SGW is dying....
- Brutally bill
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Re: SGW is dying....
How is that bad? Everybody being the same size gives people more competition. Sure people who devoted thier lives to SGW have better accounts, but why should they have better accounts until the end of time?

- Lord Apollo
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Re: SGW is dying....
i think high empty's idea is great. yeah, the server is advertised as "no resets" and i reckon thats why the game is dying. so DONT reset it!
how about (expanding on high empty's idea):
etc etc...
Personally, i think that if the numbers were smaller (i.e 10%) it would bring new life to the game (keep caps the same (or as they were before))
Something big like this NEEDS to be done. Its basically as big as what happened in ascension - and lots more people play that now.
Now, how many people would honestly say that they would stop playing if this was implemented?
how about (expanding on high empty's idea):
The Universe has expanded rapidly since its creation. Too rapidly. Lately it has become very unstable and there is about to be a massive rip in the space time continuum.
90% of all within it will be vapourised into nothingness.
Time has taken on a new role. It can no longer be abused to create extra turns.
Gravity has also been affected. Each solar system can now only contain a maximum of 5 planets. In addition to this, creating new worlds from pure energy has been deemed illegal as it is thought that this contributed to the tearing of the universe.
Some powerful beings have intercepted the chaos of this destruction, and have sent the mortals that are left behind 10% of all the money they ever invested into their world. However, in order to sustain life in this "new universe", tools will require more careful labour to create - and subsequently will cost 5 (10?) times as much!
etc etc...
Personally, i think that if the numbers were smaller (i.e 10%) it would bring new life to the game (keep caps the same (or as they were before))
Something big like this NEEDS to be done. Its basically as big as what happened in ascension - and lots more people play that now.
Now, how many people would honestly say that they would stop playing if this was implemented?

- MEZZANINE
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Re: SGW is dying....
Interesting to here views from peeps here, many updates since I started playing and what benefits one persons style of play will always be bad for someone else.
My thoughts on a few of these points
Killable miners or UU - Bad, this would allow big players to completely wipe out smaller accounts.
PPTs - Can be used strategically but also gives people who work or go to college etc and have a RL much needed breaks.
Caps - should be lower otherwise the few elite players who have played forever will never be challenged.
Planets - In general the defenses are too expensive for how easily they can be overcome and fleets die to easy in a massing. Personally I always thought fleets should NOT launch in massings and MS fleets should add to a planets defense.
Ascended - It served a purpose at first, making players reset there own accounts for the bonus incentives. Everyone wants the ascended bonuses but no one wants to play ascended and no one wants to use the new 1/2 ascended race because it's a one way trip and you never know how the next upgrade will change things.
Here's the bit where I get cynical,
Cheaps ATs for sale on blackmarket and ridiculous price of ATs in Marketplace means more money spent on game.
People depending on planet bonuses means more SS for merlin days and more money spent on game.
On a brighter note, I still love the game and I'm not giving up or threatening to give up just cause some updates dont benefit me
My thoughts on a few of these points
Killable miners or UU - Bad, this would allow big players to completely wipe out smaller accounts.
PPTs - Can be used strategically but also gives people who work or go to college etc and have a RL much needed breaks.
Caps - should be lower otherwise the few elite players who have played forever will never be challenged.
Planets - In general the defenses are too expensive for how easily they can be overcome and fleets die to easy in a massing. Personally I always thought fleets should NOT launch in massings and MS fleets should add to a planets defense.
Ascended - It served a purpose at first, making players reset there own accounts for the bonus incentives. Everyone wants the ascended bonuses but no one wants to play ascended and no one wants to use the new 1/2 ascended race because it's a one way trip and you never know how the next upgrade will change things.
Here's the bit where I get cynical,
Cheaps ATs for sale on blackmarket and ridiculous price of ATs in Marketplace means more money spent on game.
People depending on planet bonuses means more SS for merlin days and more money spent on game.
On a brighter note, I still love the game and I'm not giving up or threatening to give up just cause some updates dont benefit me



