ZPM idea

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TacticalCommander
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Re: ZPM idea

TacticalCommander wrote:USES
-A ZPM can be installed to boost one of 4 stats.
--Income
---The ZPM effects the refining process so more naq is produced.
--Defence
---More power is distributed amongst the weps.
--Covert
--MotherShip
---Weps/shields boost only, no fleets.
---12 Hour Planet search(Requires a fully charged ZPM)
---12 Hour waiting period to take another planet(Requires a fully charge ZPM)
-Only one ZPM can be installed on a stat at a time.


I don't if I made this clear or not, but as stated on my first post on the 2nd page, those are the uses of a ZPM.
The realm shield replaces the Defence. As stated above somewhere what a realm shield functions and my reason why it should.

So there is more than one use for the ZPM.

hfown wrote:thats a little too much like ppt, and only lasts for half the time 2 ppts last.....

seems like it would be better in a different way, rather than a new way to ppt thats vulnerable to attacks...?
such as boosting your unique techs????? what are ideas on my idea of boosting % of unique techs or even stopping a % of sabotages even if their covert is like 10x yours, no matter how low your covert is you should still be able to see weapons being destroyed and stop them??? :?


I don't know what your complaining about being similiar to PPT. 1 PPT lasts for 2 days and cost 1 MT. 1 ZPM on a realm shield can only last for up to 2 days and only cost 1 MT.

As to your techs
Going off my Uses option, you can assign a ZPM to boost your covert ability, that naturally makes sabs against you harder. But no boosts the unique tech, we have a riot on our hands if the Admin implemented something that made the Asgaurd hologram appear even more frequently.


jreider014 wrote:Why not get rid of PPT and have a ZPM powered shield for the market cost(since asgaurds give PPT's and they are gone) or use it for a bonus purpose.


A ZPM isn't suppose to replace PPT. For my idea, the Realm shield is designed as something you can use on a temporay basis such as for a few hours. The realm shield is designed to give your defence a fighting chance durring war. In War, PPT mearly delays the inevitable massing. The realm shield allows the massing, but with the hope your defence will inflict more damage on the masser before being taken out. With a realm shield used in war like this, people will be encourage to build decent defences with realm shields supporting, if people build defences, then you can mass them, and thus, we solved the problem of people not building defence in war.

Too prevent them from being used a PPT replacement, the max number of ZPM's you can buy off the market is 2, and if you do, they count toward your PPT uses. So 2 PPT's, or 2 ZPMs, or 1 PPT and 1 ZPM. Besides, with PPT you get a bank increase.


Zeratul wrote:reason not to replace ppt is that the game in no way follows the series... besides, ZPMs are rare...


Rare...in the show for those who don't know how to make them maybe.
But personally, I don't want to make the admin code something that will only be used by a small % of players. Not to mention, the Ancients know how to make ZPM's.
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hfown
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Re: ZPM idea

its not like every farm/raid target/inactive multi will get double holograms.... but its just a suggestion... maybe zpm's make 10% holograms for all races but only lasts for like 10 holograms and then its been depleted? :-D

or..... double your bank size for 48 hours :)

just ideas maybe not that great of ideas but they could be worked on with ideas from others...
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Re: ZPM idea

taticalcomander, stop trying to change the whole game.

And the idea Of boost unique Techs! that means asgard unfameble and Tauri with NO death rate...
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Re: ZPM idea

rafinha wrote:taticalcomander, stop trying to change the whole game.

And the idea Of boost unique Techs! that means asgard unfameble and Tauri with NO death rate...

not 100%.......

at max, probably 5%
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PSICOLIX
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Re: ZPM idea

hfown wrote:
rafinha wrote:taticalcomander, stop trying to change the whole game.

And the idea Of boost unique Techs! that means asgard unfameble and Tauri with NO death rate...

not 100%.......

at max, probably 5%


why any1 woude trade 3 MTs for that?
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Re: ZPM idea

i thought the zpm would cost 1 MT.... and i would... but im just throwing out suggestions that might have some chance....
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samson1111
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Re: ZPM idea

hmm... ZPM is a good idea... here r my 2 cents, what do u think?

