changes in ascension/main going to production
- Clarkey
- Multi Hunter
- Posts: 14366
- Joined: Tue Dec 27, 2005 4:23 am
- ID: 0
- Contact:
-
Honours and Awards
Re: changes in ascension/main going to production
Forum, when you allow more ascensions after the 10th one to go ahead will you be posting it on here to say we can do it?
-
~Phoenix~
- Forum Addict
- Posts: 2710
- Joined: Sat Apr 02, 2005 3:29 am
- Alliance: Unaligned
- Race: Immortal
Re: changes in ascension/main going to production
Well just worked out to ascend with around 5mil APP like a lot got for free, itsgoing to cost me 15tril naq, my covert UP and stuff, and 20mil UU, oh what fun.

-
RobinInDaHood
- Forum Elite
- Posts: 1509
- Joined: Wed Oct 25, 2006 3:39 am
- Race: Vulpes
- ID: 75697
- Location: Da Hood, of course
Re: changes in ascension/main going to production
~Phoenix~ wrote:Well just worked out to ascend with around 5mil APP like a lot got for free, itsgoing to cost me 15tril naq, my covert UP and stuff, and 20mil UU, oh what fun.
Now that's the spirit!
Have fun! Frolic! Prance about!-
SVaRuN
- Forum Elder
- Posts: 2443
- Joined: Mon Apr 17, 2006 3:47 pm
- Alliance: The Legion
- Race: Roman
- Location: The Palatine(Hill)
Re: changes in ascension/main going to production
No need to be rude Robin mate..
P.S. you can ascend now your fleets will stay
P.S. you can ascend now your fleets will stay


Quae caret ora cruore nostro?
- Mukasa
- Forum Addict
- Posts: 3506
- Joined: Sun Apr 23, 2006 4:07 am
Re: changes in ascension/main going to production
~Phoenix~ wrote:Well just worked out to ascend with around 5mil APP like a lot got for free, itsgoing to cost me 15tril naq, my covert UP and stuff, and 20mil UU, oh what fun.
m8,if admin raises cap's it will be easy for u to get em back...u have big income...only thing that stands between u and the ascention is the army cap..right?

-
~Phoenix~
- Forum Addict
- Posts: 2710
- Joined: Sat Apr 02, 2005 3:29 am
- Alliance: Unaligned
- Race: Immortal
-
Funky White Boy
- Forum Irregular
- Posts: 404
- Joined: Thu Jan 12, 2006 2:26 pm
- ID: 0
- Location: Doing the Funky Chicken
Re: changes in ascension/main going to production
Increase army cap seems reasonable in circumstances it would allow those big ascenders to ascend again then that would seem reasonable
-
RobinInDaHood
- Forum Elite
- Posts: 1509
- Joined: Wed Oct 25, 2006 3:39 am
- Race: Vulpes
- ID: 75697
- Location: Da Hood, of course
Re: changes in ascension/main going to production
Funky White Boy wrote:Increase army cap seems reasonable in circumstances it would allow those big ascenders to ascend again then that would seem reasonable
I didn't get what this meant until I read back through the thread. The inability of someone to send away their resources due to being over the army size limits needs to be lifted. This could accomplished simply by allowing a user to choose how many resources (banked naq, uu/miners, etc) from the ascension calculator screen. Anything they didn't implicitly include in the fields would stay in the account through ascension.
That would take care of the problem with the army size cap and avoid the silly broker-away-ascend-then-reject-broker process that is required currently due to the game design.
-
RobinInDaHood
- Forum Elite
- Posts: 1509
- Joined: Wed Oct 25, 2006 3:39 am
- Race: Vulpes
- ID: 75697
- Location: Da Hood, of course
Re: changes in ascension/main going to production
SVaRuN wrote:No need to be rude Robin mate..
P.S. you can ascend now your fleets will stay
lol, I wasn't being rude. I was being mildly sarcastic.
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Re: changes in ascension/main going to production
RobinInDaHood wrote:SVaRuN wrote:No need to be rude Robin mate..
P.S. you can ascend now your fleets will stay
lol, I wasn't being rude. I was being mildly sarcastic.
And a what point does this effect the blance of planets and fleets.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
Munchy
- Forum Expert
- Posts: 1408
- Joined: Sat Apr 01, 2006 8:54 pm
- Alliance: Tauri Alliance
- ID: 60881
Re: changes in ascension/main going to production
RobinInDaHood wrote:Funky White Boy wrote:Increase army cap seems reasonable in circumstances it would allow those big ascenders to ascend again then that would seem reasonable
I didn't get what this meant until I read back through the thread. The inability of someone to send away their resources due to being over the army size limits needs to be lifted. This could accomplished simply by allowing a user to choose how many resources (banked naq, uu/miners, etc) from the ascension calculator screen. Anything they didn't implicitly include in the fields would stay in the account through ascension.
That would take care of the problem with the army size cap and avoid the silly broker-away-ascend-then-reject-broker process that is required currently due to the game design.
I agree. While it was originally meant for you to ascend with everything, uu's included. that was quickly outdated. The game has changed, so an 'ascension bank' of sorts for uu's, naq, and at's(although the 2nd two are hardly needed) would be nice. It would also help those few solo players who don't have lists of people to send resources to via broker to hold...

ID=60881
-
RobinInDaHood
- Forum Elite
- Posts: 1509
- Joined: Wed Oct 25, 2006 3:39 am
- Race: Vulpes
- ID: 75697
- Location: Da Hood, of course
Re: changes in ascension/main going to production
High Empty wrote:And a what point does this effect the blance of planets and fleets.
You get to keep your mothership during ascension and you get no APP for it.
- Deadliest Wes
- Forum Irregular
- Posts: 386
- Joined: Sat Jul 07, 2007 9:23 pm
- Alliance: Δ Allegiance
- Race: Oni System Lord
- ID: 68005
- Alternate name(s): Your Worse Nightmare, The Butcher!
- Location: Kentucky, USA
- Contact:
Re: changes in ascension/main going to production
Sorry, but i would like to know when this will take effect.
Forum wrote:CHANGES AFFECTING MAIN
1) No limit on number of ascensions/limit of 20 ascensions (not decided, but wont need to be for a while). They get much more expensive in UP minimum required at 10+.
2) The bonus of +1% per level above 5 remains....
6 Titan Accounts Decended since April 10, 2011
If you have traded with me please post feedback. Here

If you have traded with me please post feedback. Here
Tekki wrote:I'm kinda happy that he's chosen to come back...
Other Sign

-
Funky White Boy
- Forum Irregular
- Posts: 404
- Joined: Thu Jan 12, 2006 2:26 pm
- ID: 0
- Location: Doing the Funky Chicken
Re: changes in ascension/main going to production
Handy Hint for lone wolves Find a known inactive player and send him a broker for UUs 46 hours before you ascend...
- Deadliest Wes
- Forum Irregular
- Posts: 386
- Joined: Sat Jul 07, 2007 9:23 pm
- Alliance: Δ Allegiance
- Race: Oni System Lord
- ID: 68005
- Alternate name(s): Your Worse Nightmare, The Butcher!
- Location: Kentucky, USA
- Contact:
Re: changes in ascension/main going to production
Funky White Boy wrote:Handy Hint for lone wolves Find a known inactive player and send him a broker for UUs 46 hours before you ascend...
thats supid when you can just send it to a friend
6 Titan Accounts Decended since April 10, 2011
If you have traded with me please post feedback. Here

If you have traded with me please post feedback. Here
Tekki wrote:I'm kinda happy that he's chosen to come back...
Other Sign