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
- bebita
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Re: SGW is dying....
anyway i don't get it
why you look in others worlds(accounts)
i have my world and i take care how i can
with diplomacy with war like in the movie almost
you want competition?
hmm i think is to late
the game is perfect like it is now
why you look in others worlds(accounts)
i have my world and i take care how i can
with diplomacy with war like in the movie almost
you want competition?
hmm i think is to late
the game is perfect like it is now
Spoiler
Tziki wrote:
Bebita a known Spy from the server war, who joined TO under false pretences yet again has a filthy trick up his sleave. In fact it appears the Filth up his sleave is DDE and Mayhem. When confronted about them supporting Bebita and Rob3rt (as there were suspicions as to be a tiny account got his MS and Naq / Turns etc) neither deny their involved behind the scenes but instead hint towards it being a coincidence.
R8 wrote:the shock of seeing bebita in my attack logs after so long was too much to handle so I had to hit vac mode to try and recover for a few days
catch ya later
- Mordack
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Re: SGW is dying....
The game isn't dying. It's just stopped moving.
"I bet you thought you'd seen the last of me.."
(TB)
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Brdavs
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Re: SGW is dying....
Wolf359 wrote:
Besides, if the unkillable UU update had not been implemented, and we did not have limitless AT available, then peoples armies WOULD NOT be able to go 'boom to nothing in a single massing' - because the AT would not be available to do it! And even if an individual did amass enough AT to do it to somebody, because of the nature of the game, they would have to consider it very carefully, because the consequences could, and probably would, be dire.
You need to look beyond analysing each of the individual causes separately.
Indeed. Lets look at ascended... nothing stopped a team/alliance of stripping an induvidual guy to the bones. Nor would it in main. You think that guy would continue playing after getting colectivly battered down from 150mil to 20odd? Furthermore, as on ascended, the threath of impending and unaverting doom would serve as a deterant to new players. No new + oldo ones leaving = kicking the bucket.
I`d sooner say you could kiss any major wars goodby with the top brass (with something to loose) binding together to avoid now extremly costlyconflicts heh... Would that not be a death of sorts?
I seriously dont understand where you ppl get the notion of killable UU leading to balance... Especially when you had a server running in that mode (for all intents and purposes: untrain/raid clean + a stern restriction on ATs and no market) for, what, 2 years and it ended up anything BUT balanced... We`re dismissing that as a fluke in an otherwise perfect theory or what? Thats being naive...
Last edited by Brdavs on Sun Oct 28, 2007 12:01 pm, edited 1 time in total.



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reborn
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Re: SGW is dying....
maybe ppl over looked this bit in my post so i will make it smaller 
the more i do on u,p the quicker my growth % goes down which only lends to one thing of 0% growth
if u think on ascension that losing 50% of my total growth in about 2 weeks is right then im wrong, but then again with every day that goes past my growth still goes down and doesnt matter how much i try and put it back up everyday it gets lower
same thing is happening on main, i can spend 1 tri naq on main on u,p everyday just means my army size is getting bigger which then puts my total growth down again but the drop rate which will b much quicker going to 0 growth, im still running that maths but it seems to me that if i get to 350 mil army size i will then b at 0 growth, meaning i could have a u,p of say 2 mil u,p but because i have reached that size my growth rate is at 0% so no use in having a u,p that big, or at all really
now im sure some of u still might not get it but if admin infact put his accounts on ascension and main to say the same size as say me he will infact c hes putting a cap on the total size of what ppl can grow, or maybe he infact knows he put a total cap in, not the first he tired putting a total cap in last time he tired it, it was at 100 mil
the more i do on u,p the quicker my growth % goes down which only lends to one thing of 0% growth
if u think on ascension that losing 50% of my total growth in about 2 weeks is right then im wrong, but then again with every day that goes past my growth still goes down and doesnt matter how much i try and put it back up everyday it gets lower
same thing is happening on main, i can spend 1 tri naq on main on u,p everyday just means my army size is getting bigger which then puts my total growth down again but the drop rate which will b much quicker going to 0 growth, im still running that maths but it seems to me that if i get to 350 mil army size i will then b at 0 growth, meaning i could have a u,p of say 2 mil u,p but because i have reached that size my growth rate is at 0% so no use in having a u,p that big, or at all really
now im sure some of u still might not get it but if admin infact put his accounts on ascension and main to say the same size as say me he will infact c hes putting a cap on the total size of what ppl can grow, or maybe he infact knows he put a total cap in, not the first he tired putting a total cap in last time he tired it, it was at 100 mil
x2 Spoiler
i just accidently abandoned that planet i just tookteesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.
Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
[02:02] Scott - Harch - :
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- renegadze
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Re: SGW is dying....
Everyone moans about the game dying...and yes many people quit.....but ask yourself out of those that quit, how many end up returning?
Ascension update probably sucked for loads of people but personally helped me get going on that server.....at the end of the day surely more competition is a good thing.
I don't think capping turns on main is in anyway a solution, people moan that many wars become boring after a while - reduce turns and this time will surely come round quicker. I could just build a 3 tril def - and yes it could be massed but if you could only use the turns you generated it would take a lot of resources and effectively take a lot of people out of a war.
The new cap needed to be brought in to give some people a reason to stay - again if you are already above the new cap it doesn't help at all. But as with anything the game needed a new outlet to grow
Ascension update probably sucked for loads of people but personally helped me get going on that server.....at the end of the day surely more competition is a good thing.
I don't think capping turns on main is in anyway a solution, people moan that many wars become boring after a while - reduce turns and this time will surely come round quicker. I could just build a 3 tril def - and yes it could be massed but if you could only use the turns you generated it would take a lot of resources and effectively take a lot of people out of a war.
The new cap needed to be brought in to give some people a reason to stay - again if you are already above the new cap it doesn't help at all. But as with anything the game needed a new outlet to grow
Spoiler







