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the arbitrator
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Darth CRÅYSHACK_Toe9292
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the arbitrator
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theendisnear
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- Brythalious
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If you also added in the amount of people you are sending then surely the better your chances of winning a possible fight! also the less you send the less you could possibly lose if you get a kicking!
Naq and turns to be spent doing it is wise, even though it would have a chance element to it you would have to think more tactically about how many men to send for how long and how much to spend on it.
Maybe the more men you send automatically puts the cost up and you can add resources on top of that if you feel generous.
Naq and turns to be spent doing it is wise, even though it would have a chance element to it you would have to think more tactically about how many men to send for how long and how much to spend on it.
Maybe the more men you send automatically puts the cost up and you can add resources on top of that if you feel generous.
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Pakarinen
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Greetings
Oh, just a little side note, luck would be avery good thing added to this game to give aide to all those far below the top players, even though it oculd be bad, it would be overall a good thing. Not to mention to balance out a possibilitie for those who dont get the bonuses from ss tradign and such.
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WhiteyDude
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Chris M wrote:interesting, but is it too complex?
Indeed... Most of the advanced stuff has already been implemented to Ascension.... People complain about how needlessly advanced it is...and you want to bring in MORE advanced stuff?
/Whitey
SHIFT TONE! OMG!
STFUBBQ?
SGW-irc founder

It means Perseverance
STFUBBQ?
SGW-irc founder

It means Perseverance
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ZPM
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Re: Greetings
Pakarinen wrote:Not to mention to balance out a possibilitie for those who dont get the bonuses from ss tradign and such.
Those people who have SS have that advantage because they spent money to get SS. They deserve that advantage over non-supporters, who have not paid a cent (apart from the PPT-only players)!
---ZPMMaker
Archaeological Geophysicist Extraordinaire!
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Archangels of Destruction IV

Archaeological Geophysicist Extraordinaire!
Alliance leader and founder
Archangels of Destruction IV

- Brythalious
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The Dalek Empire
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WhiteyDude wrote:Chris M wrote:interesting, but is it too complex?
Indeed... Most of the advanced stuff has already been implemented to Ascension.... People complain about how needlessly advanced it is...and you want to bring in MORE advanced stuff?
/Whitey
It doesn't really need to be very advanced though. Just a little renewable gimmick to keep players amused once a day.
I do like the idea of using attack turns to influence the scale of the outcome though. Enter between 1 and 15 attack turns, click the "Search For New World" button and you get a simple result.
Note. "X" = Number of Turns used.
- You find 10 x X Untrained Troops.
- You lose 10 x X Untrained Troops.
- You find 10 x X Attack Troops.
- You lose 10 x X Attack Troops.
- You find 10 x X Defence Troops.
- You lose 10 x X Defence Troops.
- You find 10 x X Covert Troops.
- You lose 10 x X Covert Troops.
- You find 10 x X Untrained Mercs.
- You lose 10 x X Untrained Mercs.
- You find 10 x X Attack Mercs.
- You lose 10 x X Attack Mercs.
- You find 10 x X Defence Mercs.
- You lose 10 x X Defence Mercs.
- You find 100 x X Naquadah.
- You lose 100 x X Naquadah.
- You find 1000 x X Naquadah.
- You lose 1000 x X Naquadah.
- Your Unit Production is increased by 3 x X.
- Your Unit Production is decreased by 3 x X.
There is a 5% chance for each of these, and they each balance out with am equal potential loss, and noen of them are particularly powerful.
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Darth CRÅYSHACK_Toe9292
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- Brythalious
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It doesn't seem like a great return. But then you don't really want to spend 15 turns to lose that much either.
Although it can happen when you attack someone and don't win!
If units, Naq and turns could be spent to start with you could gain greater rewards for your effots, the more you spend should increase the possible yield but 15000 isnt worth it.
Although it can happen when you attack someone and don't win!
If units, Naq and turns could be spent to start with you could gain greater rewards for your effots, the more you spend should increase the possible yield but 15000 isnt worth it.
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Sleipnir
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As I mentioned before, using percentages ensures it is kept interesting for all. For instance, using 15 turns could return a 25% income bonus for the next 15 turns.

As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.


