SGW is dying....

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Wolf359
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Re: SGW is dying....

Semper wrote:the death of this game, has been a long time coming. The damage has already been done, and there is no way to save it, so give up. It's as simple as that. There is no update to fix the imbalance that wont seriously impede the larger players and help the smaller ones. To many irreversible mistakes have been made, such as the introduction of raiding, the allowance of $$/bonuses from SS, and the increasing amount of planets. Wolf, the day the game no longer became a game, was when the first person spent the first $, then it just became a rase of wallets, until people had the power when they were viewed as 'good' players (when infact they wernt). The rotten community we see today is a result of tensions made by inexperienced players buying themselves power and thinking they are top dogs, and you all know who you are.

I do believe that it has gone to far and the only thing admin can do now to salvage the remains of what used to be a game enjoyed by thousands is to keep the original cap, increase the plague ten fold, then stop raiding at 30mill army size, averse to 75mill. Take planets and at's off the market all together. The game will suddenly become very static again, and I think
thats exactly what it needs FOR A WHILE just to catch its breath again.


I tend to agree mate - however, bonuses were always in place when buying SS or Infusion Bonuses, and there were one or two players back then whom although they spent money, didn't necessarily succeed, and more importantly didn't bleat about it when their purchased bonuses were destroyed through the nature of the game - war.

But then came a long a new breed of player who thought that because they SUPPORTED the game through purchasing SS or an Infusion Bonus, that the UU they received from such SUPPORT should be protected, or they believed if they paid someone $100 for UU it should be protected - and they whined and moaned about it long enough that eventually Admin gave in and UU were made unkillable - thus began the downfall.

What should have happened is that the Admin and the community should have stood their ground with a 'if you want to pay for resources it is at your own risk' attitude - which it has been all along surely?
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Re: SGW is dying....

Pungemo wrote:You can't really stop the empires. What I think would work better, is adding an official Empire/Coalition system with a small number of members. That would be the only way of effectively limiting Empires, as when people are given a maximum number they tend to follow it.


But nothing is going to stop empires from allying with each other...
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Chris M
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Re: SGW is dying....

Wolf359 wrote:When will people realise it is not high caps or empires that have 'ruined' the game.

Firstly, you can never, ever introduce something that will stop empires - so why even bother discussing it?

Second - caps is not the problem - a certain number of updates were, specifically:

1 - Making UU unkillable
2 - Raid
3 - The Market - or more specifically the artificially produced bottomless pit of AT.

Now these things on their own are not the cause - but put 2 or all of them together and we can easily see how we have arrived at the situation we have today.

The ONLY way to rectify the situation, in my opinion is to remove artificially produced AT from the in-game market and the only AT in the game should be that produced by the players. And, possibly, make UU/miners killable again. This would make AT a truly valuable commodity (which it should be) and force players to think about how to use them, and consider the consequences of how they use them - at the moment limitless AT are taken for granted - and that is the root cause of the state of the game - whether you like it or not.

Raid itself is good - but coupled with the limitless AT and unkillable UU has destroyed the game, by making it no longer a game, but simply who is willing to raid the most.

However, too many people who have invested too much real money in the game - or make too much real money from the game - will always complain about this. BUT, it is the ONLY way to rectify the situation - other 'updates' - i.e. caps etc, have been introduced to try and rectify th efolly of these previous updates - and I think we all know that the rectifications have failed.

Will it ever happen - I doubt it - for the reason above, and also that too many people like things the way they are in the game - EASY!

I have to agree with the wise headed veteran here.
The AT problem is easy to overlook, but it is a big problem. when you couple that with raid (which is a good feature if used right) you got exponential growth which unbalances the game.

i would ideally like to see the black market removed from the game and all be done through the ingame market. prices that steadily increase say bi-weekly as a example. but short of removing SS features, this is impossible or we take the route that happened in Quantum. (dunno if thats a bad thing really, i didnt play quantum much coz of the resets)

problem i have with the game is now people are pretty much unhurtable. you can mass a small percentage of their army but then have to stop. they mass back your small trained percentage and your both at the same state. if uu were killable however (and i dunno a good fair way or doing so) wars would be more final and decissive. because all it is now is the initial mass then a farm fest, picking off the odd few units they leave out

growth in the game has killed the game. now too little is destroyable. i remember a time when a sab was a big deal, that feature alone could do with updating to the times. a mass was a dreadful dire thing to happen to your account, now people can just recover quite easily from it with maybe a few ppts... (unless you're Jenny who just loves to sit around with 0 defence :p). but is 2 ppts a week also needed.. to much protection in this war game :S

the caps arent too much a problem, but all the other issues with the caps make a big problem.

i like the make UP more expensive idea at every 50k or so. but, those that already bought the UP cheaper, e.g. big players, are further bonused.

oh and it really is impossible to stop empires, so dont even try.
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Re: SGW is dying....

