I don't think that recon should be unlimited-I think maybe going up to 75 or 100 is ok-but the limit on sabs should stay the same...
All the mentions about planets and covert etc, are being discussed in this thread
viewtopic.php?f=13&t=94471
covert turns
- cyberblade
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Re: covert turns
My market feedback:
http://herebegames.com/StarGateWarsNew/ ... 48&t=97386
http://herebegames.com/StarGateWarsNew/ ... 48&t=97386
- repli**cator
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Re: covert turns
sabbing should be made more efficient, the repli's have been completely nerfed...
well it sucks indeed to be out of covert turns when you have so much farming/raiding to do.
if it gets raised, fine by me, if it doesn't i'll still be playing..
well it sucks indeed to be out of covert turns when you have so much farming/raiding to do.
if it gets raised, fine by me, if it doesn't i'll still be playing..
POWER to the repli/nanoti !
Role Playing
"Be sure brain is engaged before putting mouth in gear"
Role Playing
"Be sure brain is engaged before putting mouth in gear"
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da31fox
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Re: covert turns
I think there should be a way to increase the max limit to covert capacity.
Perhaps link it to Covert Levels.
Or create a Tech upgrade to increase its limit.
Or increase it by a % like stats when you ascend.
Or have it directly linked to Covert power.
Perhaps link it to Covert Levels.
Or create a Tech upgrade to increase its limit.
Or increase it by a % like stats when you ascend.
Or have it directly linked to Covert power.
- repli**cator
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~mak~ - Location: Belgium
Re: covert turns
well i would definately not have it linked to a % added by ascension, that would sucks for those not planning to ascend, so it should be more like a tech available for all
POWER to the repli/nanoti !
Role Playing
"Be sure brain is engaged before putting mouth in gear"
Role Playing
"Be sure brain is engaged before putting mouth in gear"

