be worth massing somebody for their newborn untrained! You kill twice as many units of theirs while attacking them, but you also sustain double losses, so their weapons become unmanned easier, meaning u can take out defence with your losses getting smaller fast. Then when you have finished, you can raid them. It could become viable to mass people for their units when they have around 500k-1mil supers!

It makes it more risky to be a daemon, the bigger the def you get, the more untrained somebody can steal from you when the mass you! Of course, you can always attack them back!

So yes attacking daemons would cost more units if they build a big def but they can be massed then raided so you can gain units off them. If you are above 75mil, sell the raiding target for naq or turns or give it to a friend!
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Re: changes in ascension/main going to production

i could 'up' the miniumum to 1mil... for all those ascendeds ...
will this fix it? making a poll :)

Jack_Q_Neill wrote:
Forum wrote:and if i did not change it, there would be the 'old players' with time banked playing, and nobody else...not much of a reward IMO ...
what i propose is in effect the same scenario, albeit exagurated and quicker to get there...


forum.... I usually don't whine. but I think this update was very bad for a few of the people like me. I last ascended a long time ago, so I got only 100k APP. a friend who had an account with about the same stats as I did (about 5xx k CER and more or less the same army size) got 900k APP. only because he did his last ascension later than I did.
want to know the result? ok :)
my CER now is more than 3.2 times lower than his. my charisma level is more than 100 levels lower than his.

I know you tried to give a chance to smaller players, a chance to pass us, older players.... that is why I thought this would be a good update. would give life to ascended. and it will give life to ascended.

however I think that it is totally unfair. 2 same accounts suddenly become so different. one 3 times better than the other.

so now I need to ascend. ok. first I need to get the necessary G&R for it. let's say that i make top 100 (am trying to), so let's say it takes me a week to ascend. i that week, my friend will get about 13 million more planets on ascended than me. and will keep getting ahead of me. so how am i supposed to catch up to him?! :(

These updates, IMO, were not optimally configured. I think you should have put a smaller range of minimum-maximum APP anyone got. because in this case, my friend got 9 times more LF than me. That's fair? I don't know how it could be .... This is more like punishing me for ascending before he did. And it took more effort to ascend faster than slower. In the times that you needed to be top 10 or so in main to get 5 G&R per turn....
And the other thing is - i'm over 50 mill UU in main. So I'll have problems with sending UU to someone, and then having to raid the UU back (over 50 mill). So I'm "lucky" to be under 75 mill UU and I can still raid? :|

Well I guess there's nothing left but hope you do another update in a few months, and hope I will be on the lucky side of the ones who get a boost over others :?

and BTW I'm not whining :-D , I'm just expressing my opinion (revised) of the updates. And giving what I think are valid arguments....

Thanks for listening
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Re: changes in ascension/main going to production

you are welcome. i did/do listen. and when expressed like this, it makes it much easier to do so...again. thank you
(see the new poll)

Jack_Q_Neill wrote:
Forum wrote:and if i did not change it, there would be the 'old players' with time banked playing, and nobody else...not much of a reward IMO ...
what i propose is in effect the same scenario, albeit exagurated and quicker to get there...


forum.... I usually don't whine. but I think this update was very bad for a few of the people like me. I last ascended a long time ago, so I got only 100k APP. a friend who had an account with about the same stats as I did (about 5xx k CER and more or less the same army size) got 900k APP. only because he did his last ascension later than I did.
want to know the result? ok :)
my CER now is more than 3.2 times lower than his. my charisma level is more than 100 levels lower than his.

I know you tried to give a chance to smaller players, a chance to pass us, older players.... that is why I thought this would be a good update. would give life to ascended. and it will give life to ascended.

however I think that it is totally unfair. 2 same accounts suddenly become so different. one 3 times better than the other.

so now I need to ascend. ok. first I need to get the necessary G&R for it. let's say that i make top 100 (am trying to), so let's say it takes me a week to ascend. i that week, my friend will get about 13 million more planets on ascended than me. and will keep getting ahead of me. so how am i supposed to catch up to him?! :(

These updates, IMO, were not optimally configured. I think you should have put a smaller range of minimum-maximum APP anyone got. because in this case, my friend got 9 times more LF than me. That's fair? I don't know how it could be .... This is more like punishing me for ascending before he did. And it took more effort to ascend faster than slower. In the times that you needed to be top 10 or so in main to get 5 G&R per turn....
And the other thing is - i'm over 50 mill UU in main. So I'll have problems with sending UU to someone, and then having to raid the UU back (over 50 mill). So I'm "lucky" to be under 75 mill UU and I can still raid? :|

Well I guess there's nothing left but hope you do another update in a few months, and hope I will be on the lucky side of the ones who get a boost over others :?

and BTW I'm not whining :-D , I'm just expressing my opinion (revised) of the updates. And giving what I think are valid arguments....