I have a diferent aproach
--> u could buy ZPMs instead of MPDSD. Maybe like 4-5 ZPMs/ MT and these ZPMs could be used like this:
> 1 ZPM would power the MPDSD on a planet for 1 day (same like now, but diferently said, its really weird, that we r buying MPDSD instead of a power source)
> x ZPMs would give a x % boost to your MS for x amount of time or attacks
> 1 ZPM would double the fleet power for 1 attack (it would make easier to take planets
> 1 ZPM would add a 3 hour shield to protect the realm (something like PPT, max 5 could be used in row, after the protection ends u cant use ZPM for few hours. This would prevent ppl to collect ZPMs and have a very long PPT)
> 1 ZPM would double the production of covert turns for 12-24 hours (this wold be good in wars)
>x ZPMs + ATs like now would be needed to jump into pergatory
> 1 ZPM would allow to take back 1 stolen planet that was taken that day( if some1 would use 9 ZPMs, he could retake back all the stolen planets in 1 day, only the stolen planets, that where taken that day)

number of used ZPMs could be diferent, but I think, this would add a bit more tactic into the game
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PSICOLIX
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Re: ZPM idea

samson1111 wrote:hmm... ZPM is a good idea... here r my 2 cents, what do u think?

I have a diferent aproach
--> u could buy ZPMs instead of MPDSD. Maybe like 4-5 ZPMs/ MT and these ZPMs could be used like this:
> 1 ZPM would power the MPDSD on a planet for 1 day (same like now, but diferently said, its really weird, that we r buying MPDSD instead of a power source)
> x ZPMs would give a x % boost to your MS for x amount of time or attacks
> 1 ZPM would double the fleet power for 1 attack (it would make easier to take planets
> 1 ZPM would add a 3 hour shield to protect the realm (something like PPT, max 5 could be used in row, after the protection ends u cant use ZPM for few hours. This would prevent ppl to collect ZPMs and have a very long PPT)
> 1 ZPM would double the production of covert turns for 12-24 hours (this wold be good in wars)
>x ZPMs + ATs like now would be needed to jump into pergatory
> 1 ZPM would allow to take back 1 stolen planet that was taken that day( if some1 would use 9 ZPMs, he could retake back all the stolen planets in 1 day, only the stolen planets, that where taken that day)

number of used ZPMs could be diferent, but I think, this would add a bit more tactic into the game


Now, heres a Better Sugestion if you want have multiple ZPMs.
But i woude do a few Modifications.
1 ZPM- turn on MPDSD for 3 Days.
1 ZPM- Make MS "trips" 50% faster (2 Planets per day).
1 ZPM- +50% boost on strike.
1 ZPM- infinity covert turns per 24 Hours.

to convert every 3 MPDSD woude give 1 ZPM.
1 MT for 1 ZPM.
let PPT take care of defence...

I still think Boost on everything and a rare ZPM its better...
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Re: ZPM idea

aside from the unlimited covert turns thingy, your last idea was nice...

that single part was way overpowered...
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Re: ZPM idea

Zeratul wrote:aside from the unlimited covert turns thingy, your last idea was nice...

that single part was way overpowered...


i don't see why? i mean you can SPY( do no demage) and Sab ( still take Units and the ther guy get phassed anyway)
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Re: ZPM idea

except someone with like 999trillion covert action could sabotage everyone in entire alliances untill they are all at 0strike/def...... then AC them.....

maybe 1 zpm could give 50 covert capacity?

heres an idea, 1 zpm could generate 3 "holographic planets" that would mimic your planet's stats/names/defense/size but be holographic, so if someone were to try to steal a planet and they hit a hologram.... their motherships power (enough to steal a planet for 24 hours) would be depleted and they couldnt try to take another planet for 24 more hours.

kind of like planet mines but they do no damage, only provides a chance that your hologram would be hit instead of your real planets... what you think?
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Re: ZPM idea

No to the holograms.

PSICOLIX wrote:
Now, heres a Better Sugestion if you want have multiple ZPMs.
But i woude do a few Modifications.
1 ZPM- turn on MPDSD for 3 Days.
1 ZPM- Make MS "trips" 50% faster (2 Planets per day).
1 ZPM- +50% boost on strike.
1 ZPM- infinity covert turns per 24 Hours.

to convert every 3 MPDSD woude give 1 ZPM.
1 MT for 1 ZPM.
let PPT take care of defence...

I still think Boost on everything and a rare ZPM its better...


1st. 1 MT allready generates MPDSD power, lets not make it more complicated by adding a ZPM into it.

2nd I had that in my suggestions so of course I aggree with that.

