TacticalCommander wrote:I agree with Brdavs analysis that the games has to change or it will die anyway.
Another thing that is killing this game though, is the fact that people started complaining about how small players can't catch up or they don't benefit right away from any update.
2 yrs ago, the admin implemented Motherships. They cost 450mil naq, at the time, that was A LOT of naq, but you know what, most people didn't care. Everyone was just over joyed with the fact they could get a MS and the fact you could individually name your own personal MS was just Gold. And for next months or so, Mother ships were a chief way for players to recruit new officers by promising them a MS. Sure there were maybe a few complainers, but nobody care about them.
If the admin tried to implement that today, 90% of all he would get would be people complaining about how they couldn't afford it, or the big player builds a better one...blah blah blah.
Even I have fallen victim to this mentality a little, where good updates for the game, are shot down because they benefit big players more.
Well guess what, EVERYTHING BENEFITS BIG PLAYERS MORE....
Big players can build bigger UPS,
Big players can build higher strikes, defenses, coverts, etc
Bigger players could do bigger ascensions
Even the CAPS tend to benefit all but the largest players in some way.
Whats next? We removing parts of the game piece by piece because they benefit bigger players more?
Do you think twice about whether to spend the naq to train a few hundred Super Soldiers? I remember the times when I would. Back when 89,000 naq for a soldier was expensive, and training a bunch was not taken likely, especially at the risk of them being massed. Unless you were a very big player, you thought about those things. Now, small, big, you probably don't think more beyond, do I want the stat increase, or do I want these as miners, and probably doing so in quantities of 10k's, not mere hundreds.
Chief point here is, just because it mostly benefits big players now, it maybe in common use by even the smallest of players eventually. Look at technologies, nobody even thinks about the cost to buy those anymore...unless you built your UP really high and then decided you wanted merc techs...
Having updates that make the game more fun, is more important than "does it only benefit big players?" I'm all for updates that do help small a little more than big, but just because it only benefits big players is no reason to shoot down a good idea. Besides, as shown with MotherShips, if something is too far out of reach at first for small players, big players will start using them to recruit officers, or as rewards to loyal officers.
TC
Agreed!
Well let's talk about everything mentionned:
killable uu - very bad idea (teaming up on a player and boom his/her account is nothing, not to mention he could have spent cash)
limited ATs - I don't really know if it's good
no planets - very bad idea (I play Quantum wave 11 so any thing related to "old skool" is experienced each day by me so I KNOW FULLY what I say!)
high empty's idea - if the goal is to have less than 1k active players left, then do it (most will not want a reset, I'm included in it)
cap at 100mil - why the hell did it went above??
PPTs poking - very very bad idea, PPTs are one of pillars of the game!
Tok`ra wrote:Chris, isnt the far better option to simply make a second main server that does not reset, thus allowing those who wish to continue in the old main, and the rest to play in a new server ?
Killable UUs is a poor idea, it will be abused, at least now you can recover from a massing/war if you built your account intellegently.
ATs SHOULD be limited, amd a new cap on AT extablished.
3x48x7= 1008 AT a week.
Now, raise it to 6 ATs a turn, and thats 2016 AT a week, HOWEVER if the new ATcap is made to be 2016 (or just 2000 for simplicities sake) that means that while you can spend 2k AT a week, it takes an entire week to get that many.
It thus forces people to think a LOT More before using their AT, becasue they are VERY limited (just like in assencion), which will force people to consider wars more carefully.
Agreed for second main server every changes wanted for main for "reviving" will be applied here ONLY, main will NOT be modified!
MEZZANINE wrote:I agree that limiting AT use is a very bad idea........but we should get a lot more ATs on the Marketplace and less in the Blackmarket, current rates are clearly for making money not gameplay.
I'd like to see,
1 ) Increase AT production from 3 to 5 per turn
2 ) Increase MT's from 3 to 5 per week
3 ) Increase number of Merlin days and ATs you can buy per trade
4 ) Auto-vacation mode for all accounts inactive for 1 month and auto-deletion of accounts inactive for 3 months
5 ) Ability for MS & fleets to defend planets ( Why not since they can attack them )
6 ) MS fleets either more effective in massing or not launched in massing
7 ) No defense limiting Naq / UP production to stop farm wars and 'No Def' warfare.
8 ) More uses for G&R points ( Possible trade option ) to make rank worth competing and fighting for.
9 ) Possible auto-repair option to set by choice so MS will repair from funds in your bank after each attack / defense
10 ) A new variety of weapons with the current best weapons as the weakest and several more powerful and more expensive new weapons.

1) no
2) depends
3) yes but conditions must be met
4) NONONONONONONONONONONONO & NO
5) hmmm must be developped
6) not sure of what thinking bout it
7) limit being 10% reduction and NOT HIGHER

why not
9) good
10) nice!