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Teal'auc of the Void
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Re: SGW is dying....
This is WAR Game, Tok´ra... limiting turns is just silly and this game would become utter stat building crap.
Teal'auc
Teal'auc
Nothing but a whisper from past...
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
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reborn
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Re: SGW is dying....
renegadze wrote:
The new cap needed to be brought in to give some people a reason to stay - again if you are already above the new cap it doesn't help at all. But as with anything the game needed a new outlet to grow
i really like what u put there have u read anything i wrote?
seems not
u say this, But as with anything the game needed a new outlet to grow
let me point out that bit again for ya, to GROW
thats what my point is and others, u get to a point and then u DONT GROW, this isnt a cap to slow ppl down its a TOTAL CAP, meaning u get to a certain size and then thats it, doesnt matter how much u spend on u,p is still gows down to a point of were u make nothing so then in the end everyone is the same size, u can turn arounf and say hay look i have a u,p of 5 mil a day but guess what becuase im at say 350 mil army size i make nothing, is that easyier for ppl to work out?
because really i dont know an easyier way of saying u get to a certain point and then 0 growth
x2 Spoiler
i just accidently abandoned that planet i just tookteesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.
Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
[02:02] Scott - Harch - :
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reborn
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Re: SGW is dying....
just to point it out a few hrs have pasted since i first posted when i inclueded what % i was on then
now this is my ascension account
Note: When your total realm size exceeds 2 billion planets, your rate of growth slows...
You are currently growing at 48.91 percent of full capacity...This affects just new planet finds, not current planets.
give it about another 3 weeks and that might say 0%
anyone getting the message now?
because thats the same thing happening on main
now this is my ascension account
Note: When your total realm size exceeds 2 billion planets, your rate of growth slows...
You are currently growing at 48.91 percent of full capacity...This affects just new planet finds, not current planets.
give it about another 3 weeks and that might say 0%
anyone getting the message now?
because thats the same thing happening on main
x2 Spoiler
i just accidently abandoned that planet i just tookteesdale wrote:im going to start calling you Mathod man... because i swear to god your as dense as Mathlord is when it comes to arguing.
Ignore valid points from everyone else and believe your own verbal diarrhea, the pair of you.
[02:02] Scott - Harch - :
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Chris M
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Re: SGW is dying....
Tok`ra wrote:Chris, isnt the far better option to simply make a second main server that does not reset, thus allowing those who wish to continue in the old main, and the rest to play in a new server ?
Could be used to replace Quantum, as i said in another thread.
Jenny wrote:This is WAR Game, Tok´ra... limiting turns is just silly and this game would become utter stat building crap.
Teal'auc
The idea posted would be not too different to a return to early SGW. when AT were scarce and a valuable comodity. traded like now but on a much reduced scale.
I came through that game era to now, and i must say i look back at those times with great fondness.
Wars really were a big thing back then. TO vs EPA war is a big example of this. shame i wasnt a part of it.
RETIRED
- MEZZANINE
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Re: SGW is dying....
I agree that limiting AT use is a very bad idea........but we should get a lot more ATs on the Marketplace and less in the Blackmarket, current rates are clearly for making money not gameplay.
I'd like to see,
1 ) Increase AT production from 3 to 5 per turn
2 ) Increase MT's from 3 to 5 per week
3 ) Increase number of Merlin days and ATs you can buy per trade
4 ) Auto-vacation mode for all accounts inactive for 1 month and auto-deletion of accounts inactive for 3 months
5 ) Ability for MS & fleets to defend planets ( Why not since they can attack them )
6 ) MS fleets either more effective in massing or not launched in massing
7 ) No defense limiting Naq / UP production to stop farm wars and 'No Def' warfare.
8 ) More uses for G&R points ( Possible trade option ) to make rank worth competing and fighting for.
9 ) Possible auto-repair option to set by choice so MS will repair from funds in your bank after each attack / defense
10 ) A new variety of weapons with the current best weapons as the weakest and several more powerful and more expensive new weapons.