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Re: changes in ascension/main going to production

if i could i would... i cant. so you are right...

Sinath wrote:considering I last ascended 18 months ago or so I'd gladly take that.

I kinda doubt your gonna see Jason do anything of the sort tho.
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Re: changes in ascension/main going to production

PSICOLIX wrote:
SVaRuN wrote:Since Daemon has deascended himself and is a way like banished from Ascesion plane he could suffer an effect called (lets just call it this way so we have a term to use in this example LoL) Ascended PLAGUE.
Every time DAEMOND would attack he would RISK ASCENEDED plagues and it the chance of it happening would be EXACTLY the same as the chance of getting ascended blessing (it would in a way replace it). When this PLAGUE would "strike" the DAEMOND would lose 2% of worth of his original attack in units.


Well, i liked the idea of one DEASCENDED UNBLESSING, but i woude say you have x% to HALF you status, and the x% are the same x% the bonus they get in the status, with shoude be FULL, i Don't see the reason on make a deimon worse than a acount in vocation... must be better than vocation and Worse than Normal


Ditto!! Vacation has always bugged me that should be a 0 benefit like a normal vaction. Daimon the way I see it is some what of an honorable move enough and seprate fallen race just sounds cool. so why not x% or seperate rare benefits. I dont see this as punishment path more as different way to play the game ultimatly by ascending they would have done just what the server was designed to do. Shift power around to give new people a chance.
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Re: changes in ascension/main going to production

ah if only players were not smarter than me :)

Gandalf the White wrote:My heart bleeds to all of you complaining about your 80+million army sizes in main. Whats that 300bill naq a day minimum? Buy youself some dmu if your going to fall so far behind. My belief was that from day dot in main, forum intended that you lose everything and start over from scratch by ascending. That was the point of ascention. You start again with a shell. You weren't meant to start with a 140million army. You were never meant to keep your units, naq and turns and Supporter Status unintentionally gave you a way around that. Forum has even blessed you with a way to kill of lifers so you don't have an account consisting only of lifers.

The loss of the ability to trade is IMO partly to stop people accumulating 400-500-600million army sizes quickly without feeling the effects of the plague. Its a neccesay evil that everyone high up has to deal with. It is not designed to stop ascending. I can't remember who said it before but the ascend button is still there and no one is stopping anyone from using it.
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Re: changes in ascension/main going to production

you do not... you never HAVE to do anything...thats part of the problem :)
if i could tell everyone what they HAVE to do, it'd be a far more equal game :)

~Phoenix~ wrote:Its relative, personally I wouldnt of ascended with a 3mil army at this stage, when ascended first came out tho I had 550k total army and lost 1/2 of it ascending, and taht army was one of the highest at that point.

Im not saying you're wrong. You're just missing my point. 75mil or not I shouldnt HAVE to ascend again and lose THAT much.
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Re: changes in ascension/main going to production

what is that quote... "never say never" ??
my g*d MR ... give me some slack.... at least a half an inch...
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Mojo Rising wrote: Here is the way it should be handled. Being a DAIMON is like being on permanent vacation mode (because let's face it, nobody who chooses to go DAIMON is ever going to go back to ascension and Jason is NEVER going to implement an update where it is possible to transfer resources back to main) .
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Re: changes in ascension/main going to production

tell me you are not over 3bil...

High Empty wrote:Note: When your total realm size exceeds 2 billion planets, your rate of growth slows...
You are currently growing at 57.54 percent of full capacity...This affects just new planet finds, not current planets.

OUCH!@
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Re: changes in ascension/main going to production

i used "was + new" not "new=" ...
think you have an issue? state it in bugs...

Hntrchan wrote:Was a little bummed to see that either i did not get a AP bonus with everyone else or my AP that I was currently saving was overwritten with the same amnesty bonus everyone else got. Had I know that I would have spent it before hand, thus getting a shot at spending the same AP twice.
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