3rd No boost in strike. 1 MT costs like 15 bil these days, and lets give the benefit of the doubt it will rise to say, 25 bil with ZPM's. I seriously doubt anyone is going to tolerate this game if they build a 400bil defence, only build a 300bil attack, and then simply pay 1MT(worth 25bil) to boost thier strike to over 400 bil and farm them while taking less losses. If people were going to be ok with that, they would not have complained about people using a bunch of attack mercs. Sure you say its only for 24hrs. There are hundreds of players in this game, it is more than likely at any given point in time some player will have a ZPM farming.

4th, the covert turns, I don't approve but I could live with it.


Of course, you all know how I would like to see this implemented so I'm not going to post it again.
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Re: ZPM idea

Recent events have made somewhat want to refine and adjust my idea. Most noteably something Draleg said
Draleg wrote:this is actually good input , but as many things we may just need to start with the basic " pray UU " and then ask for updates once its implemented as it wil be easyer for admin to see wat the abuse , disadvantage and advanteges are of the update. ( and a lot less scripting all at once. )


I agree now with that PSICOLIX that ZPMs should be more rare, at least at first like MS were.

Part 1

Obtaining ZPM
Costs Naq, alot of naq, I'm thinking 1 tril, but now a days thats not to hard to accomplish, so it may be more along the lines of 5, 10, or even 20 tril. For purposes of the rest of this idea, I'll be going off the 1 trillion price, obviously anything would need to adjust appropriately to take into account a higher price.

Holding ZPM's: You can have at most 1 ZPM at a time.

A ZPM provides a 100% boost to one of 4 stats of your choosing
For simplicity its
Strike(yes i agree, there should be the option of a bonus here now)
Defense
Covert & AC
MS(both weapons and shields, but not fleets)

ZPM Depletion
A simple 100%, each use depletes 1%, for a total 100 uses. So one battle = 1 use, 1 recon = 1 use, etc.
I figured this was better as people can only have 1 ZPM at a time and they cost a lot more.

Now this only benefits bigger or big of the bigger players, but I got away around that just might work. Can be implemented up front, or be added on a later date.

Part 2

Commander/Officers.
In addition to providing an UP bonus, Officers would decrease the cost it takes to make a ZPM.

Using the 1 trillion price, I figured 1 officer takes off 10 bil in price, so 25 officers take off 250bil in price. Essentially, at max officer capacity results in 25% drop in price regardless of starting price, or max number of officers. I say that in case the admin is considering the "limiting the number of officers idea" floating around, I myself am still thinking about it, but with this idea, I might actually support it, but thats another thread. % though is up for debate or change.

Now what do officers get? Well, a CO would be allowed to transfer free of cost a ZPM an officer, much like they can send mercs to an officer. *Good for coding purposes :) ZPM's can become a way for Big players to award smaller players who have been loyal for amount time, acheived a certain UP, you name it. Much like MS were for a time.

Smaller or even mid size officers won't be at such a disadvantage because big players who buy ZPMs would use their ZPM enhance stats to protect them from other big players with ZPMs. Plus a big player may decide to send nearly depleted ZPM to an officer so they can get a new one. Useful if you planning on comming off PPT and doing a lot of massing. Small player/officer happy because even a ZPM with even 10 uses on it would still be pretty good for them.

I know there are many other good uses for a ZPM, but like Draleg said, keep it simple, after that, let the idea evolve maybe to suggest to have realm shields, faster MS exploration, etc included.

TC
Last edited by TacticalCommander on Thu Dec 27, 2007 5:56 am, edited 4 times in total.
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Re: ZPM idea

Many more entertaining tricks for a zpm...

It could be a one-shot, planet killer. I know you can steal and abandon, but only if you don't already have 10...

It could make things *very* interesting if a zpm player used his zpm to attack another player with a zpm. The resulting explosion could blast the attacker down to page 2000 regardless of their power. Or wipe out their ms regardless of it's power. That'd make people think 10 times before activating a zpm when attacking...

It could provide enough power to a mothership to search for planets (and recover) in 12 hours instead of 24

It could be a *dangerous* weapon to have, and with enough sab attacks it explodes and does significant damage to it's owner

It could be used to power a defence shield that's strong enough to withstand significant massing

Idea merits further serious thought, imho...
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Re: ZPM idea

hmm... another use... one that will be likely to cause uproar...

make asgard hologram 50% more likely to work...
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