I'd like to see,
1 ) Increase AT production from 3 to 5 per turn
2 ) Increase MT's from 3 to 5 per week
3 ) Increase number of Merlin days and ATs you can buy per trade
4 ) Auto-vacation mode for all accounts inactive for 1 month and auto-deletion of accounts inactive for 3 months
5 ) Ability for MS & fleets to defend planets ( Why not since they can attack them )
6 ) MS fleets either more effective in massing or not launched in massing
7 ) No defense limiting Naq / UP production to stop farm wars and 'No Def' warfare.
8 ) More uses for G&R points ( Possible trade option ) to make rank worth competing and fighting for.
9 ) Possible auto-repair option to set by choice so MS will repair from funds in your bank after each attack / defense
10 ) A new variety of weapons with the current best weapons as the weakest and several more powerful and more expensive new weapons.



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
- High Empty
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Re: SGW is dying....
but, we have to remember why this market update came around in the first place. and that was one person or a group of people using their size advantage to tie up the AT of the game by offering huge prices
Was that aimed at me Chris.
I Do like the idea of using Q as a testing grow for the Main updates.
Frist off.
Both ASCENSION and Main. Weapons UPDATES
New weapons have been tested and proven at the BRF. These weapons are 150 times more powerful then the old verison but cost 2000 times as much. Yup 334,000,000 mil a piece, these aren't cheap babys.
All old scale weapons are now outdated, and there pricing reflects this, as they are now 10 times more expensive.
Planet defences are now pooled
where you can allocate the % you wished a planet to be defended. With the more powerful land based weapons, anyone that gets within range of a planet can get nailed, therefore planets now either surrender or get destroyed.
Turns are limited, however the amount you can store has been increase, You can now store 100,000 turns, and you can generate upto 10000 turns within 1 standard week. However the market no longer has God supply unlimited turns, and the laws of Supply and Demands returns.
People (uu) are a resource, and as such are too be treated like resources, No longer can they be killed, but only captured. However Due to certain size limits UU can be killed if you are no longer able to capture them. Miners are quite safe from all this as they just close the hatchs to the miners.
AC units now can be killed with AC units, However the number sent is the max that can be killed. However the attacker always loses 20% of those sent. Once the defence is gone.
Lifers can now directly attack lifers as they know the access codes and the realitys of the mines. The exchance rate is the numbers of lifers sent can kill 1 lifers each, and 50% of them don't return. Defence must be gone aswell.
MS function remain as are.
Fleets function ( the amount of mobile fleets help the light units defend your planets while they are at home) However if you send you Fleet out to attack someone else planets then Go figure they arent' at home to protect yours.
UP, Is costly but should remain as is.
Planets buying duals/triple/quad is just another toy for the rich.
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"Shut Up Features" -Replijake

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Chris M
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Re: SGW is dying....
High Empty wrote:but, we have to remember why this market update came around in the first place. and that was one person or a group of people using their size advantage to tie up the AT of the game by offering huge prices
Was that aimed at me Chris.![]()
had to put it in so we didnt get another "High Empty's Market v2.0" if my idea went through
RETIRED