I agree with most of what you said Chris, but I'd like to point out PPT is also used by those for whatever reason who do not have time over a short period to play SGW. Makes my life easier over exam periods. But yes I agree with the majority of what you and Wolf said. Especially the sab bit.
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Re: SGW is dying....

Wolf359 wrote:When will people realise it is not high caps or empires that have 'ruined' the game.

Firstly, you can never, ever introduce something that will stop empires - so why even bother discussing it?

Second - caps is not the problem - a certain number of updates were, specifically:

1 - Making UU unkillable
2 - Raid
3 - The Market - or more specifically the artificially produced bottomless pit of AT.

Now these things on their own are not the cause - but put 2 or all of them together and we can easily see how we have arrived at the situation we have today.

The ONLY way to rectify the situation, in my opinion is to remove artificially produced AT from the in-game market and the only AT in the game should be that produced by the players. And, possibly, make UU/miners killable again. This would make AT a truly valuable commodity (which it should be) and force players to think about how to use them, and consider the consequences of how they use them - at the moment limitless AT are taken for granted - and that is the root cause of the state of the game - whether you like it or not.

Raid itself is good - but coupled with the limitless AT and unkillable UU has destroyed the game, by making it no longer a game, but simply who is willing to raid the most.

However, too many people who have invested too much real money in the game - or make too much real money from the game - will always complain about this. BUT, it is the ONLY way to rectify the situation - other 'updates' - i.e. caps etc, have been introduced to try and rectify th efolly of these previous updates - and I think we all know that the rectifications have failed.

Will it ever happen - I doubt it - for the reason above, and also that too many people like things the way they are in the game - EASY!


Well said.

Unfortunatly, to think of a time when the game was fun and based on strategy, I need to throw myself back to mid 2005 when there were no planets, no raiding, and AT's were precious because you only got when your account would create.

Wolf359 was the first person to ever mass my account back in Feb 2005, and my army size went from 80 to about 10, and I was devistated. It killed all my weapons, and it killed my soldiers (UU). But you know what, it was fun to rebuild and it was fun to play that game.

This game is now dictated by personal wealth and personal gain.

Those who can't be bothered starting a fresh account just purchase one.
Those who run out of AT's just buy them on the black market or ingame market.
Those who don't feel like sending their MS out to find a juicey planet just make one and beef it up.
Those who don't feel like fighting in a war set to PPT and rebuild and wait for their own chance to strike.

The early days of the game are behind us, and we shouldn't continue to be nostalgic about how great the game "was", but quite frankly, its hard not to when you see what its become, and what it is now.

Bloated, selfish, lazy and unbalanced. (Like a drunken bar lout)

Perhaps Forum could make yet another game, like the original, and call it "Stargatewars; The Start", and have it replicate what the game used to be, before the updates and the bells and whistles.

Furthermore, then we could rename this game "Stargatewars; The End".

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Re: SGW is dying....

Nuto vixen wrote:Wolf359 was the first person to ever mass my account back in Feb 2005, and my army size went from 80 to about 10, and I was devistated. It killed all my weapons, and it killed my soldiers (UU). But you know what, it was fun to rebuild and it was fun to play that game.


Um, sorry about that Nuto! I'm sure I must've had a reason! :?
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Re: SGW is dying....

Wolf359 wrote:
Nuto vixen wrote:Wolf359 was the first person to ever mass my account back in Feb 2005, and my army size went from 80 to about 10, and I was devistated. It killed all my weapons, and it killed my soldiers (UU). But you know what, it was fun to rebuild and it was fun to play that game.


Um, sorry about that Nuto! I'm sure I must've had a reason! :?


I kept attacking one of your officers, and you had a go at me because I was a Tauri attacking a Tauri and that was a no go in those days (TA rules).

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Re: SGW is dying....

I must admit actually I never had anywhere near as much fun in this game, as when I did in the old days, about july 2005, just before SS was released and months before ascention and raiding.
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Re: SGW is dying....

