Seker wrote:The limiting turns through the ingame market wont solve anything. For example with the current rates you can only get 3240 turns by using your market turns and with you generating 3 turns a turn it increases your total weekly possible turns to 4248. This is around 283, 15 turn attacks each week. The problem that I will go with you on limiting the market is the black market. But I do not think the limiting of all aspects of the market is a good idea. By canceling out the Black market or limiting it you will severely limit the turns by limiting all the aspect you will further choke the life out of the game. I also have a problem with limiting the turns since the people that have been playing for awhile were able to use the market to get buy these turns which you are securing their benefit by limiting them now since they have already raiding or stolen naq with these turns. So the only fair thing to do if you limit the amount of turns is to do a massive plague to whole server to remove that bonus in my opinion. I have sure that the admin team has the stats for each account of how many turns each person has bought and can plague each account in regard to how many turns were bought. Now if they do this then they should also refund these people with cash since they bought them with real money.
I think you missed the main point - the talk about limiting AT is to limit them altogether - so that the only AT in the game are those produced by the players - so it also limits the AT on the black market.
And yes, the older bigger players will have been able to use the market in the past - but you can also argue that for the really old players it was unfair on them when these changes came in because they had already lost countless thousands of UU through war, and it was a lot harder for them to build themselves up - then along come these updates and all of a sudden it's easy.
But the older players are not totally advantaged by introducing a lack of AT: Older players would no longer be able to attack/raid people with abandon, because a) they would no longer have an endless supply of turns, so would have to consider how they use them carefully, and b) because they no longer have an endless supply of turns, they would be more susceptible to attack as they currently are as they would not be able to threaten mass retaliation - therefore a group of well organised smaller players could do them some serious damage.
And we are not talking about removing the turns in isolation - other things would have to be done in tandem - which again have been stated in this and other threads.
Teal'auc wrote:It's matter of opinion mate... I personally prefer fun in this game rather than waiting for AT's. Strategy would be nice, but not at the cost of fun imho...Of course I remember when turns were limited and I said it on many ocassions that I like it the way it is now better. It's always about what people prefer/want, and our opinions differ.
Teal'auc
That's fair enough! Personally, I do not see the fun in buying lots of AT, raid, raid, raid, mass, mass, mass, buying lots of AT - ad infinitum.





