Sounds very interesting..
Only changes I'd like:
I'd call it Orbital Bombardment.
MS vs MS (If defending MS is home, if it isn't the offending MS is free to start bombardment) ..
Injuring Miners
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Re: Injuring Miners
I like the satellite idea, but we should also have sum thing to stop the attacks. Maybe a ZPM powered shield...any ideas on how the ZPMs are limited is welcomed.
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Re: Injuring Miners
Defender:
-Defends with MS AND Defense
-Defense is amplified by 10
--All that defense power being concentrated on one target
--30bil defense does 300bil worth of damage to attacking MS.
----They don't just sit by doing nothing while being attack.
----Designed to prevent Big MS players from outright harassing small MS.
so building a tiny 20B defense is already more then enough to stop an attack, that's not that much off an effort imo.
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Re: Injuring Miners
Thats the idea....
That prevents big MS players from simply going around and randomly massing players miners.
You still have to take out the primary defense to be most effective.
No different than ACing, well...you can AC through a defense, you'll just heavy losses, where as here, damage to MS is not so much increased as your attack is just unsuccessful.
TC
That prevents big MS players from simply going around and randomly massing players miners.
You still have to take out the primary defense to be most effective.
No different than ACing, well...you can AC through a defense, you'll just heavy losses, where as here, damage to MS is not so much increased as your attack is just unsuccessful.
TC
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Re: Injuring Miners
if I read this correctly I don't like any update that gives one alliance more distinct advantage than another... especially when you suggest making it a Mothership attack and when I know certain alliances has pumped trillions specifically into their motherships in hopes for an update like this.
Overall I think the suggestion is fine, just make it a total strike as opposed to a Mothership strike.
Overall I think the suggestion is fine, just make it a total strike as opposed to a Mothership strike.
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Re: Injuring Miners
yeah...total strike....
lets say 1 trillion damage gets dealt, using 1% per 20bil = 50% miners injured, so 30 AT to do that....yeah I'm not going add anything to my idea to have miners injured that fast.
At least with MS, to get that kind of advantage, players have to spend and ever increasing amount just be able to injure another 1% per attack. Where as with strike, its just amount of troops you want to train/weps to buy. and the weps you can later sell to get some of the resources back if needed.
Even if I decided to rebalanced the numbers, some alliance/person would build a strike that would allow them to injure that fast.
Since defense would then have deal as normal across an entire attack, there would be no amplification, and therefor nothing to stop big players from outright injuring small players for fun.
--No you can't say they get the amplification, because how can you justify amplification in one type of attack an not another?
Next, your argument that some alliances have spent a bunch on their MS and that would make it distinct advantage is no different than having total strike. Because other alliances/players have spent a bunch to have HUGE strikes and therefor they would then have the advantage. No matter how you slice it, someone is going to have an advantage over someone else. Huge strikes already have an advantage when it comes to massing defense and farming.
strikes damage defenses first....and this isnt suppose to be the type of attack that allows the damaging of defense/miners at the same time.
Finally, Having an MS that deals 60bil damage is expensive, and if your one with a 1 trillion strike, (which are becoming inreasingly more common) your not going to notice an extra 60 here or there, especially if it has to go through the defending MS and so there only really maybe 20bil making it through.
So what role does an MS play now? Helps protect your fleets for massing planets, but you be safer to sell your fleets when not using them.
Strike = massing/farming/raiding/supporting AC
AC = killing Covert/ *helps with sabbing an enemy
Covert = Spying/sabbing *spying helps other stats, like what size strike.
Fleets = Massing Planets, supporting MS....
MS = supporting strike, Protecting fleets, and taking a massed planet.
All it does is play a supporting role.
Don't get me wrong, that supporting can make a difference in a close confrontation, but you don't really have to invest alot in it. Having this update rely on MS, gives MS a major function in war without taking away the use of other stats.
lets say 1 trillion damage gets dealt, using 1% per 20bil = 50% miners injured, so 30 AT to do that....yeah I'm not going add anything to my idea to have miners injured that fast.
