dynamic Cap update

Dark Bahamut
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Re: dynamic Cap update

Mato wrote:I m blue 8)



da ba dee da ba die?

and maybe it will be tomorrow

*starts buying uu*
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Re: dynamic Cap update

viewtopic.php?f=20&t=94229

its already been updated silently...
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S T I
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Re: dynamic Cap update

I have always understood that any game is based on Strategy, to get ahead you need to plan.

I have done this & all have seen, many have followed what i have done, but now in both servers this has been made pointless.

Not only me but many alliances as a whole have invested a lot of time & players resources & people have spent $ doing the same to end up with the same.

What i mean by the same, is the games are heading the same way stalemate, you have to have front runners in everything, this is what makes the game, if you have everyone heading in the same direction (frontrunners going backwards, the others moving forward) there is only one out come.

you may not see it now (because it seems a long way of), but a few are now begining to see what i am saying.

as for the Dynamic cap in main i don't know if anyone else has noticed but it is not killing equal amounts in each part. ie my defence dropped loads compared to my attack.

its sad to say this but here is another player who has had enough :(
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Re: dynamic Cap update

S T I wrote:I have always understood that any game is based on Strategy, to get ahead you need to plan.

I have done this & all have seen, many have followed what i have done, but now in both servers this has been made pointless.

Not only me but many alliances as a whole have invested a lot of time & players resources & people have spent $ doing the same to end up with the same.

What i mean by the same, is the games are heading the same way stalemate, you have to have front runners in everything, this is what makes the game, if you have everyone heading in the same direction (frontrunners going backwards, the others moving forward) there is only one out come.

you may not see it now (because it seems a long way of), but a few are now begining to see what i am saying.

as for the Dynamic cap in main i don't know if anyone else has noticed but it is not killing equal amounts in each part. ie my defence dropped loads compared to my attack.

its sad to say this but here is another player who has had enough :(



So the plague gets worse now steadily? that would be so bad.....

if its not then you got nothing to worry about
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Re: dynamic Cap update

S T I wrote:as for the Dynamic cap in main i don't know if anyone else has noticed but it is not killing equal amounts in each part. ie my defence dropped loads compared to my attack.


that's weird i've obviously heard of the plague before now, but always imagined it would kill your UU, so say your UP is 10k per turn, and your death rate is 4k, you generate 6k, didnt know it killed trained units, that sucks. And sucks even more than it's not balanced.
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Re: dynamic Cap update

I agree the plague should just drop your turn UU appearing

as Rich said

and come on STI... get your ass to 400mill :)

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Re: dynamic Cap update

a plague is unpredictable is it? you cant say just defenders or untrains will suffer, i like the random factor in it.
if it means it kills more defenders each time it should be changed to variy more often.
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Re: dynamic Cap update

Ston wrote:a plague is unpredictable is it? you cant say just defenders or untrains will suffer, i like the random factor in it.
if it means it kills more defenders each time it should be changed to variy more often.

the plague only kills a % of units of each group. at least it did with the old plague
so if you have 100 mil miners 10 mil defenders and 2 mil supers then the ratio of units you will loose is 50:5:1
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Re: dynamic Cap update

btw, why is this still in (coming up) section? it's beenr eleased hasn't it?
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Re: dynamic Cap update

will be fixed... was simply never moved before...
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