Teal'auc of the Tok'ra wrote:Wolf359 wrote:Sorry Jenny - but as opposed to what? That's exactly what we have now! Lots of AT has deterred conflict (certainly any meaningful conflict) in the game - and definately any type of conflict where any type of skill and co-ordination is required.
Better than limiting AT's would be to make wars meaningful in another way... ie making wars winable. (sp? I am ill, sorry if it does not make sense)
Teal'auc
The point is - wars were won previously dependent on which alliance/group was better prepared and better co-ordinated. If you wanted to enter and win a war then you had to save resources - especially AT. This was how, for example smaller alliances/groups was able to defeat larger ones - better organisation.
All of that is now out of the window - there is no skill level in the game anymore when it comes to wars - let's face it, it isn't difficult to go and purchase a few thousand AT is it? What it means is that the larger alliance ALWAYS now has the upper hand because of their AT buying power, when previously the better organisation of a smaller alliance could cancel the larger alliances greater power.
For heavens sake - we've seen individuals mass and take down entire alliances - and that should NEVER have been possible!
@ MEZZANINE - unkillable uu on its own wouldn't work - and yes, you're right - the big players would just smash up the smaller ones - which is why the limitless AT also needs to be removed from the game - again I say it, you cannot look at these things individually.
And it is the mass amount of AT that is at the centre of all the difficulties.