At least with MS, to get that kind of advantage, players have to spend and ever increasing amount just be able to injure another 1% per attack. Where as with strike, its just amount of troops you want to train/weps to buy. and the weps you can later sell to get some of the resources back if needed.
Even if I decided to rebalanced the numbers, some alliance/person would build a strike that would allow them to injure that fast.
Since defense would then have deal as normal across an entire attack, there would be no amplification, and therefor nothing to stop big players from outright injuring small players for fun.
--No you can't say they get the amplification, because how can you justify amplification in one type of attack an not another?
Next, your argument that some alliances have spent a bunch on their MS and that would make it distinct advantage is no different than having total strike. Because other alliances/players have spent a bunch to have HUGE strikes and therefor they would then have the advantage. No matter how you slice it, someone is going to have an advantage over someone else. Huge strikes already have an advantage when it comes to massing defense and farming.
strikes damage defenses first....and this isnt suppose to be the type of attack that allows the damaging of defense/miners at the same time.
Finally, Having an MS that deals 60bil damage is expensive, and if your one with a 1 trillion strike, (which are becoming inreasingly more common) your not going to notice an extra 60 here or there, especially if it has to go through the defending MS and so there only really maybe 20bil making it through.
So what role does an MS play now? Helps protect your fleets for massing planets, but you be safer to sell your fleets when not using them.
Strike = massing/farming/raiding/supporting AC
AC = killing Covert/ *helps with sabbing an enemy
Covert = Spying/sabbing *spying helps other stats, like what size strike.
Fleets = Massing Planets, supporting MS....
MS = supporting strike, Protecting fleets, and taking a massed planet.
All it does is play a supporting role.
Don't get me wrong, that supporting can make a difference in a close confrontation, but you don't really have to invest alot in it. Having this update rely on MS, gives MS a major function in war without taking away the use of other stats.
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Re: Injuring Miners
well i'd rather see a new device so everyone can start fresh on upgrading it, etc.
this will still mean that the players with more income or those that decide to just pump more naq into it will have an advantage but i can accept that.
it's always logical that the bigger ones have an advantage on everything but at least with adding a new system it doesn't end up being added to their already giant MS's.
I think making updates to any of the current stats will be put off,
for example imagine the normal strike would be able to attack planets that wouldn't work out.
or the normal defense would add up to the planet defense that would neither.
it just means those who at that time have choosen to invest in it (which i don't say is wrong) have a major head start on it, which shouldn't be a consequence of an update.
if you wanted to have a MS play some role, maybe make like a satelite for attacking miners, normal def for countering the satellite, and the MS that could assault the satelite directly (also with a new attack system).
well a MS's bonus might be worthless to say 200ppl (those with high strike) but what about everyone else, i thikn a MS plays a greater role then you feel it does, my opinion though.
this will still mean that the players with more income or those that decide to just pump more naq into it will have an advantage but i can accept that.
it's always logical that the bigger ones have an advantage on everything but at least with adding a new system it doesn't end up being added to their already giant MS's.
I think making updates to any of the current stats will be put off,
for example imagine the normal strike would be able to attack planets that wouldn't work out.
or the normal defense would add up to the planet defense that would neither.
it just means those who at that time have choosen to invest in it (which i don't say is wrong) have a major head start on it, which shouldn't be a consequence of an update.
if you wanted to have a MS play some role, maybe make like a satelite for attacking miners, normal def for countering the satellite, and the MS that could assault the satelite directly (also with a new attack system).
well a MS's bonus might be worthless to say 200ppl (those with high strike) but what about everyone else, i thikn a MS plays a greater role then you feel it does, my opinion though.