I think Lifers play a part aswell. Lifers make people think uhoh if my defence/covert is killed i will be left with X UU and alot of lifers. If you take away lifers and make UU killable then your account can be reset but it doesn't mean that you are already half way towards the 100 mil limit with no UU. I never did like lifers much. :shock:
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Re: SGW is dying....

Winter Wolf wrote:I agree with most of what you said Chris, but I'd like to point out PPT is also used by those for whatever reason who do not have time over a short period to play SGW. Makes my life easier over exam periods. But yes I agree with the majority of what you and Wolf said. Especially the sab bit.

Yea the PPT thing is a double edged sword. handy when you need time away from the game but in the old days it was vac or be a farm whilst away. or purchase a ppt for $10...
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Re: SGW is dying....

Make way for the devils advocate!

It`s in the nature of every game that it evolves or dies...
Even if no updates were ever implemented by admin eventually (through varrying levels of commitment) it would become "unballanced"... And such imbalance would have been even more radical once compounded with the abbility to raze accounts completly... Not to mention it getting "stale" after a while... Case in point was ascended, more or less everything touted here as "it should have been main" was up there, and that turned out great didn`t it? You had to come up with updates to force ppl to play lol... Not only did main do good for itself it kept ascended alive hehe...
So main requires "less skill" etc. etc. etc. Thats your subjective perception... and even if, so whats the huge disaster? The simpler it gets the broader audience it has a chance of reaching... :P
The game is dying? We`re all dying since the moment we`re born. The game would have died a lot sooner had there been no changes implemented... Sure not all updates have been optimal but leaving it in its original state would imho allready have spelled its end... Its not (only) about the veterans loosing interest, it`s (more) about the game attracting ever new players.
Now, howmany new players ascended attracted (ralativly speaking: active players without "alliance immunity") before you put a gun at heads to take it up I ask you? What makes you think it would have been any different with main?

I wager that under the line these updates you hate so much got more ppl involved with the game (directly and indirectly) thus keeping it alive, than they turned away the "old guard"...
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Re: SGW is dying....

:? That's true.

The forums and the chats with admin are by no means an representation of the community. The older guard tend to be more outspoken, and pull "time rank" against the smaller and newer players.

It is indeed a new generation. And I don't like it.

I remember a time, where I got attacked and felt it was normal. And I can just train more UU and move on.
But now, if 1 planet is stolen, 2 alliances and their allies go to war...

Before, if I worked hard, I can gain a decent profit, just farming inactives. But now, I'm considering building a larger strike to farm active players.
Before, where I would have invested in AT, to farm again. Now, I'm investing in UP.
It has become a era where anyone can sit on their bottoms and just bank and invest, if they are big enough.

Also, nowadays, every newblet has an alliance and a CO. They act big and say "my friend this" or "my friend that"... They act big, while they're small. Maybe this is what I dislike about the current generation the most. The whole entire whining thing, and the depending on others idea.
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Re: SGW is dying....

At this point it seems only a reset would help :)

Fresh start for everyone... but than those who worked hard would be displeased.
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Re: SGW is dying....

Well i'm going to hate myself in the morning.

Anyways. If you guys want to give it another go their are a few fixes.
Frist, Add the sum of all Naq spent on an account and refund it. Basicly reseting all account. For both Ascension and Main. In Ascension It would be lifeforce as well as dmu, the two but apart. In main the planets would be refunded everything spend on them, weapons would be refunded everything spent on them aswell. MS aswell. SO basicly you have accounts with lots of NAQ. UU shouldn't need to be touched.

Now comes the fun part. ( everyone has EVERYTHING naq, dmu, lifeforce based in their accounts reset)
Now we take 1/10th of that and just remove it.

Then give everyone 10 days ppt.

Attack turns on the market get removed, So that there is no more generation of random turns.
The Raid limit and the buying UU limit get put back down, expect they are BOTH the same limit.

Planets get an option to make themselves duals, with an investment of 4 tril., Triples at 16 tril, and quads at 32 tril, and GoD planets at 64 tril.


Now what this leaves you with is the highest army being 27.5mil.
Note, anyone who doesn't log into play within 10 days of the ppts, their naq is spend automaticly on UP.

Theres a radical, completely unfair reset, but it should bring back life to the game.
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Chris M
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Re: SGW is dying....

interesting a big player would suggest it, and respect to him.

if someone who would lose alot can suggest this surely it can be given more thought
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