how much turns does each thing cost

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how much turns does each thing cost

i know everything costs turns but how much like attacking assassinations and stuff can some1 give me a run down
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vinny d
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Re: how much turns does each thing cost

attack= 1-15 turns
destroy= 1-15 turns
hunt assassins= 1-15 turns
recon= 2 turns
god quest= 5 turns
sabotage=10 turns
initiate revolution= 6 turns
destroy intelligence= 15 turns
destroy military= 9 turns
Assault against ascended being= 99 turns
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Re: how much turns does each thing cost

wow sweet
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Re: how much turns does each thing cost

whast the max amount of turns u can hold
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Re: how much turns does each thing cost

2k
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Acronon
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Re: how much turns does each thing cost

Which I think that if Jason wants to get more activity on the server then he should up the turn max for everyone since it is used for everything unlike main where you have covert turns for intelligence operations.
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High Empty
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Re: how much turns does each thing cost

Acronon wrote:Which I think that if Jason wants to get more activity on the server then he should up the turn max for everyone since it is used for everything unlike main where you have covert turns for intelligence operations.



Think on that, More turn limit doesn't increase playing, however it does increase My power, however if you were to say increase the number of turns you get per day, that helps those that play, with using turns, while weakening anyone who doesn't do anything with turns.
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vinny d
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Re: how much turns does each thing cost

High Empty has one of the best accounts in the ascended server, that is a given. However he is limited in what he can do by being able to hold 2k turns. If you give him and others like him more turns, it increases what they can do by a lot.
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Re: how much turns does each thing cost

It also increases what everyone else can do.

The turn cap in main has been raised over time as things progressed and yet even with all these big updates the ascension turns still are capped at 2k.

Yes, different sized players get more turns per turn then those that are bigger from what is my understanding as I have a few smaller ascension players in my alliance that get 5 to 10 turns per turn while I get 3 per turn.

I do see the point of increasing the rate for those that are active to benefit from it and agree that it is a very good option but I still think that the cap should be adjusted, even if just by another 1k added to it.
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