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Re: Injuring Miners
repli**cator wrote:well i'd rather see a new device so everyone can start fresh on upgrading it, etc.
this will still mean that the players with more income or those that decide to just pump more naq into it will have an advantage but i can accept that.
it's always logical that the bigger ones have an advantage on everything but at least with adding a new system it doesn't end up being added to their already giant MS's.
1st. Something new merely adds one more thing for new players to have to upgrade in order to catch up. While not bad, they add up after time, and its the general consensus lately on suggestions that new things shouldn't make add something else that would require new players to upgrade a lot to compete in.
2nd. The game already has a system in place that hinders that. The more you upgrade, the more naq it costs for each upgrade on you MS.
3rd. Already stated, but I say again, the cost of having a bigger MS to amount of AT it saves is very small. An alliance will only need 1 big MS to mass down all the other alliances MS, so then the smaller MS can do the injuring.
repli**cator wrote:I think making updates to any of the current stats will be put off,
for example imagine the normal strike would be able to attack planets that wouldn't work out.
or the normal defense would add up to the planet defense that would neither.
it just means those who at that time have choosen to invest in it (which i don't say is wrong) have a major head start on it, which shouldn't be a consequence of an update.
Why shouldn't it be a consequence? What relation does having normal attack hit planets have do with this idea? I already posted in the first post or later in the thread how this affects the game. To show that it wouldn't have a stupid affect like that. Anyone who has invested in army size and income, will have an advantage in almost any update.
repli**cator wrote:if you wanted to have a MS play some role, maybe make like a satelite for attacking miners, normal def for countering the satellite, and the MS that could assault the satelite directly (also with a new attack system).
Wow....so you want two new attacks, one for hit miners, one for hitting satellites, ok and how does this make it any better? Those with a bigger MS will have the advantage of massing satellites which you clearly said above that you don't like.
Would be simpler to code and use, if you simply had the MS doing the attacking on the miners.
Your going to have to do a lot better than a small paragraph idea that doesn't even cover defending against the new attacks before I consider it. Not my job turn your paragraph into a long/detailed/balanced post.
repli**cator wrote:well a MS's bonus might be worthless to say 200ppl (those with high strike) but what about everyone else, i thikn a MS plays a greater role then you feel it does, my opinion though.
I know it plays a very good role, I just want to play role all by itself rather than a supporting role all around. Another role is just a add on bonus, not the primary objective.
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Re: Injuring Miners
i stand corrected 
i lack the ability to invent other things or similar to this suggestion.
i do like the suggestion just don't know how to go about it.
i'm glad you are finding ways to get this started and hope you succeed.
i lack the ability to invent other things or similar to this suggestion.
i do like the suggestion just don't know how to go about it.
i'm glad you are finding ways to get this started and hope you succeed.
POWER to the repli/nanoti !
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Dimebag Borgir
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Re: Injuring Miners
i'll give this a bump.. a decent idea even if i didn't read it all.. any word on it?
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Re: Injuring Miners
I like it,cause its explained very well. I vote yes, but anyways i will not be accepted as a new attack type.
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Re: Injuring Miners
noxOn` wrote:I like it,cause its explained very well. I vote yes, but anyways i will not be accepted as a new attack type.
Why do you think it won't be accepted as a new attack type?
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Whyte
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Re: Injuring Miners
Yeah!
WHY?!
EXPLAIN YOURSELF!!!
WHY?!
EXPLAIN YOURSELF!!!
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Re: Injuring Miners
SA. wrote:Yeah!
WHY?!
EXPLAIN YOURSELF!!!
that sort of tone is unneccesary...


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Re: Injuring Miners
I don't like those ms ideas.....we play hard and pay more naq to build a good mothership.
a cool mothership is priceless during times of war
if your plan comes up, our motherships will be useless during times of war....maybe the price of developing the mothership must be brought down
a cool mothership is priceless during times of war
if your plan comes up, our motherships will be useless during times of war....maybe the price of developing the mothership must be brought down



